Protection Against 
  Light I
(Abjuration)
Level: 2
Range: Touch
Components: V, S, M
Duration: 2 rounds/level
Casting Time: 2
Area of Effect: Creature touched
Saving Throw: None
This dark-elven spell wards the recipient 
from any harmful effects he may otherwise 
suffer from normal light 
(including natural sunlight).  
Thus, a goblin protected by this spell 
would not suffer the usual 
-1 
penalty to his attack roll 
from being in bright light or sunlight.  
This spell doesn't provide total immunity 
to light-based attacks; 
however, it does grant a +2 bonus on any 
applicable saving throws.  
The caster may use this spell to protect 
a corporeal undead being only if the 
creature's hit dice doesn't exceed the 
caster's level.  
The material component for this spell 
is either a piece of dark-colored glass 
(or similar crystal) 
or a pinch of powdered moonstone.  
 
Continual Darkness
 Level: 3
 
This spell creates a permanent sphere 
of magical darkness.  
If this spell is cast onto a creature, 
the creature is entitled to a saving throw.  
If this saving throw is successful, 
the spell is assumed to be centered 
on the area (i.e., the location), 
not on the creature.  
 
Protection Against 
  Light II
 Level: 4
 
This dark-elven spell gives the benefits 
of the 2nd-level spell 
protection 
against light to the creature 
touched and to all other creatures 
within the area of effect.  
This spell is centered on and moves with 
the creature touched.  
The caster may protect 
a number of corporeal undead 
whose totaled hit dice doesn't exceed 
twice the caster's level, 
starting with those undead closest 
to the center of the area of effect.  
The material component of this spell 
is either a piece of dark-colored glass 
(or similar crystal) 
or a pinch of powdered moonstone.  
 
Sunlight
 Level: 4
 
This spell creates a sphere of magical light.  
The light is equivalent in brightness to 
natural sunlight, and it has all of its 
properties as well (plants can grow, 
certain undead are harmed, etc.).  
The center of the effect is as uncomfortable 
to directly look upon as the sun itself.  
 
If this spell is cast onto one or more 
creatures, 
the creatures are entitled to a saving 
throw.  
Those creatures who succeed at their 
saving throw will be blind for 2d4 full 
rounds after leaving the area of effect.  
Those who fail will be blind for 
2d4 turns after leaving the area of effect.  
If the wizard casts this spell directly 
upon the eyes of a creature, 
that creature must make a separate 
saving throw vs. death.  
Failure indicates that the creature is 
blinded for one full week per point that 
he missed his saving throw.  
 
Protection Against 
  Light III
 Level: 6
 
This dark-elven spell gives the benefits 
of the 2nd-level spell 
protection 
against light to the creature 
touched and to all other creatures 
within the area of effect.  
This spell is centered on and moves with 
the creature touched.  
The caster may protect 
a number of corporeal undead 
whose totaled hit dice doesn't exceed 
three times the caster's level, 
starting with those undead closest 
to the center of the area of effect.  
The material component of this spell 
is either a piece of dark-colored glass 
(or similar crystal) 
or a pinch of powdered moonstone.  
 
Moonstone Ring
 
This ring is carved by a dark-elven mage 
from a piece of moonstone.  
Whoever wears this ring is protected by 
the wizard spell 
protection 
against light.  
Some of the rings are enchanted with 
a more powerful version of this spell 
than others.  
 
(Third 
  Level Spells)
(Alteration)
Range: 60 yards
Components: V, S
Duration: Permanent
Casting Time: 3
Area of Effect: 40' radius sphere
Saving Throw: Special
(Fourth 
  Level Spells)
(Abjuration)
Range: Touch
Components: V, S, M
Duration: 2 rounds/level
Casting Time: 4
Area of Effect: 10' radius sphere 
  around creature touched
Saving Throw: None
(Alteration, Evocation)
Range: 30 yards
Components: V, S
Duration: One turn/level
Casting Time: 4
Area of Effect: 10-foot/level diameter 
  sphere
Saving Throw: Special
(Fifth 
  Level Spells)
(Sixth 
  Level Spells)
(Abjuration)
Range: Touch
Components: V, S, M
Duration: 2 rounds/level
Casting Time: 6
Area of Effect: 30' radius sphere around 
  creature touched
Saving Throw: None
(Seventh 
  Level Spells)
(Eighth 
  Level Spells)
(Ninth 
  Level Spells)
(Special: 
  Magic Items)
 
d% Roll 
Version 
X.P. Value 
 
01 - 90 
Wearer only 
2,000 X.P. 
 
91 - 99 
10' radius 
4,000 X.P. 
 
00 
30' radius 
6,000 X.P.