"Valko's War"
(Written by
Franklin W. Cain)

A Proposed Expansion to WOTC's Magic: The Gathering


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Blue Cards:

Apprentice Illusionist
(Common 1 ×3)
1U
Summon Wizard, 1/1
Tap: Target illusion or phantasm gets +1/+1 until end of turn.
[v1]
[v2]
[v3]

Daydream
(Common 1 ×3)
U
Sorcery
Bring an enchantment card from your graveyard into your hand.
[v1]
[v2]
[v3]

Dazzle
(Common 1 ×3)
XXU
Instant
Put X+1 dazzle counters on target attacking creature. Tap creature when Dazzle is cast. Creature neither deals nor receives damage as a result of the attack. Creature does not untap as normal as long as any dazzle counters remain on it. Remove one dazzle counter at the end of the creature's controller's upkeep phase.

Dream Warriors
(Common 1 ×3)
2U
Summon Phantasm, 0/3
Flying
U: +1/+0; no more than UUU may be spent in this manner each turn.
[v1] "They don't scream or bleed when you kill them. Instead, they shatter into fragments, like crystal, or they fade away, like smoke." -- Erik Vandalsen, veteran mercenary
[v2]
[v3]

Dreams of the Past
(Uncommon 1)
3U
Enchantment
Choose target creature from your graveyard and remove it from the game. Bring a Remembrance token into play. Treat this token as a blue creature having the same power, toughness, and special abilities (if any) of the creature you removed from the game. Bury this token if Dreams of the Past is removed from play, and vice versa.

Dreamshield
(Uncommon 2)
XXUUU
Sorcery
Bring X+1 Dreamshard tokens into play. Treat these tokens as 0/2 blue walls with flying. Remove Dreamshield from the game.

Elder Mage
(Uncommon 2)
3UU
Summon Wizard, 1/2
Protection from red
Tap: Counter target red spell. Treat this as an interrupt.
Tap: Destroy target red permanent.

Flying Fish
(Common 1 ×3)
U
Summon Flying Fish, 0/1
Flying
Bury Flying Fish if at any time you do not control any islands. Flying Fish can attack only if opponent controls at least one island; Flying Fish gets +1/+0 during such an attack.
[v1]
[v2]
[v3]

Greater Warding
(Uncommon 1)
2UUU
Enchantment
Cumulative upkeep: U
UU: Counter target spell. Treat this as an interrupt.

Journeyman Wizard
(Uncommon 1)
2UU
Summon Wizard, 1/1
XX, Tap: Tap X+1 target creatures.
"Neutralizing your foe does not require killing your foe." -- Strava Loremaster

Lesser Warding
(Common 1 ×3)
1UU
Enchantment
Pay U during upkeep or bury Lesser Warding.
U, Tap: Counter target green or red spell. Treat this as an interrupt.
WW: Counter target red spell. Treat this as an interrupt.
BB: Counter target green spell. Treat this as an interrupt.

Mindburn
(Uncommon 1)
2UU
Sorcery
Each player chooses three cards from his or her graveyard, and removes these cards from the game. A player may instead place one or more of these cards on top of his or her library (in any order) by paying 2 life per card.

Mystic Surge
(Uncommon 3)
UU
Interrupt
Add X colorless mana to your mana pool, where X is the number of blue permanents you control. Remove Mystic Surge from the game.

Shandra's Apprentice
(Common 1 ×3)
4U
Summon Wizard, 1/1
XX, Tap: Shandra's Apprentice deals one damage each to X+1 target creatures. (X cannot be greater than 3.)
[v1] "Remember, you are the heir to my granddaughter's legacy." -- Strava Loremaster
[v2]
[v3]

Zara's Apprentice
(Common 1 ×3)
4U
Summon Wizard, 1/1
XX, Tap: Shandra's Apprentice deals X+1 damage to target creature. (X cannot be greater than 3.)
[v1] "You were always too destructive for your own good, granddaughter." -- Strava Loremaster
[v2]
[v3]


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