Artwork from HeroMachine.
 
Polaris
A superhero character for Champions (5th edition).
(Character name and concept © by Franklin W. Cain. All rights reserved.)

Jake McKenzie is a successful self-employed inventor with dozens of useful patents to his name. In his guise as the Canadian superhero Polaris, he is also a "civilian consultant" for the Mounties (i.e.: he's a superhero on call with Canadian law enforcement).

When not working (either in his workshop, or on a case with the Mounties), Jake likes to go to the great outdoors, and watch birds.

Jake has a long-standing disagreement with a comic book publisher in the United States. They based their fictional character, Captain Canada, upon Polaris (even going so far as to use his exact likeness as their artistic inspiration), without ever bothering to get Jake's permission (let alone, making any licensing arrangements). And since this comic has achieved a modest following, Polaris is often mistaken for Captain Canada, even though his crime-fighting career started long before Captain Canada was first published.


Cost      CHAR      Value                
15 STR 25   
48 DEX 26
26 CON 23
10 BODY 15
18 INT 28
26 EGO 23
15 PRE 25
4 CML 18
5 PD 10
5 ED 10
5 MD 10
14 SPD 6
0 REC 10
2 END 50
0 STUN 40
193 Subtotal for All CHARs
OCV:   9
DCV:   9

OMCV:   (n/a)
DMCV:   8

Total DEF
PD:   18   (8   rPD)
ED: 18 (8 rED)
MD: 10

       
CHAR Rolls
STR:   14 --      
DEX: 14 --
CON: 14 --
INT: 15 --
EGO: 14 --
PRE: 14 --
CML: 13 --
       
PER Rolls
(Base):   15 --  
Sight: 15 --
Hearing: 15 --
Smell/Taste: 15 --
Touch: 15 --
Radio: 15 --
Mental: (n/a)
Mystic: (n/a)
Phases: 2, 4, 6, 8, 10, 12

 

 

 

Cost      Skill      Roll
1 Animal Handler 8--
1 Artist 8--
1 Breakfall 8--
1 Bureaucratics 8--
3 Climbing (DEX)
3 Combat Driving (DEX)
3 Combat Pilot (DEX)
3 Computer Programming (INT)
3 Concealment (INT)
3 Conversation (PRE)
1 Criminology 8--
3 Deduction (INT)
3 Electronics (INT)
3 Fast Draw (DEX)
3 Inventor (INT)
3 Mechanics (INT)
1 Mimicry 8--
3 Navigation (INT)
3 Paramedic/First Aid (INT)
3 Persuasion (PRE)
1 Riding 8--
1 Security Systems 8--
1 Shadowing 8--
3 Stealth (DEX)
3 Survival (INT)
3 Systems Operation (INT)
3 Teamwork (DEX)
1 Tracking 8--
3 Weaponsmith (INT)
29 (Background Skills)
6 Scholar and Scientist
124 Subtotal for All Skills
               
Cost      Background Skill      Roll
2 KS: Birds and Bird-Watching (INT)
1 KS: Known Superbeings and Their Powers 11--
1 KS: Law Enforcement Procedures 11--
1 KS: Library/Internet Research 11--
1 KS: Patent/IP Law 11--
2 AK: North America's Great Lakes region 11--
2 CK: Toronto 11--
0 AK: Forest/Woodland Terrain (default for Survival) 8--
2 PS: Lab Procedures 11--
2 TF: Common Aerospace Vehicles 11--
2 TF: Common Surface Vehicles 11--
0 TF: Motorcycle (default for Combat Driving) 8--
2 WF: Common Small Arms 11--
1 WF: Weapon and Shield 8--
2 Sci: Engineering (INT)
1 Sci: Force Field Physics 11--
1 Sci: Mathematics 11--
1 Sci: Nuclear Physics/Engineering 11--
1 Sci: Physics 11--
1 Sci: Theoretical Physics 11--
0 Lng: English (native) 14--
3 Lng: French, dist. rel. to English 14--
0 Lng: Catalan, related to French 8--
0 Lng: Portuguese, related to French 8--
0 Lng: Spanish, related to French 8--
29 Subtotal for Background Skills

Cost      Perquisite
30 Base: Home with Workshop (150-pt.)
1 Fringe Benefit: ID/Pass from Federal/National Police ("civilian consultant" with Canadian law enforcement)
1 Fringe Benefit: Passport
2 Fringe Benefit: Security Clearance (Canadian law enforcement super-agency; Top Secret)
5 Money: Well-Off
4 Rep.: Established superhero (+2d6/+2; med. grp.: everyone in Campaign City, or anyone following news on supers; 11--)
40 Vehicle: Air-Car (200-pt.)
0 Vehicle: Motorcycle (mundane, off-the-shelf)
83 Subtotal for All Perquisites

Cost      Power      END
16 Hero-Suit: Armor (8 PD, 8 ED), OIF (--½) --
23 Reactor-Belt: END Reserve (100 END, 25 REC), OIF (--½)
7 Head-Set w/ Comm-Link and Tinted Lenses: Detect AM/FM/Police/CB (aka "Radio Perception/Transmission"; one thing; Radio Group; passive/active), Increased Arc of Perception (360-degree), Transmit, OIF (--½) --
4 Head-Set w/ Comm-Link and Tinted Lenses: PER +4 for All Sight (aka "Night Vision"), Only to counter penalty for darkness (--½), OIF (--½) --
7 Head-Set w/ Comm-Link and Tinted Lenses: Flash Defense (5 DEF vs. Sight and Hearing), OIF (--½) --
0 Athletic Fitness: Leaping +0" (5" move total w/ STR 25), x2 noncombat 1
6 Athletic Fitness: Running +3" (9" move total), ×2 noncombat 2
3 Athletic Fitness: Swimming +3" (5" move total), ×2 noncombat 1
33 Force-Beam Blaster in Right Bracer/Gauntlet: Multipower (50-pt. reserve), OIF (--½)
3 [u:50] Energy Blast 8d6, ½ END (+¼) 2
3 [u:50] Energy Blast 5d6, Autofire (5-shot; +½), ½ END (autofire; +½) 10
3 [u:49] Energy Blast 5½d6, Double KB (+0.75) 5
33 Force-Shield Projector in Left Bracer/Gauntlet: Multipower (50-pt. reserve), OIF (--½)
2 [u:48] Shield: Force Field (16 PD, 16 ED), Hardened Defenses (+¼), ½ END (+¼), Must be aware of attack (--½) 2
2 [u:50] Overcharged Shield: Force Wall (10 PD, 10 ED, 1" long, 1" high), Must use either Set or Brace (--½), No range (--½) 5
2 [u:50] Shield Bash: HTH Attack 8d6 (13d6 w/ STR 25), ½ END (+¼), Lim.: HTH Attack (--½) 2 (4)
3 [u:50] Shield Edge: HKA 2½d6 (4d6+1 w/ STR 25), ½ END (+¼) 2 (4)
3 [u:50] Missile Def./Reflection (Deflect any attack; Reflect to any target), Not vs. very heavy missiles (i.e.: Not vs. more than he can lift; --¼) --
13 Repulsor-Boots: Multipower (20-pt. reserve), OIF (--½)
1 [u:20] Flight 10", x2 noncombat 2
1 [u:10] Leaping +5" (10" move total w/ STR 25), Accurate, x2 noncombat 1 (3)
1 [u:10] Skill Levels: +5 /w DEX roll w/ Dive for Cover, (No Lims. allowed on 2-pt Skill Levels; --0) --
1 [u:10] Leaping: extra +10" (20" move total w/ STR 25), x2 noncombat 2 (4)
170 Subtotal for All Powers

Cost      Disadvantage
10 Dependent NPC: Andrea Martin, fiancee, syndicated advice columnist, "Ask Andi" (normal; NCI; 11--)
15 Hunted: Gadget-using/high-tech supervillain of GM's choosing (as pow.; 11--)
15 Hunted: Another gadget-using/high-tech supervillain of GM's choosing (as pow.; 11--)
25 Hunted: VIPER (more pow.; NCI; 8--; aware of his Mundane ID)
25 Watched: Canadian law enforcement super-agency (more pow.; NCI; 11--; aware of his Mundane ID; watching)
20 Watched: U.S.-specific law enforcement super-agency (more pow.; NCI; 8--; aware of his Mundane ID; watching)
20 Psych. Lim.: Code of the Hero; Protective of innocents (VC; strong)
10 Psych. Lim.: Fascinated with high technology; Scientific curiousity (com.; mod.)
10 Rep.: Heroic do-gooder from Canada (11--)
10 Soc. Lim.: Mistaken Identity, Captain Canada, a fictional character using Polaris' likeness without his permission, published by a comic-book company in the U.S. (11--; minor)
5 Soc. Lim.: Mundane/Civilian ID (i.e.: neither "Public" nor "Secret"), Jacob Scott "Jake" McKenzie, self-employed inventor (8--; minor)
155 Subtotal for Disadvantages

Cost      Subtotal
193 Characteristics
124 Skills
83 Perquisites
170 Powers
570 Character Total
               
Cost      Subtotal
200 Character Base
155 Disadvantages
215 Experience Spent
570 Character Total


Home with Workshop (Base)

The Concealment Skill covers the fact that this property is legally owned by a series of shell companies, which eventually leads back to Jake.

The Disguise Skill is for more than just "Hey, this upper-class suburban home is not actually an armored fortress used by a superhero as his base of operations, honest!" It also covers how well hidden the various entrances to the underground portions of the base are.

The Security Systems Skill is used to oppose any attempts to break into the base (e.g.: vs. Lockpicking).

Cost      CHAR      Value         Notes
12 Size 12    Volume:    500 hx.
6 BODY 8    L. × W.:    16" × 8" (125 hx.)
24 DEF 10    DCV:    --8
-- SPD (3 Phases:    4, 8, 12
42 Subtotal for All CHARs

Cost      Attribute      Value
5 Location Suburb
16 Location Underground (partially;
up to 250 hx; --¼)
4 Grounds 2,000 hx (50" × 40")
9 Conceal. 14--
9 Disguise 14--
15 Sec. Sys. 17--
58 Subtotal for All Attributes
       
Cost      Lab (Skill)      Roll
4 Entertainment Lounge (KS: Popular Movies and TV Shows) 13--
4 Entertainment Lounge (KS: Popular Songs and Albums) 13--
6 Entertainment Lounge's News Feed (KS: Current Events) 15--
2 Kitchen and Dining Area (PS: Cooking) 11--
2 Library (KS: General Knowledge) 11--
2 Library (KS: Birds and Bird-Watching) 11--
4 Library (KS: Popular Books) 13--
2 Map Room (AK: World Geography) 11--
3 Workshop (Electronics) 11--
3 Workshop (Inventor) 11--
3 Workshop (Mechanics) 11--
2 Workshop (Sci: Engineering) 11--
3 Workshop, Armoury, and Firing Range (Weaponsmith) 11--
2 Workshop, Armoury, and Firing Range (WF: Common Small Arms) 11--
2 Workshop and Garage (TF: Common Surface Vehicles) 11--
2 Workshop and Underground Hangar (TF: Common Aerospace Vehicles) 11--
46 Subtotal for Labs (Skills)

Cost      Power      END
30 (Advantages for DEF 10): Affects Desolid (+½), Affects Teleport (+¼), Hardened Defenses (+¼) --
29 Complete Climate Control: Life Support (Self-contained breathing; All safe environments; Immunity to all diseases) --
59 Subtotal for Powers

Cost      Disadvantage
20 Dependent NPC: Aunt Sarah, housekeeper (normal; 14--)
25 Watched: Canadian law enforcement super-agency (more pow.; NCI; 11--; aware of hero's Mundane ID; watching)
10 Watched: Mrs. Wilson, nosy neighbor (less pow.; 14--; watching)
55 Subtotal for Disadvantages

Cost      Subtotal
42 Characteristics
58 Attributes
46 Labs (Skills)
59 Powers
205 Total for "Home/Workshop"
       
Cost      Subtotal
150 Actual Points Investment
55 Disadvantages
205 Total for "Home/Workshop"


Air-Car (Vehicle)

Cost      CHAR    Value         Notes
20 Size 4    L.×W.: 2.5" × 1.25"         DCV mod.: --2
0 STR 30    Carry: 1,600 kg. (1.6 tn.)
48 DEX 26   
6 BODY 20    Actual Mass: 1.6 tn. KB: --4"
24 DEF 10   
14 SPD 6    Phases: 2, 4, 6, 8, 10, 12
112 Subtotal for All CHARs
               
Travel Mode      Move      Max.      Km./Hr.      Mach#
Flight 30"×2 360" 216 (n/a)
Flight (Sc.:1) 24"×2 (×32) 288" (×32) 5,530 4.48
Flight (Sc.:2) 20"×2 (×1k) 240" (×1k) 144,000 116.6
Gliding 48"×1 288" 172.8 (n/a)

Cost      Power      END
12 Increased Arc of Perception (360-degree) for All Sense Groups, OIF (Bulky; --1) 0
0 (Ranged and Sense for All Radio Senses) 0
5 Discriminatory for All Radio Senses, OIF (Bulky; --1) 0
2 Detect AM/FM/Police/CB (aka "Radio Perception/Transmission"; one thing; Radio Group; passive/active), Transmit, OIF (Bulky; --1) 0
7 Radar: Detect Physical Items (narrow class; Radio Group; active), Targeting, OIF (Bulky; --1) 0
2 Tinted Windows: Flash Defense (5 DEF vs. Sight), OIF (Bulky; --1)
2 Sound-Proofing: Flash Defense (5 DEF vs. Hearing), OIF (Bulky; --1)
14 Complete Climate Control: Life Support (Self-contained breathing; All safe environments; Immunity to all diseases), OIF (Bulky; --1) 0
--12 Running --6" (0" move total), ×2 noncombat 0
--2 Swimming --2" (0" move total), ×2 noncombat 0
60 Gravitic Propulsion: Multipower (60-pt. reserve)
6 [u:60] Flight 30", ×2 noncombat 0
6 [u:60] Flight 24", ×2 noncombat, Increased Scale (×32 scale; 1" equals 64 meters; +¼) 0
6 [u:60] Flight 20", ×2 noncombat, Increased Scale ×2 (×1,000 scale; 1" equals 2,000 meters [2 km]; +½) 0
5 [u:60] Emergency Descent: Gliding 48", Trigger (+¼), No noncombat move (--¼) 0
113 Subtotal for Powers

Cost      Disadvantage
25 Watched: Canadian law enforcement super-agency (more pow.; NCI; 11--; aware of hero's Mundane ID; watching)
25 Subtotal for Disadvantages

Cost      Subtotal
112 Characteristics
113 Powers
225 Total for "Air-Car"
       
Cost      Subtotal
200 Actual Points Investment
25 Disadvantages
225 Total for "Air-Car"


https://fcain.tripod.com/hero5/npc/polaris.html
(Character name and concept © by Franklin W. Cain. All rights reserved.)