I was converting a character of mine from Some Other Game System (published by a Certain Evil Game Company Which Shall Remain Nameless) when I decided that I needed a martial art devoted to horse cavalry to properly reflect this character's combat abilities. Using the rules in Ultimate Martial Artist (hereafter "UMA"), I started designing maneuvers for this new martial art.
This martial art emphasizes mostly speed and striking power, plus accuracy (to a small degree), at the expense of defense.
Mounted Combat
History:
This martial art is known to a race of horse-riding nomads that live on the steppes. These nomads raise and sell some of the most intelligent and capable (yet ugliest) horses in the world, especially to mercenaries. Some of these mercenaries have learned the nomads' style of fighting, and have taught this art to others.
Maneuver | Phs. | Pts. | OCV | DCV | Damage/Effect | |||||
Charge | ½ | 5 | -2 | -2 | Weapon +4d6 +v/5 (+2 +v/5 DC K); Weapon Takes Half Damage; FMove | |||||
Dodge | ½ | 5 | ±0 | +4 | Dodge All Attacks, Abort; FMove | |||||
Parry | ½ | 5 | +2 | ±0 | Block, Abort; FMove | |||||
Ride By | ½ | 5 | +2 | ±0 | Weapon (×½ STR) +v/5; FMove | |||||
Shoulder Aside | ½ | 5 | -1 | -2 | Horse's STR +v/5 Strike; Horse's STR +15 to Shove; FMove | |||||
Stay in the Saddle | ½ | 5 | ±0 | -2 | +15 STR vs. "Target Falls" (treat as +3 to Riding skill); Block, Abort; FMove | |||||
Unhorse | ½ | 5 | +2 | -2 | Weapon +v/5; Target Falls; FMove |
Skills
Riding *
KS: Mounted Tactics
WF: Common Melee Weapons *
WF: Lance *
Elements (Required) | ||
+0 | Use Art While Mounted (default; cannot use Art while dismounted) | |
+4 | Use Art with Sword/Knife, Axe/Mace/Pick, Club (Impromptu Weapon), Weapon & Shield, and Lance |
Mounted Archery (a ranged martial art; requires "Mounted Combat")
History:
These nomads are reknowned for their skill with horseback archery. Nomad warriors who have learned the basic martial art may expand this art to include the following ranged maneuvers (but must also buy the requisite Skills and Elements). This portion of this art has not been taught to outsiders, as the nomads have a tradition of allowing young warriors to hire themselves out as mounted archers to trusted mercenary companies.
Maneuver | Phs. | Pts. | OCV | DCV | Range | Damage/Effect | ||||||
Long Shot | ½ | 5 | ±0 | -2 | +4 | Weapon; FMove | ||||||
Snap Shot | ½ | 5 | +2 | -2 | ±0 | Weapon; FMove | ||||||
Spear Cast | ½ | 4 | ±0 | -2 | ±0 | Weapon +2d6 +v/5 (+1 +v/5 DC K); FMove |
Skills
KS: Mounted Tactics *
WF: Bows *
Elements (Required) | ||
+1 | Use Art with Bows (required for Long Shot and Snap Shot) | |
+1 | Use Art with Polearm (i.e., "Spear/Javelin"; required for Spear Cast) |
Notes: