Necromantic Magics
©1992 Franklin W. Cain
(In alphabetical order):
(First Level Spells)

(Second Level Spells)

(Third Level Spells)

(Fourth Level Spells)

(Fifth Level Spells)

(Sixth Level Spells)

Undead Horde I
(Necromancy)

Level: 6
Range: 10 yards
Components: V, S, M
Duration: Permanent
Casting Time: One turn
Area of Effect: Special
Saving Throw: None

This improvement of reanimation allows the caster to animate a number of dead creatures (which in life had less than two hit dice each) equal to twice his level. Thus, a 12th-level wizard casting this spell could create up to 24 skeletons or zombies. The material components for this spell are a freshly-drawn drop of the caster's blood and either a pinch of powdered bone or a bone shard.


(Seventh Level Spells)

Undead Horde II
(Necromancy)

Level: 7
Range: 10 yards
Components: V, S, M
Duration: Permanent
Casting Time: 2 turns
Area of Effect: Special
Saving Throw: None

This improvement of reanimation allows the caster to animate a number of dead creatures (which in life had less than two hit dice each) equal to three times his level. Thus, a 14th-level wizard casting this spell could create up to 42 skeletons or zombies. The material components for this spell are a freshly-drawn drop of the caster's blood and either a pinch of powdered bone or a bone shard.


(Eighth Level Spells)

Undead Horde III
(Necromancy)

Level: 8
Range: 10 yards
Components: V, S, M
Duration: Permanent
Casting Time: 3 turns
Area of Effect: Special
Saving Throw: None

This improvement of reanimation allows the caster to animate a number of dead creatures (which in life had less than two hit dice each) equal to four times his level. Thus, a 16th-level wizard casting this spell could create up to 64 skeletons or zombies. The material components for this spell are a freshly-drawn drop of the caster's blood and either a pinch of powdered bone or a bone shard.


(Ninth Level Spells)

Rejuvenation
(Necromancy)

Level: 9
Range: Touch
Components: V, S, M
Duration: Instantaneous
Casting Time: One turn
Area of Effect: One creature
Saving Throw: ½

This spell will reduce the physical age of the creature touched, reducing (or removing) certain penalties (or benefits, in the case of a dragon) received due to aging. The number of years removed by this spell is 5d4 plus the caster's level. Thus, a 20th-level mage casting this spell would remove 25 to 40 years from the subject's physical age. However, in no case can the creature's age be reduced below the minimum for "adulthood" (for characters, the minimum starting age for the character race; for dragons, the minimum age for the "young adult" category).

Regardless of whether or not the creature wants to be affected by this spell, the creature rolls a saving throw against "death" to halve the number of years restored. Casting this spell permanently reduces the caster's Constitution score by one point. The material component for this spell is an extract made from the liver of a giant turtle.

Undead Horde IV
(Necromancy)

Level: 9
Range: 10 yards
Components: V, S, M
Duration: Permanent
Casting Time: One hour
Area of Effect: Special
Saving Throw: None

This improvement of reanimation allows the caster to animate a number of dead creatures (which in life had less than two hit dice each) equal to the square of his level. Thus, a 18th-level wizard casting this spell could create up to 324 skeletons or zombies. The material components for this spell are either a pinch of powdered bone or a bone shard. Furthermore, the caster loses 1d4 hit points when casting this spell; these hit points can be healed naturally (but not magically).