Miscellaneous Magics
©1992 Franklin W. Cain
(First Level Spells)

Venom Darts
(Evocation)

Level: 1
Range: 60 yards + 10 yards/level
Components: V, S, M
Duration: Instantaneous
Casting Time: 1
Area of Effect: One or more creatures in a ten-foot cube
Saving Throw: Special

This spell fires a number of missiles equal to 1d4, plus 1d4 for every three levels of the caster, to a maximum of 4d4 such missiles (at 9th-level and above). The caster may divide these missiles among however many creatures desired, so long as all creatures targeted by a single casting of this spell are within the area of effect. Each missile unerringly strikes its target and does one point of magical poison damage (save for no damage, but must roll a separate saving throw against each missile). For every five missiles that strike and damage the same creature, that creature takes an additional one point of magical poison damage per round for the next 1d4 rounds. The material component for this spell is a fang from a venomus creature.


(Second Level Spells)

Engrave
(Alteration)

Level: 2
Range: 10 yards
Components: V, S
Duration: Special
Casting Time: 2
Area of Effect: Special
Saving Throw: None

This spell allows the caster to carve or etch a permanent image of no more than one square foot in area onto a surface. The image is actually engraved onto the surface by this spell. Thus the image cannot be cancelled, but it can be reversed by a fixit spell. The complexity of the image determines the length of time needed to engrave the image onto the surface, thus determining the duration of the spell. A simple image requires but two round, whereas a moderate image takes five rounds. An ornate or complex image needs one or more turns (gamemaster's discretion). If the caster is interrupted once the engraving has begun, the image will be incomplete (at least, until the wizard casts this spell again to finish the engraving).

The hardness of material that can be engraved is based on the level of the wizard. A 3rd-level mage can use this spell to engrave wood or very soft mineral items (such as gold or sun-baked clay). At 5th-level, he can use this spell to engrave items of average hardness mineral (many types of gemstones, fired brick/clay). At 7th-level, he can use this spell to engrave items of hard mineral (iron/steel), and he can use this spell to engrave magical items made of wood or very soft mineral. At 9th-level, he can use this spell to engrave items of very hard mineral (such as diamond or adamantite), and he can use this spell to engrave magical items made of average hardness mineral. At 12th-level, he can use this spell to engrave magical items made of hard mineral, and at 14th-level, he can use this spell to engrave magical items made of very hard mineral.

Phantom Arrow
(Conjuration, Evocation)

Level: 2
Range: Touch
Components: V, S, M
Duration: Special
Casting Time: 2
Area of Effect: One or more arrows
Saving Throw: None

By means of this elven spell, the caster enchants a number of specially-crafted arrows to have one or more non-physical ("phantom") arrows each. These phantom arrows have the same chance to strike their target as that of their associated physical arrow. The phantom arrows can affect creatures immune to non-magical weapons. Each phantom arrow that strikes does 1d6 points of magical damage.

The caster receives one phantom arrow for every level he has, up to a maximum of six such arrows (at 6th-level and above). The phantom arrows must be evenly distributed among the physical arrows affected. For example, a 6th-level fighter-mage casting this spell onto four arrows would get one phantom arrow per physical arrow, and would lose the last two phantom arrows.

The phantom arrows come into effect and are used the first time their associated physical arrow is fired. All physical arrows enchanted by a single casting of this spell must be fired within one turn of the casting, or else any remaining phantom arrows are lost. The material components for this spell are the physical arrows to be enchanted, which must be of the highest craftmanship (5 g.p. value min. each).

Preservative
(Alteration?)

Level: 2
Range:
Components: V, S, M
Duration:
Casting Time:
Area of Effect:
Saving Throw:


(Third Level Spells)

Detect Curse
(Divination)

Level: 3
Range: 0
Components: V, S, M
Duration: 2 rounds/level
Casting Time: 3
Area of Effect: 10' path, 30' long
Saving Throw: None

With this spell, the wizard senses any curses within a path ten feet wide and up to 30 feet long in the direction he is facing. For the purposes of this spell, a curse is any magical effect that can be negated by a curse removal spell. The intensity of the curse can be determined. The caster can turn, scanning a 60-degree arc per round. This spell can be blocked by a thickness of one inch or more of metal, one foot or more of stone, or one yard or more of solid wood.

Gemsmith
(Enchantment, Illusion; Elemental Earth)

Level: 3
Range: 10 yards
Components: V, S, M
Duration: One hour/level
Casting Time: One round
Area of Effect: One gem/level
Saving Throw: None

This spell increases the apparent (perceived) value of one or more gemstones. This increase (and the maximum for the resulting apparent value) of each gemstone is based on the level of the caster.

If a gem affected by this spell comes into direct contact with cold (unforged) iron, the gem will revert back to its original state unless it makes a saving throw against disintegration (with a +1 bonus per level of the wizard; however, a natural 1 through 4 always fails this particular saving throw). The material component for this spell is a powdered gem that was worth at least one hundredth (i.e., 1%) the total apparent value of gems to be created by this spell.

Improved Handshock
(Alteration)

Level: 3
Range: Touch
Components: V, S
Duration: Special
Casting Time: 3
Area of Effect: Creature touched
Saving Throw: None

This improvement of handshock differs from that spell only as detailed herein. This spell causes 2d4 points of magical lightning (electrical) damage per level of the wizard, up to a maximum of 20d4 points (at 10th-level and above).