Ivan Pyotrovitch Romanov,
The Overlord
A supervillain character for Champions.
(Character name and concept © by Franklin W. Cain.
All rights reserved.)
Character Background / History
Ivan Pyotrovitch Romanov was born in 1908, to a family of minor nobility in Tsarist Russia. Young Ivan was a sickly child, so he spent most of his days indoors, reading the books on Western science and technology in his father's grand library. And at night, his nurse would regale Vanya with tales of Russia's folklore.
When the Bolsheviks came into power, only Ivan escaped alive, and then only with the help of his nurse. She took young Vanya with her, fleeing to the frozen wilds of Siberia. No longer subject to the disapproval of Ivan's father, and needing every means available to ensure their survival, the nurse finally began to teach Ivan the secrets of magic. For his nurse was a witch of the Old Russia, and that is how she had known so much of Russia's legends. Ivan took to his studies of magic with the same ferocity and passion as which he had devoured Western science. Soon, Ivan was an accomplished sorceror.
With the Nazis' rise to power in Germany in the 1930s, Ivan sensed an opportunity to avenge himself against the "peasants" who had destroyed his family and home. Ivan joined with the Nazis' occult researchers, while also lending his aid to Germany's efforts at re-industrialization. Once Germany invaded Russia, however, relations soured between Ivan and the Nazi elite. The last straw came in January of 1942, when a team of S.S. tried to murder Ivan in his labs. Ivan survived the assassination attempt, and in his escape, he destroyed the research facility, the mountain in which the facility was located, and several formerly-tranquil villages downslope from the mountain...
After the War, while Europe was rebuilding itself, a man calling himself Jonathon Peterson created an industrial and corporate empire stretching throughout Western Europe and North America. Once his wealth was established, Ivan concealed his fortune, severing all connections to his identity as Jonathon Peterson. Ivan spent the next several years mastering sorcery as well as science. He built several hidden fortresses, stockpiled weapons, and recruited (or, more often, crafted) minions, in preparation for the day when he would begin his campaign to rule humanity.
Character Write-Up for Champions/HERO System
15
STR
25
(50)
*
69
DEX
33
(43)
*$
46
CON
33
(53)
*
20
BODY
20
23
INT
33
46
EGO
33
30
PRE
40
0
CML
10
5
PD
10
(20)
*
3
ED
10
(20)
*
13
MD
20
27
SPD
8
6
REC
15
(30)
*
2
END
70
0
STUN
50
11
11
11
11
PD:
36
*
(16
rPD)*
ED:
36
*
(16
rED)*
MD:
20
STR:
14
--
(19
--)*
DEX:
14
--
CON:
16
--
(20
--)*
INT:
16
--
EGO:
16
--
PRE:
17
--
CML:
11
--
(Base):
16
--
Sight:
16
--
Hearing:
16
--
Smell/Taste:
16
--
Touch:
16
--
Radio:
16
--
Mental:
16
--
Mystic:
16
--
2, 3, 5, 6, 8, 9, 11, 12
3
Bureaucratics
(PRE)
3
Combat Driving
(DEX)
3
Combat Pilot
(DEX)
3
Computer Programming
(INT)
3
Concealment
(INT)
3
Conversation
(PRE)
3
Cryptography
(INT)
3
Deduction
(INT)
3
Demolitions
(INT)
3
Electronics
(INT)
3
High Society
(PRE)
3
Interrogation
(PRE)
19
Inventor
(INT) +8
3
Mechanics
(INT)
3
Navigation
(INT)
3
Paramedic/First Aid
(INT)
3
Persuasion
(PRE)
3
Security Systems
(INT)
3
Shadowing
(INT)
3
Stealth
(DEX)
3
Streetwise
(PRE)
3
Systems Operation
(INT)
3
Tactics
(INT)
3
Weaponsmith
(INT)
22
(Knowledges)
22
(Area Knowledges)
22
(Professions)
54
(Sciences)
18
(Languages)
19
Power: Sorcery
(INT) +8
3
Jack of All Trades
3
Linguist
6
Scholar and Scientist
3
Traveler
2
KS: Current Events
(INT)
2
KS: Global Politics
(INT)
2
KS: History
(INT)
2
KS: Known Supers and Their Powers
(INT)
2
KS: Library/Internet Research
(INT)
5
KS: Magic/Occultism
(INT) +3
1
KS: Magics of Death and Beyond
(aka KS: Necromancy)
11--
1
KS: Magics of Ice and Snow
(aka KS: Frost Magics)
11--
1
KS: Magics of the Nether Realms
(aka KS: Demonology)
11--
2
KS: Occult/Supernatural Lore
(INT)
2
KS: Parapsychology
(INT)
2
AK: World Geography
(INT)
1
AK: Luna, Earth's Moon
11--
1
CK: Heinlein Station, at Luna's South Pole
11--
1
AK: Mars
11--
1
CK: Port Olympus, on Mars
11--
1
AK: Jovian Space
(aka AK: Jupiter and its Moons)
11--
1
AK: Cronian Space
(aka AK: Saturn and its Moons)
11--
1
AK: Solar System
11--
1
AK: Near-Sol Astrography
11--
1
AK: Alternate Timelines
11--
1
AK: Astral Realms
11--
1
AK: Celestial Realms
11--
1
AK: Faerie Realms
11--
1
AK: Infernal Realms
11--
1
CK: Caer Frigis of the Winter Court
11--
2
AK: Mercenary/Terrorist Sub-Culture
(INT)
2
AK: Mystic/Occult Sub-Culture
(INT)
2
AK: Supervillain Sub-Culture
(INT)
2
PS: Astrogation
(INT)
1
PS: Hyperspace Engineering
11--
1
PS: Hyperspace Navigation
11--
2
PS: Lab Procedures
(INT)
2
PS: Nuclear Engineer/Technician
(INT)
1
PS: Space-Warp Engineering
11--
2
PS: Transdimensional Engineering
(INT)
2
PS: Transdimensional Navigation
(INT)
2
TF: Common Aerospace Vehicles
(INT)
2
TF: Common Surface Vehicles
(INT)
1
TF: High-Performance Spacecraft
11--
2
WF: Common Heavy Weapons
(INT)
2
WF: Common Small Arms
(INT)
0
Lng: Russian (native)
17--
0
Lng: Byelorussian/Belarusian, related to Russian
11--
0
Lng: Ukrainian, related to Russian
11--
1
Lng: Polish, dist. rel. to Russian
11--
1
Lng: Serbo-Croatian, dist. rel. to Russian
11--
3
Lng: German, barely rel. to Russian
15--
1
Lng: English, related to German
14--
3
Lng: Romani, barely rel. to Russian
15--
1
Lng: Hindustani, dist. rel. to Romani
11--
1
Lng: Nepali, dist. rel. to Romani
11--
1
Lng: Gaelic, barely rel. to Russian
11--
4
Lng: Cantonese, unrelated
14--
1
Lng: Wu/Shanghai, related to Cantonese
14--
1
Lng: Mandarin, dist. rel. to Cantonese
11--
2
Sci: Aeronautical Engineering
(INT)
2
Sci: Astronautical Engineering
(INT)
2
Sci: Astronomy/Astrophysics
(INT)
1
Sci: Biochemistry
11--
1
Sci: Biophysics
11--
1
Sci: Chemical Engineering
11--
1
Sci: Chemistry
11--
1
Sci: Daemonic Engineering
11--
2
Sci: Electrical Engineering
(INT)
2
Sci: Engineering
(INT)
1
Sci: Ergonomics/Human Eng.
11--
2
Sci: Force Field Physics
(INT)
1
Sci: Geochemistry
11--
1
Sci: Geophysics
11--
1
Sci: Gravitics
11--
1
Sci: Hyperspace Physics
11--
1
Sci: Industrial Engineering
11--
2
Sci: Life Support Systems
(INT)
2
Sci: Mathematics
(INT)
2
Sci: Mechanical Engineering
(INT)
2
Sci: Nuclear Physics/Engineering
(INT)
2
Sci: Physics
(INT)
2
Sci: Psychotronics/Psionic Eng.
(INT)
2
Sci: Robotics
(INT)
1
Sci: Space-Warp Physics
11--
1
Sci: Teleportation Physics
11--
5
Sci: Thaumatology/Magical Theory
(INT) +3
5
Sci: Thaumaturgical Engineering
(INT) +3
2
Sci: Theoretical Physics
(INT)
1
Sci: Transdimensional Magics
11--
1
Sci: Transdimensional Physics
11--
1
Sci: Xenotechnology
11--
300
Base: Secret Lair (up to 1,500-pt.)
10
: Double Quantity ×2 (4 Bases total)
300
Follower: Android Doppleganger (up to 1,500-pt.)
20
: Double Quantity ×4 (16 Followers total)
300
Vehicle (up to 1,500-pt.)
15
: Double Quantity ×3 (8 Vehicles total)
15
Money: Filthy Rich
4
:
Analyze and Rapid (×10 speed) for Normal Sight,
Lim.: Only for reading
--
0
(Ranged for All Mental Senses)
--
20
: Detect Mental Powers (one thing; Mental Group; passive), Discriminatory, Sense, Targeting
--
0
(Ranged for All Mystic Senses)
--
35
Discriminatory, Sense, and Targeting for All Mystic Senses
--
10
Detect Every Plausible Type of Mystic Data (large class; Mystic Group; passive)
--
10
Detect Every Implausible/Ridiculous Type of Mystic Data (large class; Mystic Group; passive)
--
0
Leaping +0" (5" move total), x2 noncombat
1
2
Life Support (Longevity x2)
--
17
Mind Link (class of mind: Android Doppleganger; up to 16 minds at once; Psychic Bond), each has Mind Link (--1)
--
12
Power Defense (10 DEF),
Hardened Defenses
--
6
Running +3" (9" move total), x2 noncombat
2
5
Swimming +5" (7" move total), x2 noncombat
1
45
Teleport 0", Fixed Location ×5, Floating Location ×2, No Relative Velocity, Position Shift, 0 END (+½)
0
85
(spell write-up specific to GM's campaign)
0
120
: Variable Power Pool Reserve (120-pt.)
--
90
:
VPP Control,
Zero-Phase (+1), No Skill Roll (+1),
All Gadgets/Spells must have
at least
--
14
STR +25,
No Figured CHARs
--
13
DEX +10,
Only for Initiative/Going First
--
23
CON +20,
No Figured CHARs
--
8
PD +10,
Only in Villain-ID
--
8
ED +10,
Only in Villain-ID
--
24
REC +15,
Only in Villain-ID
--
20
0 END
0
12
Hardened Defenses
--
16
:
Skill Levels: +4 w/ Ranged Combat,
Only in Villain-ID
--
48
Armor (16 PD, 16 ED),
Hardened Defenses
--
56
END Reserve (200 END, 50 REC),
Only in Villain-ID
--
20
:
Increased Arc of Perception (360-degree)
for All Sense Groups,
Only in Villain-ID
--
0
(Discriminatory, Ranged, Sense, and Targeting for All Sight)
--
8
:
Detect Entire Spectrum of Light
(large class; Sight Group; passive),
Only in Villain-ID
--
5
: +4 PER for All Sight,
Only to counter penalty for darkness
--
0
(Discriminatory, Ranged, and Sense for All Hearing)
--
0
(Ranged and Sense for All Radio Senses)
--
16
Discriminatory and Analyze
for All Radio Senses,
Only in Villain-ID
--
16
:
Targeting for All Radio Senses,
Only in Villain-ID
--
4
Transmit for All Radio Senses,
Only in Villain-ID
--
8
Detect Every Plausible Type of EMF Data
(large class; Radio Group; passive),
Only in Villain-ID
--
8
Detect Every Implausible/Ridiculous Type
of EMF Data
(large class; Radio Group; passive),
Only in Villain-ID
--
20
Flash Defense (10 DEF for Sight;
5 DEF for Hearing and Radio),
Hardened Defenses
--
48
Flight 30", x2 noncombat,
Only in Villain-ID
6
19
Lack of Weakness
(8 DEF each for Normal, Resistant, and Exotic),
Only in Villain-ID
--
0
Leaping +0" (10" move total), x2 noncombat
1
36
Life Support (all but "No Aging"),
Only in Villain-ID
--
20
Power Defense (extra 20 DEF; 30 DEF total),
Hardened Defenses
--
8
Running +9" (18" move total),
Only for calculating Half-Move
2
60
: Multipower (75-pt. reserve),
Only in Villain-ID
--
6
[u:75] Blaster: Energy Blast 12d6,
½ END
3
6
[u:75] Blast Wave:
Energy Blast 10d6,
Explosion
7
6
[u:75] Electro-Strike:
Energy Blast 10d6,
Penetrating
7
6
[u:70] Force Beam: Energy Blast 8d6, Double Knockback (+3/4)
7
5
[u:70] Sonic Shriek:
Energy Blast 7d6,
NND (+1),
No Knockback
7
5
[u:75] Photonic Disruptor:
Energy Blast 6d6,
AVLD (Sight Flash Defense;
7
4
[u:70] Laser: RKA 2d6+1,
Armor-Piercing
7
5
[u:60] Micro-Missiles: RKA 1d6+1, Autofire (10-shot; +1), 0 END (autofire; +1)
0
1
[u:14] Micro-Missiles: +7 OCV w/ "Micro-Missiles" RKA, (no Limitations allowed on 2-pt. skill levels; --0)
--
6
[u:75] Psychotronic Blast:
Ego Attack 5d6,
Armor-Piercing
7
6
[u:75] Electro-Gravitic Entanglement: Entangle 6d6 w/ 9 DEF
7
6
[u:75] Flash-Bang Pulse:
Flash 9d6 vs. All Sight and All Hearing,
Explosion
7
10
DF: Mystic aura (not conceal.; vs. unusual senses/small group)
15
Enraged: Tricked or insulted (com.; go 11--; rec. 14--)
30
Hunted: Every international law enforcement super-agency on Earth (more pow.; NCI; 14--)
30
Hunted: Every national law enforcement super-agency on Earth (more pow.; NCI; 14--)
20
Hunted: Rival would-be conquerors of humanity (more pow.; 11--)
25
Psych. Lim.: Arrogant megalomaniac (VC; strong)
25
Psych. Lim.: Obsessed with becoming "saviour" (read "dictator") of humanity (VC; strong)
20
Psych. Lim.: Conqueror's code of honor (com.; strong)
20
Rep.: Super-powered, villainous mastermind; War criminal (14--; extreme)
10
Rivalry: All other would-be conquerors of humanity (prof.; as pow.; harm/kill; aware)
20
Soc. Lim.: Infamy; Notoriety (14--; major)
305
Characteristics
260
Skills
960
Perquisites
461
Powers Always Available
600
Powers in Villain-ID
200
Character Base
225
Disadvantages
2,161
Experience Spent
Overlord's Android Dopplegangers
Most often, an android encountered by the heroes will be in the guise of Ivan himself. Ivan refers to these androids as his "Type 1" series.
Less often, Ivan will construct an android to replicate a specific other individual. Regardless of who is being impersonated, Ivan refers to these other androids collectively as his "Type 2" series.
https://fcain.tripod.com/hero5/npc/overlord.html
(Character name and concept © by Franklin W. Cain.
All rights reserved.)