Astral Form
A power write-up for Champions.
(Written by Franklin W. Cain.)

This write-up shows the basic abilities of a beginning sorceror's astral form. A more experienced and skilled magi may well have more avanced abilities.

Cost      Power      END
 
0 (Ranged for All Mystic Senses) --
 
5 Astral Awareness: Detect Astral/Ethereal/Spectral Entities and Phenomena (narrow class of things; Mystic Sense Group; passive; includes all forms of disembodied souls) --
 
18 Physical Body in Trance While Astral: Life Support (all but "Does not age"), Does not protect physical body left behind (see below; --1), Linked: Desolidification (--½) --
 
13 Astral Projection: Elemental Command (35-pt. reserve), Character's physical body remains behind (Body is insensate, comatose, and helpless; --1), Extra Time: Full Phase (Only to activate; --¼), "Feedback" (Astral form suffers whatever damage suffered by physical body, and vice-versa; --½) --
16 (a.) Desolidification, Affected by magic, 0 END (+½), Persistent (+½), (active=80; modif.=45), Linked: Invisibility (linked powers in same Power Framework; --0) 0
11 (b.) Invisibility (All Sight and All Hearing), No fringe, (base=35), 0 END (+½), Persistent (+½), (active=70; modif.=35), Linked: Desolidification (linked powers in same Power Framework; --0), Fully perceivable to others who are astral and/or have astral awareness (includes ethereal and/or celestial; --¼), Fully perceivable to others who have Mental Awareness and/or other appropriate Mental or Mystic senses (--¼) 0
 
15 Astral Movement: Multipower (50-pt. reserve), (same Limitations as Elemental Command; --1.75), Linked: Desolidification (--½) --
1 [u:44] Extra-Dimensional Movement (any location within any dimension; base=35), ½ END (+¼), Dimensions accessed must have some connection to astral/ethereal planes (--¼) 2
2 [u:50] Flight 20", ×2 noncombat, ½ END (+¼) 2
2 [u:48] Flight 16", ×2 noncombat, Increased Scale (×32 scale; 1" equals 64 meters; +¼), ½ END (+¼) 2
2 [u:48] Flight 12", ×2 noncombat, Increased Scale ×3 (×32,000 scale; 1" equals 64 km; +0.75), ½ END (+¼) 2
2 [u:50] Flight 10", ×2 noncombat, Increased Scale ×5 (×32 million scale; 1" equals 64,000 km; +1¼), ½ END (+¼) 2
2 [u:48] Flight 8", ×2 noncombat, Increased Scale ×7 (1" equals 64 million km; +1.75), ½ END (+¼) 2
2 [u:48] Flight 6", ×2 noncombat, Increased Scale ×11 (1" equals 64×10^12 km; +2.75), ½ END (+¼) 2
2 [u:50] Flight 5", ×2 noncombat, Increased Scale ×15 (1" equals 64×10^18 km; +3.75), ½ END (+¼) 2
 
83 Subtotal

I've included just the most basic Sense needed, but feel free to add in more Senses.

To help gives this write-up the proper "cosmic" feel, I've included various options for Flight, using different amounts of the "Increased Scale" Advantage. If your campaign is more planet-bound than mine, feel free to weed out the more galactic-scale options.

Notes on Extreme Distances:


https://fcain.tripod.com/hero5/astral_form.html