Magics Pertaining to Light
©1992 Franklin W. Cain
(In alphabetical order):
(First Level Spells)

(Second Level Spells)

Protection Against Light I
(Abjuration)

Level: 2
Range: Touch
Components: V, S, M
Duration: 2 rounds/level
Casting Time: 2
Area of Effect: Creature touched
Saving Throw: None

This dark-elven spell wards the recipient from any harmful effects he may otherwise suffer from normal light (including natural sunlight). Thus, a goblin protected by this spell would not suffer the usual -1 penalty to his attack roll from being in bright light or sunlight. This spell doesn't provide total immunity to light-based attacks; however, it does grant a +2 bonus on any applicable saving throws. The caster may use this spell to protect a corporeal undead being only if the creature's hit dice doesn't exceed the caster's level. The material component for this spell is either a piece of dark-colored glass (or similar crystal) or a pinch of powdered moonstone.


(Third Level Spells)

Continual Darkness
(Alteration)

Level: 3
Range: 60 yards
Components: V, S
Duration: Permanent
Casting Time: 3
Area of Effect: 40' radius sphere
Saving Throw: Special

This spell creates a permanent sphere of magical darkness. If this spell is cast onto a creature, the creature is entitled to a saving throw. If this saving throw is successful, the spell is assumed to be centered on the area (i.e., the location), not on the creature.


(Fourth Level Spells)

Protection Against Light II
(Abjuration)

Level: 4
Range: Touch
Components: V, S, M
Duration: 2 rounds/level
Casting Time: 4
Area of Effect: 10' radius sphere around creature touched
Saving Throw: None

This dark-elven spell gives the benefits of the 2nd-level spell protection against light to the creature touched and to all other creatures within the area of effect. This spell is centered on and moves with the creature touched. The caster may protect a number of corporeal undead whose totaled hit dice doesn't exceed twice the caster's level, starting with those undead closest to the center of the area of effect. The material component of this spell is either a piece of dark-colored glass (or similar crystal) or a pinch of powdered moonstone.

Sunlight
(Alteration, Evocation)

Level: 4
Range: 30 yards
Components: V, S
Duration: One turn/level
Casting Time: 4
Area of Effect: 10-foot/level diameter sphere
Saving Throw: Special

This spell creates a sphere of magical light. The light is equivalent in brightness to natural sunlight, and it has all of its properties as well (plants can grow, certain undead are harmed, etc.). The center of the effect is as uncomfortable to directly look upon as the sun itself.

If this spell is cast onto one or more creatures, the creatures are entitled to a saving throw. Those creatures who succeed at their saving throw will be blind for 2d4 full rounds after leaving the area of effect. Those who fail will be blind for 2d4 turns after leaving the area of effect. If the wizard casts this spell directly upon the eyes of a creature, that creature must make a separate saving throw vs. death. Failure indicates that the creature is blinded for one full week per point that he missed his saving throw.


(Fifth Level Spells)
(Sixth Level Spells)

Protection Against Light III
(Abjuration)

Level: 6
Range: Touch
Components: V, S, M
Duration: 2 rounds/level
Casting Time: 6
Area of Effect: 30' radius sphere around creature touched
Saving Throw: None

This dark-elven spell gives the benefits of the 2nd-level spell protection against light to the creature touched and to all other creatures within the area of effect. This spell is centered on and moves with the creature touched. The caster may protect a number of corporeal undead whose totaled hit dice doesn't exceed three times the caster's level, starting with those undead closest to the center of the area of effect. The material component of this spell is either a piece of dark-colored glass (or similar crystal) or a pinch of powdered moonstone.


(Seventh Level Spells)
(Eighth Level Spells)

(Ninth Level Spells)

(Special: Magic Items)

Moonstone Ring

This ring is carved by a dark-elven mage from a piece of moonstone. Whoever wears this ring is protected by the wizard spell protection against light. Some of the rings are enchanted with a more powerful version of this spell than others.