A Proposed Expansion to WOTC's Magic: The Gathering
Apprentice Alchemist
Blessed Protection
Blessed Sanctuary
Boon to the Faithful
Bountiful Harvest
Citadel
City Guard
Errant Champion
Farmers of Riversmouth
Fishermen of Riversmouth
Garrison
Holy Saint
Knight Aspirant
Order of the Gryphon
Tournament Day
(Common 1 × 3)
2W
Summon Wizard, 1/1
2, Tap:
Prevent up to two damage
to target creature or player.
[v1]
[v2]
[v3]
(Common 1 × 3)
XXW
Instant
Prevent one damage each
to X+1 target creatures.
[v1]
[v2]
[v3]
(Common 1 × 3)
WW
Enchant Creature
Damage done to target creature
by all other creatures is reduced to 0.
Damage done by target creature
onto any other creature is reduced to 0.
[v1]
[v2]
[v3]
(Uncommon 3)
WW
Interrupt
Add X colorless mana to your mana pool,
where X is the number of white permanents
you control.
Remove Boon to the Faithful from the game.
(Uncommon 1)
XXW
Instant
Gain X+1 life points.
The City of Riversmouth,
with her fertile farmlands and rich fishing,
was the bread basket for herself
and her neighbors.
(Uncommon 1)
3WWW
Summon Wall, */*
Citadel has power and toughness
equal to one-half the total number of
heroes, knights, and paladins in play
that you control,
rounding down for power
and up for toughness.
"A fortress is only as strong
as the soldiers defending it." -- Sir
Prando of the Gryphon
(Common 1 × 3)
1W
Summon Wall, 1/3
Banding
0:
First strike until end of turn.
You may use this only if creature blocked
by City Guard has first strike.
[v1] "They're some of
my best customers,
and they keep the other customers
from getting too rowdy." -- Arvo Berensen,
innkeeper
[v2]
[v3]
(Uncommon 1)
2WWW
Summon Paladin, 3/3
Protection from black,
protection from red, first strike
(Common 1 × 3)
2W
Summon Townsfolk, 1/1
Bury Farmers of Riversmouth if
at any time you do not control any forests.
1W, Tap: Gain 1 life.
G, Tap: Gain 1 life.
[v1]
[v2]
[v3]
(Common 1 × 3)
2W
Summon Townsfolk, 1/1
Bury Fishermen of Riversmouth if
at any time you do not control any islands.
1W, Tap: Gain 1 life.
U, Tap: Gain 1 life.
[v1]
[v2]
[v3]
(Common 1 × 3)
1WW
Summon Wall, 0/X+2
When Garrison is first cast, X is 0.
At the beginning of your upkeep,
chose the new value for X,
and then either pay X mana or bury Garrison.
[v1]
[v2]
[v3]
(Uncommon 1)
2WWW
Summon Saint, 0/2
Protection from black,
protection from red
XX, Tap:
Prevent one damage each to X+1 target creatures.
XX, Tap:
Prevent X+1 damage to target creature or player.
(Common 1 × 3)
1W
Summon Knight, 1/1
Protection from black, banding
[v1] After several years
of instruction and service as a squire,
the candidate for knighthood
would be elevated to the probationary rank
of Knight Aspirant.
[v2] A Knight Aspirant could be elevated
to full knighthood in as few as three years,
if he fulfilled his duties well.
[v3]
(Uncommon 1)
WW
Summon Knights, 2/2
Protection from black, banding
Prando's knights defended
Riversmouth and her people
from Valko's invading armies
as well as from Allaryn's nightmarish legions
and the unholy forces marshaled by Tralos.
(Uncommon 2)
XXWWW
Sorcery
Bring X+1 Hero tokens into play.
Treat these tokens as 1/1 white creatures
with banding.
Remove Tournament Day from the game.
Return to the index page.