Personal Magics of
"Kat" (Kathryn) Windholme
©1992 Franklin W. Cain
(In alphabetical order):
(First Level Spells)

(Second Level Spells)

Kat's Dancing Blade
(Conjuration/Summoning)

Level: 2
Range: Touch
Components: V, S
Duration: One round/level
Casting Time: 2
Area of Effect: One dagger or knife
Saving Throw: None

This spell allows the caster to wield at range one dagger or knife of standard size. The mage can attack with the dagger anywhere within his line of sight up to 60 feet away. The mage wields the dagger at his normal proficiency (i.e., using his own THAC0 and #AT). Because this is a ranged attack, the mage doesn't use his Strength modifications (hit and damage bonuses/penalties), but he does use his Dexterity modifications (bonus/penalty to hit).

The mage must concentrate on wielding the dagger, and he can perform no other actions within a round in which he uses the dagger. However, if he temporarily stops concentrating on the dagger (to perform some other action), the spell doesn't prematurely end. Instead, the dagger merely hovers at its last location. Of course, if the mage moves more than 60 feet away from the dagger in this case, the spell ends and the dagger falls down.

If anyone tries to parry the dagger (as per the variant rules included in a supplement for fighters or in another supplement for combat and tactics), the dagger is considered to be AC 0 (plus whatever modifications to AC due to the caster's Dexterity). If anyone tries to grab the dagger (to wrestle or overpower it), the dagger is considered to have a Strength rating equal to the caster's level (to a maximum effective Strength of 9), for the purposes of resolving any Strength-vs.-Strength contests. If the creature trying to grab the dagger misses his attack roll by four or less, he has accidentally grabbed the dagger by its blade instead of its hilt, thus cutting himself for the dagger's usual damage.


(Third Level Spells)
(Fourth Level Spells)

Kat's Dancing Sword
(Conjuration/Summoning)

Level: 4
Range: Touch
Components: V, S
Casting Time: 4
Area of Effect: One sword
Saving Throw: None

This spell allows the caster to wield at range one sword (up to a certain maximum weight; see below). The mage can attack with the sword anywhere in his line of sight up to 60 feet away. The mage wields the sword at his normal proficiency (i.e., using his own THAC0 and #AT, including any non-proficiency penalty, if applicable). Obviously, this spell is of more use to a bard or a fighter-mage than to a more traditional wizard. Because this is a ranged attack, the mage doesn't use his Strength modifications (hit and damage bonuses/penalties), but he does use his Dexterity modifications (bonus/penalty to hit).

The mage must concentrate on wielding the sword, and he can perform no other actions within a round in which he uses the sword. However, if he temporarily stops concentrating on the sword (to perform some other action), the spell doesn't prematurely end. Instead, the sword merely hovers at its last location. Of course, if the mage moves more than 60 feet away from the sword in this case, the spell ends and the sword falls down.

If anyone tries to parry the sword (as per the variant rules included in a supplement for fighters or in another supplement for combat and tactics), the sword is considered to be AC 0 (plus whatever modifications to AC due to the caster's Dexterity). If anyone tries to grab the sword (to wrestle or overpower it), the sword is considered to have a Strength rating equal to the caster's level (to a maximum effective Strength of 18), for the purposes of resolving any Strength-vs.-Strength contests. If the creature trying to grab the sword misses his attack roll by four or less, he has accidentally grabbed the sword by its blade instead of its hilt, thus cutting himself for the sword's usual damage.

Kat's Deadly Dancers
(Conjuration/Summoning)

Level: 4
Range: Touch
Components: V, S
Duration: One round/level
Casting Time: 4
Area of Effect: One or more daggers and/or knives
Saving Throw: None

This improvement of Kat's dancing blade allows the caster to wield at range one dagger or knife of standard size for every three levels of the caster, up to a maximum of five such daggers (at 15th-level and above). The mage can attack with each of the daggers anywhere within his line of sight up to 60 feet away. The mage wields the daggers at his normal proficiency (i.e., using his own THAC0 and #AT). Because this is a ranged attack, the mage doesn't use his Strength modifications (hit and damage bonuses/penalties), but he does use his Dexterity modifications (bonus/penalty to hit).

The mage must concentrate on wielding the daggers, and he can perform no other actions within a round in which he uses one or more of the daggers. However, if he temporarily stops concentrating on the daggers (to perform some other action), the spell doesn't prematurely end. Instead, the daggers merely hover at their last locations. Of course, if the mage moves more than 60 feet away from any of the daggers in this case, the spell ends (for those daggers) and the daggers fall down.

If anyone tries to parry one of the daggers (as per the variant rules included in a supplement for fighters or in another supplement for combat and tactics), the dagger is considered to be AC 0 (plus whatever modifications to AC due to the caster's Dexterity). If anyone tries to grab one of the daggers (to wrestle or overpower it), the dagger is considered to have a Strength rating equal to the caster's level (to a maximum effective Strength of 18), for the purposes of resolving any Strength-vs.-Strength contests. If the creature trying to grab the dagger misses his attack roll by four or less, he has accidentally grabbed the dagger by its blade instead of its hilt, thus cutting himself for the dagger's usual damage.


(Fifth Level Spells)

Kat's Bladestorm
(Conjuration/Summoning)

Level: 5
Range: Touch
Components: V, S
Duration: One round/level
Casting Time: 5
Area of Effect: One or more swords
Saving Throw: None

This improvement of Kat's dancing sword allows the mage to wield at range one sword (up to a certain weight; see below) for every four levels of the caster, up to a maximum of five swords (at 20th-level and above). The mage can attack with each of these swords anywhere within his line of sight up to 60 feet away. The mage wields the sword at his normal proficiency (i.e., using his own THAC0 and #AT, including any non-proficiency penalty, if applicable). Obviously, this spell is of more use to a bard or a fighter-mage than to a more traditional wizard. Because this is a ranged attack, the mage doesn't use his Strength modifications (hit and damage bonuses/penalties), but he does use his Dexterity modifications (bonus/penalty to hit).

The mage must concentrate on wielding the swords, and he can perform no other actions within a round in which he uses one or more of the swords. However, if he temporarily stops concentrating on the swords (to perform some other action), the spell doesn't prematurely end. Instead, the swords merely hover at their last locations. Of course, if the mage moves more than 60 feet away from any of the swords in this case, the spell ends (for those swords) and the swords falls down.

If anyone tries to parry one of the swords (as per the variant rules included in a supplement for fighters or in another supplement for combat and tactics), the sword is considered to be AC 0 (plus whatever modifications to AC due to the caster's Dexterity). If anyone tries to grab one of the swords (to wrestle or overpower it), the sword is considered to have a Strength rating equal to the caster's level (to a maximum effective Strength of 18), for the purposes of resolving any Strength-vs.-Strength contests. If the creature trying to grab the sword misses his attack roll by four or less, he has accidentally grabbed the sword by its blade instead of its hilt, thus cutting himself for the sword's usual damage.


(Sixth Level Spells)
(Seventh Level Spells)

(Eighth Level Spells)

(Ninth Level Spells)