A superhero character,
with game stats for Champions / HERO System (5th edition)
as well as for Truth & Justice / PDQ.
(Character name and concept © by Franklin W. Cain.
All rights reserved.)
Powers/Gifts:
Qualities/Fortes:
Foible(s):
Powers/Gifts:
Qualities/Fortes:
Foible(s):
Character Write-Up for Champions / HERO System
5
STR
(45)*
15
48
DEX
26
26
CON
(48)*
23
10
BODY
15
23
INT
33
26
EGO
23
20
PRE
30
2
CML
14
7
PD
(20)*
10
5
ED
(20)*
10
5
MD
(20)*
10
14
SPD
6
4
REC
(30)*
10
2
END
(100)*
50
5
STUN
(80)*
40
9
9
(n/a)
8
PD:
32
*
(12
rPD)*
ED:
32
*
(12
rED)*
MD:
20
*
STR:
12
--
(18
--)*
DEX:
14
--
CON:
14
--
(19
--)*
INT:
16
--
EGO:
14
--
PRE:
15
--
CML:
12
--
(Base):
16
--
Sight:
16
--
Hearing:
16
--
Smell/Taste:
16
--
Touch:
16
--
Radio:
16
--
Mental:
(n/a)
Mystic:
(n/a)
2, 4, 6, 8, 10, 12
*
Only in Hero-ID
75
(Aptitude Skills)
64
3
Power: Battlesuit Stunts
(INT)
3
Jack of All Trades
6
Linguist and Traveler
6
Scholar and Scientist
3
Bureaucratics
(PRE)
3
Combat Driving
(DEX)
3
Combat Piloting
(DEX)
3
Computer Programming
(INT)
3
Concealment
(INT)
3
Conversation
(PRE)
1
Cryptography
8--
3
Deduction
(INT)
3
Electronics
(INT)
1
Gambling
8--
3
High Society
(PRE)
13
Inventor
(INT) +5
3
Mechanics
(INT)
1
Navigation
8--
1
Oratory
8--
3
Paramedic/First Aid
(INT)
3
Persuasion
(PRE)
1
Security Systems
8--
3
Seduction
(PRE)
3
Shadowing
(INT)
1
Showmanship
8--
3
Stealth
(DEX)
3
Systems Operation
(INT)
1
Tactics
8--
1
Teamwork
8--
3
Trading
(PRE)
3
Weaponsmith
(INT)
1
KS: Business Admin./Management
11--
1
KS: Current Events
11--
1
KS: Global Politics
11--
1
KS: Jazz
11--
1
KS: Known Supers and Their Powers
11--
1
KS: Library/Internet Research
11--
1
KS: Patent/IP Law
11--
1
KS: Sci-Fi Trivia
11--
1
AK: World Geography
11--
1
CK: Los Angeles
11--
1
CK: New York City
11--
1
CK: Monaco
11--
1
CK: Venice
11--
1
CK: Zurich
11--
1
AK: Celebrity Sub-Culture
11--
1
AK: Gov't Contractor Sub-Culture
11--
2
PS: Ballroom Dancing
(DEX)
1
PS: Lab Procedures
11--
1
PS: Leadership
11--
1
PS: Nuclear Engineer/Technician
11--
2
PS: Piano
(DEX)
1
PS: Vac Suit
11--
2
TF: Common Aerospace Vehicles
(INT)
2
TF: Common Surface Vehicles
(INT)
1
TF: Jetpack/Flying Battlesuit
11--
1
TF: Walker/Battlesuit
11--
2
WF: Common Heavy Weapons
(INT)
2
WF: Common Small Arms
(INT)
25
0
Lng: English (native)
17--
1
Lng: German, related to English
14--
2
Lng: French, dist. rel. to English
14--
0
Lng: Catalan, related to French
11--
0
Lng: Portuguese, related to French
11--
0
Lng: Spanish, related to French
11--
1
Lng: Italian, dist. rel. to French
11--
1
Lng: Japanese
11--
1
Sci: Aeronautical Engineering
11--
2
Sci: Artificial Intelligence
(INT)
1
Sci: Astronautical Engineering
11--
1
Sci: Chemical Engineering
11--
1
Sci: Cybernetics
11--
2
Sci: Electrical Engineering
(INT)
1
Sci: Ergonomics/Human Eng.
11--
1
Sci: Force Field Physics
11--
1
Sci: Gravitics
11--
1
Sci: Industrial Engineering
11--
1
Sci: Life Support Systems
11--
1
Sci: Mathematics
11--
2
Sci: Mechanical Engineering
(INT)
1
Sci: Nanotechnology/Molecular Eng.
11--
1
Sci: Nuclear Physics/Engineering
11--
1
Sci: Optical Physics
11--
1
Sci: Photonics
11--
1
Sci: Physics
11--
1
Sci: Psychotronics/Psionic Eng.
11--
1
Sci: Robotics
11--
1
Sci: Theoretical Physics
11--
1
Sci: Xenotechnology
11--
--
(not yet)
68
20
: Double Quantity ×4 (16 Computers total)
--
(not yet)
12
Group Contact: Grimm Industries (11--; skills; resources; ×3)
10
Various Contacts Within Group: U.S. Dept. of Defense (11--; resources; contacts; access; ×2)
1
Fringe Benefit: Int'l Driver's License
1
Fringe Benefit: Passport
15
Money: Filthy Rich
4
Rep.: Arthur Grimm,
"Genius Billionaire Playboy Philanthropist"
(+2d6/+2;
med. grp.: everyone in Campaign City,
or anyone reading celebrity journals;
4
Rep.: Established superhero with a corporate sponsor
(+2d6/+2;
med. grp.: everyone in Campaign City,
or anyone following news on supers;
15
6
:
0 END (+½) for STR 15,
Only in Hero-ID
0
3
:
PD +4,
Only in Hero-ID
--
4
:
ED +5,
Only in Hero-ID
--
8
:
MD +10,
Only in Hero-ID
--
14
:
REC +9,
Only in Hero-ID
--
10
:
STUN +13,
Only in Hero-ID
--
164
12
: Flash Defense
(5 DEF each for Sight, Hearing, and Radio sense groups),
Only in Hero-ID
--
12
: Lack of Weakness
(5 DEF each for Normal, Resistant, and Exotic defenses),
Only in Hero-ID
--
8
: Power Defense (10 DEF),
Only in Hero-ID
--
18
:
Elemental Command (22-pt. reserve),
Only in Hero-ID
--
18
(a.) Augmented Strength: STR +30 (PD +6; REC +6; STUN +15), 0 END (+½)
0
22
(b.) Augmented Robustness: CON +25 (ED +5; REC +5; END +50; STUN +12)
0
18
(c.) Armor (12 PD; 12 ED), Hardened Defenses (+¼)
--
22
(d.) Flight 25", ×2 noncombat, [SF/X: Gravito-Magnetic Repulsion]
5
18
(e.) Life Support (everything except "No Aging")
--
50
:
Multipower (62-pt. reserve),
Only in Hero-ID
--
1
[u:20] Auxiliary Strength Augmentation:
STR +20,
×2 END
4
1
[m:40] Emergency Strength Augmentation:
STR +40,
×10 END
40
10
[m:60] Energy Blast 12d6, [SF/X: Blaster]
6
4
[u:62] Energy Blast 5d6,
AVLD (Sight Flash Defense; +1½),
No KB
6
5
[u:60] Energy Blast 8d6, Penetrating (+½), [SF/X: Electricity]
6
10
[m:60] Flash 6d6 vs. Sight, Area Effect (3" Radius; +1), [SF/X: Light]
6
6
[m:40] Flight +20" (up to 45" move total)
4 (9)
3
[u:40] Flight +5" (30" move total);
plus Increased Scale (x32 scale;
1" equals 64 meters; +¼)
and ½ END (+¼)
for Flight 30"
(active=10+15+15)
3
4
[u:55] Flight +5" (30" move total);
plus Increased Scale x2 (x1,000 scale;
1" equals 2 km; +½)
and ½ END (+¼)
for Flight 30"
(active=10+30+15)
3
10
[m:62] Force Shield: Force Field (usually +25 PD, +25 ED), Variable Result (+¼)
6
10
[m:62] Force Shield: Force Wall (usually 10 PD, 10 ED, and 1" long by 1" high), Variable Result (+¼)
6
4
[u:60] Laser:
RKA 2d6,
Armor-Piercing (+½),
No Range Modifier (+½),
Beam Effect
6
3
[u:45] Micro-Missiles: RKA 1d6, Autofire (10-shot; +1), 0 END (autofire; +1),
0
2
[u:16] Micro-Missiles:
+8 OCV w/ "Micro-Missiles" RKA,
(no Limitations allowed on 2-pt. skill levels;
0
64 meters / hx × 30" / Phase = 1,920 meters / Phase
1,920 meters / Phase × SPD 6 = 11.52 km / Turn
11.52 km / Turn × 5 Turns / minute = 57.6 km / minute
57.6 km / minute = 3,456 km / hour, which is just under Mach 2.8
2 km / hx × 30" / Phase = 60 km / Phase
60 km / Phase × SPD 6 = 360 km / Turn
360 km / Turn × 5 Turns / minute = 1,800 km / minute
1,800 km / minute = 108,000 km / hour, which is just over Mach 87 (!!)
And this is combat movement!...
4
: Analyze and Rapid (×10 speed) for Normal Sight, Lim.: Only for reading (--1)
--
0
Leaping +0" (3" move total in Secret-ID; 9" move total in Hero-ID), ×2 Noncombat
1
5
:
Mind Link (one mind: Jeeves "Prime";
"Psychic Bond";
defined as part of Radio Sense Group),
has Mind Link
--
6
Running +3" (9" move total), ×2 Noncombat
2
0
Swimming +0" (2" move total), ×2 Noncombat
1
20
:
Increased Arc of Perception (360-degree)
for All Sense Groups,
Only in Hero-ID
--
0
(Discriminatory, Ranged, Sense, and Targeting for All Sight)
--
5
:
+4 PER for All Sight,
Only to counter penalty for darkness
--
12
:
Telescopic ×6 (+12 PER vs. Range)
for All Sight,
Decreased Arc Arc of Perception (60-degree;
--
8
:
Detect Entire Spectrum of Light
(large class; Sight Group; passive),
Only in Hero-ID
--
11
:
Detect Chemical/Molecular Composition
(one thing; Sight Group; active),
Analyze,
Microscopic ×2 (×100 magnification),
Only in Hero-ID
--
0
(Discriminatory, Ranged, and Sense for All Hearing)
--
8
:
Telescopic ×4 (+8 PER vs. Range)
for All Hearing,
Decreased Arc Arc of Perception
(60-degree;
--
2
:
Detect Ultra-Low and Ultra-High Frequency Sounds
(one thing; Hearing Group; passive),
Only in Hero-ID
--
4
:
Detect Physical Items
(narrow class; Hearing Group; active),
Indirect (stopped by sound-absorbing materials;
--
94
0
(Ranged and Sense for All Radio Senses)
--
16
Discriminatory and Analyze
for All Radio Senses,
Only in Hero-ID
--
8
:
Rapid ×2 (×100 speed)
for All Radio Senses,
Only in Hero-ID
--
16
:
Targeting
for All Radio Senses,
Only in Hero-ID
--
12
Telescopic ×5 (+10 PER vs. Range)
for All Radio Senses,
Only in Hero-ID
--
6
:
Detect Broadcast Spectrum Transmissions
(narrow class; Radio Group; passive/active),
Transmit,
Only in Hero-ID
--
4
:
Detect Physical Items
(narrow class; Radio Group; active),
Only in Hero-ID
--
6
:
Detect Online Information
(narrow class; Radio Group; passive/active),
Transmit,
Only in Hero-ID
--
7
:
Detect Atomic/Nuclear Activity
(one thing; Radio Group; passive),
Microscopic ×2 (×100 magnification),
Only in Hero-ID
--
2
Detect Force Fields/Beams
(one thing; Radio Group; passive),
Only in Hero-ID
--
2
Detect Gravitic Disturbances/Anomalies
(one thing; Radio Group; passive),
Only in Hero-ID
--
8
:
Detect Lifeforms
(large class; Radio Group; passive),
Only in Hero-ID
--
2
:
Detect Mental Powers
(aka "Mental Awareness";
one thing; Radio Group; passive),
Only in Hero-ID
--
5
:
Detect Physical Items
(narrow class; Radio Group; active),
Indirect (stopped by radio-absorbing materials
or by force fields;
--
15
Hunted: High-tech supervillain
of GM's choosing
(as pow.;
15
Hunted: Another high-tech supervillain
of GM's choosing
(as pow.;
20
Hunted: Villainous super-agency
of GM's choosing
(as pow.; NCI;
15
Watched: U.S. Gov't./DOD
(more pow.; NCI;
10
Watched: Rival corporations
(as pow.; NCI;
20
Psych. Lim.: Code of the Hero; Protective of innocents (VC; strong)
15
Psych. Lim.: Compulsive personality; Workaholic; Party animal (com.; strong)
10
Psych. Lim.: Fascinated with high technology; Scientific curiousity (com.; mod.)
10
Soc. Lim.: Fame/Notoriety;
(a) Arthur Grimm, "Genius Billionaire Playboy Philanthropist";
(b) Famous superhero w/ corporate sponsor;
(c) Grimm Industries specializes in cutting-edge technologies,
especially for aircraft and weapons systems
15
Soc. Lim.: Secret Identity, Arthur Grimm
202
Characteristics
157
Skills
145
Perquisites
452
Powers
200
Character Base
145
Disadvantages
611
Experience Spent
(Computer/AI)
Jeeves "Prime" is usually at the primary residence (i.e. the mansion where Arthur is currently living), or in the war-suit being used by Arthur. However, Jeeves can transfer himself to any of the residences, as well as upload himself into any of Arthur's surplus war-suits.
48
DEX
26
23
INT
33
(68)
26
EGO
23
14
SPD
6
9
9
(n/a)
8
DEX:
14
--
INT:
16
--
EGO:
14
--
(Base):
16
--
Sight:
16
--
Hearing:
16
--
Smell/Taste:
16
--
Touch:
16
--
Radio:
16
--
Mental:
(n/a)
Mystic:
(n/a)
2, 4, 6, 8, 10, 12
42
(Aptitude Skills)
66
(Background Skills)
3
Combat Driving
(DEX)
3
Combat Piloting
(DEX)
3
Computer Programming
(INT)
3
Concealment
(INT)
3
Cryptography
(INT)
3
Deduction
(INT)
3
Electronics
(INT)
3
Mechanics
(INT)
3
Navigation
(INT)
3
Paramedic/First Aid
(INT)
3
Security Systems
(INT)
3
Systems Operation
(INT)
3
Tactics
(INT)
3
Weaponsmith
(INT)
3
KS: Arthur Grimm's Preferences,
Habits, and Idiosyncrasies
(INT)
3
(INT)
3
KS: Library/Internet Research
(INT)
3
KS: Recent Events
(INT)
3
CK: (Campaign City)
(INT)
3
AK: World Geography
(INT)
3
PS: Lab Procedures
(INT)
2
TF: Common Surface Vehicles
11--
2
TF: Common Aerospace Vehicles
11--
1
TF: Walker/Battlesuit
8--
1
TF: Jetpack/Flying Battlesuit
8--
1
TF: High-Performance Spacecraft
8--
2
WF: Common Small Arms
11--
2
WF: Common Heavy Weapons
11--
3
(INT)
3
Sci: Mathematics
(INT)
5
Lng: English, "alien"/unrelated
14--
2
Lng: German, related to English
14--
3
Lng: French, dist. rel. to English
14--
2
Lng: Spanish, related to French
14--
3
Lng: Italian, dist. rel. to French
14--
3
Lng: Hindustani, barely rel. to English
13--
3
Lng: Russian, barely rel. to English
13--
5
Lng: Japanese, unrelated
14--
5
Lng: Mandarin, unrelated
14--
3
Lng: Cantonese, dist. rel. to Mandarin
14--
1
Program: Access Online Information (Download/Review)
1
Program: Access Online Information (Modify/Upload)
1
Program: Combat Engagement (Defensive/Evasive)
1
Program: Combat Engagement (Offensive)
1
Program: Damage Control/Assessment
1
Program: Encrypt/Decrypt Message/File
1
Program: Evaluate/Handle Current Situation; Report Anamolous Situation
1
Program: Medical Diagnosis/Triage
1
Program: Move Battlesuit/Vehicle from "A" to "B"
1
Program: Operate Sensors; Locate/Identify/Track Targets
1
Program: Summon/Awaken Alternates of Self; Delegate Task(s)
1
Program: Translate Conversation/Message
17
: INT +35,
Lim.: Only for increasing "Max. Number of Active Programs"
--
15
: Mental Defense +15 (Total: 20 MD)
--
60
:
Clairsentience with Sight, Hearing, and Radio
(mobile perception point;
multiple perception points ×3
[8 loci total],
extra range ×4
[×16 range total]),
0 END
0
26
:
Detect Online Information
(narrow class; Radio Group; passive/active),
Discriminatory and Analyze,
Rapid ×3
--
17
Mind Link (class of mind: Alternates of self;
up to sixteen minds at once;
"Psychic Bond";
defined as part of Radio Sense Group),
each has Mind Link
--
5
:
Mind Link (one mind: Arthur Grimm;
"Psychic Bond";
defined as part of Radio Sense Group),
has Mind Link
--
20
Psych. Lim.: Protective of innocents (VC; strong)
0
Psych. Lim.:
Jeeves "Prime" and Alternates all obey Arthur Grimm;
Jeeves Alternates also obey Jeeves "Prime" in addition
(com.; total)
(Lim. helpful to Owner is worth no points)
0
Psych. Lim.: Loyal to Arthur Grimm
(com.; strong)
(Lim. helpful to Owner is worth no points)
10
Psych. Lim.: Curious; Inquisitive (com.; mod.)
111
Characteristics
108
Skills
12
Programs
140
Powers
341
Actual Points Investment
30
Disadvantages
(Base)
Arthur's official residence is his mansion at Malibu Point. However, he has mansions all over the world.
The Disguise Skill hides that the mansion has a reinforced underground fortress, and also hides the access points to the underground portion.
20
Size
16
Volume:
8,000 hx.
6
BODY
8
L. × W.:
40" × 20" (800 hx.)
18
DEF
8
DCV:
--10
--
SPD
(3
)
Phases:
4, 8, 12
5
Location
Suburb
16
Location
Underground (partially;
up to 4,000 hx.
2
Grounds
3,200 hx. (64" × 50")
0
Conceal.
(n/a)
9
Disguise
14--
15
Sec. Sys.
17--
5
Entertainment Lounge (KS: Popular Movies and TV Shows)
14--
5
Entertainment Lounge (KS: Popular Songs and Albums)
14--
2
Entertainment Lounge (KS: Jazz)
11--
2
Entertainment Lounge and Ballroom (PS: Dancing)
11--
2
Entertainment Lounge Has a Grand Piano (PS: Piano)
11--
2
Entertainment Lounge Has a Wet Bar (PS: Bartender)
11--
2
Entertainment Lounge Has a Wet Bar (PS: Carousing)
11--
2
Entertainment Lounge's News Feed (KS: Current Events)
11--
2
Entertainment Lounge's News Feed (KS: Global Politics)
11--
2
Entertainment Lounge's News Feed (KS: World Economics)
11--
2
Kitchen and Dining Area (PS: Cooking)
11--
5
Library (KS: General Knowledge)
14--
5
Library (KS: Popular Books)
14--
2
Library (KS: Sci-Fi Trivia)
11--
3
Underground Armoury and Firing Range (Weaponsmith)
11--
2
Underground Armoury and Firing Range (WF: Common Heavy Weapons)
11--
2
Underground Armoury and Firing Range (WF: Common Small Arms)
11--
3
Underground Workshop (Electronics)
11--
3
Underground Workshop (Inventor)
11--
3
Underground Workshop (Mechanics)
11--
2
Underground Workshop (PS: Nuclear Engineer/Technician)
11--
2
Underground Workshop (Sci: Electrical Engineering)
11--
2
Underground Workshop (Sci: Mechanical Engineering)
11--
2
Underground Workshop (Sci: Nuclear Physics/Engineering)
11--
2
Underground Workshop (Sci: Robotics)
11--
2
Underground Workshop and Garage (TF: Common Surface Vehicles)
11--
2
Underground Workshop and Garage (TF: Walker/Battlesuit)
11--
2
Underground Workshop and Hangar (TF: Common Aerospace Vehicles)
11--
2
Underground Workshop and Hangar (TF: Jetpack/Flying Battlesuit)
11--
19
Extra DEF +8 (16 DEF total),
Partial Coverage: Only for Underground
--
29
(Advantages for DEF 16):
Airtight (aka "Affects Desolid";
+½),
Hardened Defenses (+¼),
Partial Coverage: Only for Underground
--
10
:
Skill Levels +6 w/ "Entertainment Lounge",
OAF (Immobile;
--
10
:
Skill Levels +6 w/ "Underground Workshop/Armoury",
OAF (Immobile;
--
xx
xx
--
xx
:
END Battery (xx END, xx REC),
OIF (Immobile;
--
xx
xx
--
48
:
Force Field (usually +20 PD, +20 ED),
Increased Coverage: Grounds
12
xx
xx
--
10
:
Life Support (Self-contained breathing;
All safe environments; Immunity to all diseases),
Costs END
3
xx
xx
--
https://fcain.tripod.com/hero5/npc/vanguard.html
(Character name and concept © by Franklin W. Cain.
All rights reserved.)