A Bride for Merlin
Items and Creatures
This document covers the special rules for Items and Creatures to be used in the Amber DRPG campaign A Bride for Merlin, run in Atlanta, GA, by Franklin W. Cain.
Items and Creatures
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Basic ("Freebies"):
All Creatures have the equivalent of Human Rank (or "better than Human, but less than Chaos Rank") in all Attributes free of charge. Also, if the creatures are ordinarily intelligent, then they don't have to pay for their usual level of sentience. Anything else costs extra.
Qualities:
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- ... [1]
- ... [2]
- ... [4]
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- ... [1]
- ... [2]
- ... [4]
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- ... [1]
- ... [2]
- ... [4]
Powers:
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- ... [1]
- ... [2]
- ... [4]
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- ... [1]
- ... [2]
- ... [4]
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- ... [1]
- ... [2]
- ... [4]
Multipliers:
- Unique [×1]
- Matched Pair [×1½] - gloves, boots
- Numerous ("Named and Numbered") [×2]
- Horde [×3]
- Shadow-Wide [×4]
- Cross-Shadow Environmental [×5]
- Ubiquitous [×6]
Most Chaosians with militant aspirations will have a suit of armor that has been magically enchanted (or animated by the Logrus). All such suits of armor must have at least one point of Armor Quality (otherwise, what's the point?...) and at least one point of Shape Shift Power (for the wearer's "demon" form), for a minimum cost of at least two points. Wyvern:
A wyvern is a draconic beast about the size of a horse, with large bat-like wings and a long prehensile tail, but with no forearms. Wyverns are most typically used as airborne mounts for scouts or shock-troopers in a Chaosian army. Below is a typical write-up for a wyvern, for a total cost of ten points.
- Double Speed [2] - winged flight
- Amber Vitality [4]
- Double/Chaos Stamina [1]
- Combat Reflexes [2]
- Extra Hard [1] - claws