A Proposed Expansion to WOTC's Magic: The Gathering
Elven Curse
Elven Deadfall
Elvish Champion
Elvish Skirmishers
Elvish Spellweaver
Gaea's Bounty
Gathering Stormclouds
Hermit
Knights of the Redwood
Redwood Archers
Redwood Wardens
Revitalize
Spider Swarm
Talanar's Falcons
Thornbush
(Common 1 ×3)
1G
Enchant Land
Target land is now a forest.
[v1] "One moment,
we're up to our knees in swamp water.
The next, we're on dry ground
in the middle of the woods." -- Erik
Vandalsen, veteran mercenary
[v2] Never underestimate the power
of Elven spells.
[v3]
(Common 1 ×3)
1GG
Enchantment
Tap:
Bury target creature with forestwalk.
[v1] "When an Elf tells you
not to stray from the marked path,
do as he says!" -- Sir Prando
of the Gryphon
[v2] "Watch out for traps.
Remember what happened-Ah, not
again!" -- Erik Vandalsen, veteran
mercenary
[v3]
(Uncommon 1)
GG
Summon Elf, 2/2
Protection from blue
R, Tap:
Elvish Champion deals one damage to
target creature or player.
"Both a master swordsman
and a master mage; not someone to be treated
lightly..." -- Allaryn the Silent
(Common 1 ×3)
1G
Summon Elves, 1/2
Forestwalk
[v1] "I've never seen anyone
disappear as quickly as one of those Elves
going into their woods." -- Erik
Vandalsen, veteran
mercenary
[v2]
[v3]
(Uncommon 1)
GG
Summon Elf, 1/2
R, Tap:
Counter target blue spell.
Treat this as an interrupt.
"The time for deliberations
has passed.
We must take a more direct
involvement." -- Talanar, Advisor
to the Elven Council
(Uncommon 3)
GG
Interrupt
Add X colorless mana to your mana pool,
where X is the number of green permanents
you control.
Remove Gaea's Bounty from the game.
(Uncommon 1)
GGGG
Enchantment
Pay GG during your upkeep
or bury Gathering Stormclouds.
Your creatures may block flying creatures as
though the attacking creatures did not have
flying.
(Common 1 ×3)
2G
Summon Wizard, 1/1
G, Tap:
Add 3 colorless mana to your mana pool.
Treat this as an interrupt.
[v1] "I don't care if he is a
'harmless old coot.'
He's a wizard, so I want him
dead!" -- Lord Valko
[v2]
[v3]
(Uncommon 1)
GG
Summon Knights, 2/2
Protection from black
W:
Banding until end of turn
GG:
Forestwalk until end of turn
"Not all knights don plate armor
and ride destriers.
Our brothers in the forest are each as true
a knight as any of us." -- Sir Prando
of the Gryphon
(Common 1 ×3)
1G
Summon Rangers, 1/1
Place three arrow counters on Redwood
Archers when first brought into play.
Tap:
Remove an arrow counter to have Redwood
Archers deal one damage to target creature.
X, Tap:
For each G or 3 spent for X, place one
arrow counter onto Redwood Archers.
However, you cannot have more than three
arrow counters on Redwood Archers.
(Uncommon 2)
XXGGG
Sorcery
Bring X+1 Ranger tokens into play.
Treat these tokens as 1/1 green creatures
with forestwalk.
Remove Redwood Wardens from the game.
"No one knows the paths through the
Redwood better than a Ranger...except an Elf,
perhaps." -- Sir Prando of the Gryphon
(Common 1 ×3)
XXG
Instant
Untap X+1 target creatures.
[v1] "They want us to atack now?
Just after finishing a three-day forced march?
I bet they'll forget to feed us,
too..." -- Erik Vandalsen, veteran
mercenary
[v2]
[v3]
(Uncommon 1)
XXGG
Summon Wall, 0/2
Place X+1 (+1/+1) spider counters on
Spider Swarm when first brought into play.
Spider Swarm may block flying creatures
as though they did not have flying.
0:
Remove a +1/+1 spider counter to have
Spider Swarm deal one damage to attacking
creature with flying.
(Common 1 ×3)
1G
Summon Falcons, 1/1
Flying
W:
First strike until end of turn
[v1]
[v2]
[v3]
(Common 1 ×3)
1G
Summon Wall, 0/3
May block creatures with forestwalk
as though they did not have that ability.
[v1]
[v2]
[v3]
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