Careers (Education Terms)
Included in this document:
Undergraduate University (Civilian Education)

Prerequisites:

Skills: Total skill levels equal to the character’s Education attribute from any combination of the following, but not more than three levels in any one skill: Contacts: One, academic or journalism.

Other Effects:


Graduate University (Civilian Education; 2-year term)

Prerequisites:

Skills: Four levels in any one Specialty, plus two levels total in any Electives. Contacts: One per term, academic or government.

Other Effects:


Law School (Civilian Education)

Prerequisites:

Skills: Admin/Legal 4, Interrogation 2, Observation 1, Persuasion 3.

Contacts: Two, academic or government.

Other Effects:


Medical School (Civilian Education)

Prerequisites:

Skills: Computer 1, Observation 1, Medical 6, Perception 2.

Contacts: One medical.

Other Effects:


Pre-Industrial University (Civilian Education)

There are actually two types of Pre-Industrial University: those devoted to pure knowledge (Group A); and those for a technical priesthood (Group B).

Prerequisites:

Skills: Total skill levels equal to the character’s Education attribute from any combination of the following, but not more than two levels in any one skill: Contacts: Other Effects:

Technical School (Civilian Education; 2-year term)

Prerequisites: Homeworld Tech = Industrial+.

Skills: A total of six levels from any of the following:

Contacts: One specialist (skill level 8) in an area listed above.

Other Effects:


Hiver Technical Academy (Civilian Education)

Prerequisites:

Skills: Contacts: One hiver specialist (skill level 8) in an area listed above.

Other Effects:


Military Academy (Military Education)

Valid careers for this academy are Army, Merchant Marine, and Wet Navy.

Prerequisites:

Skills: Contacts: Two military.

Other Effects:


Flight Academy (Military Education)

Valid careers for this academy are Aviation, Navy, Scout, and Trader.

Prerequisites:

Skills: Contacts: Two military.

Other Effects:


Psionic Academy (Civilian Education; New)

Formal academies exist to train psionicists in the use of their powers. Your character is a graduate of one of these academies.

Prerequisites:

Skills: Contacts: 3 total: Other Effects: