"Valko's War"
(Written by
Franklin W. Cain)

A Proposed Expansion to WOTC's Magic: The Gathering


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Green Cards:

Elven Curse
(Common 1 ×3)
1G
Enchant Land
Target land is now a forest.
[v1] "One moment, we're up to our knees in swamp water. The next, we're on dry ground in the middle of the woods." -- Erik Vandalsen, veteran mercenary
[v2] Never underestimate the power of Elven spells.
[v3]

Elven Deadfall
(Common 1 ×3)
1GG
Enchantment
Tap: Bury target creature with forestwalk.
[v1] "When an Elf tells you not to stray from the marked path, do as he says!" -- Sir Prando of the Gryphon
[v2] "Watch out for traps. Remember what happened-Ah, not again!" -- Erik Vandalsen, veteran mercenary
[v3]

Elvish Champion
(Uncommon 1)
GG
Summon Elf, 2/2
Protection from blue
R, Tap: Elvish Champion deals one damage to target creature or player.
"Both a master swordsman and a master mage; not someone to be treated lightly..." -- Allaryn the Silent

Elvish Skirmishers
(Common 1 ×3)
1G
Summon Elves, 1/2
Forestwalk
[v1] "I've never seen anyone disappear as quickly as one of those Elves going into their woods." -- Erik Vandalsen, veteran mercenary
[v2]
[v3]

Elvish Spellweaver
(Uncommon 1)
GG
Summon Elf, 1/2
R, Tap: Counter target blue spell. Treat this as an interrupt.
"The time for deliberations has passed. We must take a more direct involvement." -- Talanar, Advisor to the Elven Council

Gaea's Bounty
(Uncommon 3)
GG
Interrupt
Add X colorless mana to your mana pool, where X is the number of green permanents you control. Remove Gaea's Bounty from the game.

Gathering Stormclouds
(Uncommon 1)
GGGG
Enchantment
Pay GG during your upkeep or bury Gathering Stormclouds. Your creatures may block flying creatures as though the attacking creatures did not have flying.

Hermit
(Common 1 ×3)
2G
Summon Wizard, 1/1
G, Tap: Add 3 colorless mana to your mana pool. Treat this as an interrupt.
[v1] "I don't care if he is a 'harmless old coot.' He's a wizard, so I want him dead!" -- Lord Valko
[v2]
[v3]

Knights of the Redwood
(Uncommon 1)
GG
Summon Knights, 2/2
Protection from black
W: Banding until end of turn
GG: Forestwalk until end of turn
"Not all knights don plate armor and ride destriers. Our brothers in the forest are each as true a knight as any of us." -- Sir Prando of the Gryphon

Redwood Archers
(Common 1 ×3)
1G
Summon Rangers, 1/1
Place three arrow counters on Redwood Archers when first brought into play.
Tap: Remove an arrow counter to have Redwood Archers deal one damage to target creature.
X, Tap: For each G or 3 spent for X, place one arrow counter onto Redwood Archers. However, you cannot have more than three arrow counters on Redwood Archers.

Redwood Wardens
(Uncommon 2)
XXGGG
Sorcery
Bring X+1 Ranger tokens into play. Treat these tokens as 1/1 green creatures with forestwalk. Remove Redwood Wardens from the game.
"No one knows the paths through the Redwood better than a Ranger...except an Elf, perhaps." -- Sir Prando of the Gryphon

Revitalize
(Common 1 ×3)
XXG
Instant
Untap X+1 target creatures.
[v1] "They want us to atack now? Just after finishing a three-day forced march? I bet they'll forget to feed us, too..." -- Erik Vandalsen, veteran mercenary
[v2]
[v3]

Spider Swarm
(Uncommon 1)
XXGG
Summon Wall, 0/2
Place X+1 (+1/+1) spider counters on Spider Swarm when first brought into play. Spider Swarm may block flying creatures as though they did not have flying.
0: Remove a +1/+1 spider counter to have Spider Swarm deal one damage to attacking creature with flying.

Talanar's Falcons
(Common 1 ×3)
1G
Summon Falcons, 1/1
Flying
W: First strike until end of turn
[v1]
[v2]
[v3]

Thornbush
(Common 1 ×3)
1G
Summon Wall, 0/3
May block creatures with forestwalk as though they did not have that ability.
[v1]
[v2]
[v3]


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