Overview
This is a variant system of "points" for the Amber Diceless Roleplaying Game.The Amber DRPG is published by Phage Press. These variant rules are not endorsed by Phage Press.
The purpose of this variant is to enable players to construct more powerful beginning characters. At first glance, the obvious way to do this would be to increase the starting number of points from 100 to 150 or 200 (or more). But this arbitrary increase will inevitably lead to the players and the GM focussing on the "atomic level" of the game's design, to wit, the level of individual points. With such a level of focus, many players and GMs have transformed the game's design (for their campaigns) into a "partial powers" system, whereby a character has a few "pieces" of this power, a few "parts" of that power, eventually "nickel-and-dime"-ing the character write-up into poverty (Bad Stuff).
With this variant, players can have whatever powers they desire, but they still face the critical decision of how much to put into power(s) vs. how much to put into attributes.
In this variant, each player has twenty (20) points to use when building their character. However, each point in this variant has the "buying power" equivalent to 15-25 points in the "standard" game mechanics.
Attributes
Buying down an attribute to "Chaos" rank gives the character one (1) extra point. Buying down an attribute to "Human" rank gives the character an additional point, for two (2) points total for that attribute.
Powers
Powers are (relatively) cheaper in this system. The "basic" level of a power costs only two points (exception: the "basic" level of Magic costs only one point). However, characters can spend as many extra points on their characters' powers as they want, in order to establish a rank in that power (just as if it were an attribute!).As usual, a character must have at least "Basic" Shape Shift before acquiring Logrus Mastery.
List of Powers
Here is a complete list of Powers and their associated costs.
- Pattern
- Two (2) points for Basic
- Three (3) points for Advanced
- Four or more (4+) points to be ranked!
- Logrus
- Two (2) points for Basic
- Three (3) points for Advanced
- Four or more (4+) points to be ranked!
- Trump
- Two (2) points for Basic
- Three (3) points for Advanced
- Four or more (4+) points to be ranked!
- Shape Shift
- Two (2) points for Basic
- Three (3) points for Advanced
- Four or more (4+) points to be ranked!
- Magic
- One (1) point for "Basic" (simple spells without lynchpins; a few power words)
- Two (2) points for "Intermediate" (full sorcery; conjuration)
- Three (3) points for "Advanced" (all known power words; can create new power words; "high compelling"; 8-point qualities)
- Four or more (4+) points to be ranked!
Discounts
Certain combinations of powers will give the characters a one-point ("+1") discount.
- "Power-Based Trump":
- The character has two or more (2+) points in Trump
- The character also fulfills one or more of the following:
- The character has three or more (3+) points in Pattern
- The character has three or more (3+) points in Logrus
- "Chaos-Based Magic":
- The character has two or more (2+) points in Magic
- The character also has three or more (3+) points in Logrus
Other Powers
Certain other powers have costs associated with them. In each case, however, you must get permission from the GM in order for your character to have the power.
- Broken Pattern is permitted, at a cost of just one (1) point. However, be advised that this can never be upgraded to "true" Pattern.
- If your character ever gets the chance to become attuned to the Jewel of Judgement, that power will cost just one (1) point. You must first have at least the Basic level of Pattern (i.e., 2+ points in Pattern).
- Attunement to the Fount of Power (in the Keep of the Four Worlds) costs only one (1) point. You must first have at least the Intermediate level of Magic (i.e., 2+ points in Magic). You must also have a really good story explaining how you got this.
- A character may have an Alternate Form for only one (1) point. An example of this would be one of Eric's Weir, werewolves who can shift between "man" form and "wolf" form. However, be advised that this can never be upgraded to "full" Shape Shift, and a character can have only one Alternate Form.
- If I permitted Fixed Logrus, it would also be just one (1) point, and (like Broken Pattern) it would also have the restriction that it cannot be upgraded to "true" Logrus. But since I do not permit Fixed Logrus, this is a moot point.
Miscellaneous
Items, (etc.)Items, creatures, and shadows, as well as various "contacts" (Demon Friend, House Support, etc.), are usually only one (1) point each, except when they're free (see below).
Characters who have three or more points invested in a particular power may have one personal item, etc. (even a construct, if the GM approves) at no cost (i.e., "zero" points), provided that the item, etc., in question is somehow related to the power in question.
Contributions
Characters do not receive any bonus points for "contributions" during initial character generation. Such points can be awarded during character advancement (improvement). If, in the GM's opinion, the player has fulfilled the requirements for a particular type of contribution (some of the "usual" ones are listed below), that player's character receives a bonus of one (1) point. However, no character should receive a total number of bonus points greater than half (50%) of the "base" number of advancement points.
- Campaign Log
- Personal Diary
- Personal Stories
- Trump Sketches
- Bribes to the GM (Just kidding . . . :-)
Stuff
Characters can have up to two (2) points in either Good Stuff or Bad Stuff.
Examples
MerlinHere is an example list of powers for Merlin, based on the second quintology. Note that, as a player character, Merlin would still have ten (10) points left for his attributes!
- Pattern: Basic [2]
- Logrus: Advanced [3]
- Trump: Advanced [3]
- Shape Shift: Basic [2]
- Magic: Intermediate [2]
- Discounts:
- Power-Based Trump [+1]
- Chaos-Based Magic [+1]
- Items/Shadows/Constructs:
- Frakir, a strangling cord animated by the Logrus [0]
- Ghostwheel, a Trump-powered computer [0]
- Total: Ten (10) points
Fiona
Here is another example list of powers, this time, for Fiona, based on Corwin's chronicles.
- Pattern: Ranked! [10] -- Fiona once shifted Shadow directly to the Primal Pattern while conversing with Corwin.
- Trump: Ranked [5] -- When trying to establish a Trump call with someone already involved in a Trump call (with some third person), Fiona can establish a "call waiting/on hold", and can automatically connect with that person when they finish with their other call.
- Magic: Advanced [3]
- Discount: Power-Based Trump [+1]
- Items/Shadows/Constructs: "Every girl has her secrets..."
- Total: Seventeen (17) points