"Valko's War"
(Written by
Franklin W. Cain)

A Proposed Expansion to WOTC's Magic: The Gathering


Return to the index page.
Red Cards:

Baggage Train
(Uncommon 1)
2R
Enchantment
G: Place a baggage counter onto Baggage Train. Use this ability only during your upkeep.
0: Remove a baggage counter to allow target creature to attack this turn without tapping, if that creature is otherwise eligible to attack. If target creature goes to the graveyard this turn, bury Baggage Train.

Battle Plans
(Common 1 × 3)
XXR
Instant
X+1 target creatures gain first strike until end of turn.
[v1] "As far as I'm concerned, a brilliant plan of battle is one which doesn't get me killed." -- Erik Vandalsen, veteran mercenary
[v2]
[v3]

Captive Wizard
(Uncommon 1)
1R
Summon Wizard, 1/1
1: Add R to your mana pool. Treat this as an interrupt. If you spend more than 3 in this manner in any one turn, bury Captive Wizard at the end of the turn.
"Wizards have two choices in my land: serve me in my crusade against their kind, or die!" -- Lord Valko

Energy Warp
(Uncommon 3)
RR
Interrupt
Add X colorless mana to your mana pool, where X is the number of red permanents you control. Remove Energy Warp from the game.
"If Valko thinks that Strava's pupils are dangerous, wait 'til he sees this..." -- Kavon Firemane, renegade wizard

Goblin Skirmishers
(Common 1 × 3)
R
Summon Goblins, 1/1
R: First strike until end of turn. If this ability is not activated, any creature blocking or blocked by Goblin Skirmishers gains first strike until end of turn.
[v1] Valko would take any recruit in his crusade, even those he was better off without...
[v2] "Good money! Good food!" -- Turchak, goblin mercenary
[v3]

Ogre Mercenary
(Common 1 × 3)
1RR
Summon Ogre, 3/2
[v1] "As long as he remembers not to eat any of my people, I have no problems hiring him." -- Lord Valko
[v2] "Money so-so, but food good." -- Graal, ogre mercenary
[v3] "Don't get between the Ogre and the enemy. He won't check if you're on our side before he bashes your skull in." -- Erik Vandalsen, veteran mercenary

Renegade Wizard
(Uncommon 1)
1RR
Summon Wizard, 1/1
Protection from red
1, Tap: Renegade Wizard deals one damage to target creature or player.
"Serve him or die? Fine! I'll 'serve' him as he deserves..." -- Kavon Firemane, renegade wizard

Siege Engines
(Common 1 × 3)
2RR
Enchantment
R, Tap: Destroy target wall.
[v1] Valko's war machines could tear down even the mightiest of walls.
[v2]
[v3]

Tarndale Bandits
(Common 1 × 3)
1R
Summon Bandits, 2/1
B: First strike until end of turn. If this ability is not activated, any creature blocking or blocked by Tarndale Bandits gains first strike until end of turn.
[v1] "Think of it as a 'peace tax.' Pay the tax, and we'll leave you in peace." -- Chava, bandit chieftain
[v2] "Find that bandit chieftain and give him this message: 'Protect my borders and I'll pay you. Harass my army and I'll kill you.' " -- Lord Valko
[v3] Tarndale was plagued by bandits until Valko recruited them for his war.

Tarndale Mercenaries
(Common 1 × 3)
1R
Summon Warriors, 2/2
Pay 1 during your upkeep or bury Tarndale Mercenaries.
[v1] "The new recruits get younger every year." -- Erik Vandalsen, veteran mercenary
[v2] "Plenty of loot and good, hearty food. Honest. Tell the recruiter that I sent you." -- Erik Vandalsen, veteran mercenary
[v3]

Tarndale Veterans
(Common 1 × 3)
3R
Summon Warriors, 3/2
R: Trample until end of turn
[v1] "The pay is bad and the food is worse." -- Erik Vandalsen, veteran mercenary
[v2]
[v3]

Tarndale Warriors
(Common 1 × 3)
2R
Summon Warriors, 1/2
R: +1/+0; no more than RRR may be spent in this manner each turn.
[v1] "Pays more than sloppin' pigs back home. 'Course, the food ain't as good." -- Jemma Ottosdotter, warrior
[v2]
[v3]

Valko's Elite Guard
(Uncommon 1)
3R
Summon Warriors, 2/2
First strike, banding
Valko's hand-picked chosen, each a veteran of a dozen campaigns or more, each sworn to die at Valko's command.

Valko's Legion
(Uncommon 1)
3R
Summon Warriors, 0/4
First strike
0: Sacrifice a creature you control to put a +1/+0 counter onto Valko's Legion. You cannot use this ability more than once per turn.
"Pass out drunk in Tarndale, and you'll wake up in Valko's army." -- Arvo Berensen, innkeeper

Valko's Warhost
(Uncommon 2)
XXRRR
Sorcery
Bring X+1 Warband tokens into play. Treat these tokens as 2/2 red creatures. Remove Valko's Warhost from the game.
"From what I hear, the pay is pretty good, but the food could be better." -- Arvo Berensen, innkeeper


Return to the index page.