Vanguard
A superhero character, with game stats for Champions / HERO System (5th edition) as well as for Truth & Justice / PDQ.
(Character name and concept © by Franklin W. Cain. All rights reserved.)

Character Write-Up for Truth & Justice / PDQ

Powers/Gifts:

  • Master [+6] Mastermind
    • Master [+6] Super-Gadgeteering
    • Master [+6] Super-Genius
    • Master [+6] Super-Minion Squad: (spare War-Suits animated by Jeeves)
    • Master [+6] Super-Sanctum: (mansions around the world)
    • Master [+6] Super-Sidekick: Jeeves, AI personal assistant
  • Good [+2] Super-Wealth (aka Zillionaire; aka Filthy Stinkin' Rich)
    • Good [+2] (Super-Scale) Jetsetter/Playboy/Socialite
    • Good [+2] (Super-Scale) Personal and/or Corporate Resources
    • Good [+2] (Super-Scale) Philanthropist
    • Good [+2] (Super-Scale) Political Influence
  • Master [+6] Power Armor, Grimm-Tech Mk-24 War-Suit
    • Master [+6] Super-Armor
    • Expert [+4] Beam (Repulsor)
    • Expert [+4] Flight
    • Expert [+4] Invulnerability
    • Expert [+4] Super-Senses (far too many to list...)
    • Good [+2] Adaptation (Life Support)
    • Good [+2] Blast (Swarm of Micro-Missiles)
    • Good [+2] Super-Strength
    • (Total Cost: 22 MOD in Powers/Gifts)

Qualities/Fortes:

  • Master [+6] Mechanic
  • Expert [+4] Business Wheeler-Dealer
  • Expert [+4] Technologist
  • Good [+2] Computer Scientist/Hacker
  • Good [+2] Driver
  • Good [+2] Impressive
  • Good [+2] Jazz Pianist
  • Good [+2] Nuclear Physics/Engineering
  • Good [+2] Party Animal
  • Good [+2] Schmooze
  • Good [+2] Speed-Reading
  • Good [+2] Workaholic

Foible(s):

  • Compulsive
  • Protective of Innocents
    
Jeeves, Master [+6] Super-Sidekick

Powers/Gifts:

  • Expert [+4] Artificial Intellect Inhabiting the Global Datasphere
  • Good [+2] Remote Control of Mr. Grimm's Vehicles and War-Suits

Qualities/Fortes:

  • Master [+6] Executive/Personal Assistant
  • Good [+2] All Knowledge Publicly Known to Mankind
  • Good [+2] Linguist and Translator
  • Good [+2] Tactical Analysis

Foible(s):

  • Loyal to Arthur Grimm
  • Respects the Sanctity of Life


Character Write-Up for Champions / HERO System

Cost      CHAR    Value(s)                
5 STR (45)*    15
48 DEX    26
26 CON (48)* 23
10 BODY    15
23 INT    33
26 EGO    23
20 PRE    30
2 CML    14
7 PD (20)* 10
5 ED (20)* 10
5 MD (20)* 10
14 SPD    6
4 REC (30)* 10
2 END (100)* 50
5 STUN (80)* 40
202 Subtotal for All CHARs
OCV:   9
DCV:   9

OMCV:   (n/a)
DMCV:   8

Total DEF
PD:   32 *   (12   rPD)*
ED:   32 *   (12   rED)*
MD:   20 *  

       
CHAR Rolls
STR:   12 --   (18 --)*
DEX:   14 --  
CON:   14 --   (19 --)*
INT:   16 --  
EGO:   14 --  
PRE:   15 --  
CML:   12 --  
       
PER Rolls
(Base):   16 --  
Sight:   16 --
Hearing:   16 --
Smell/Taste:   16 --
Touch:   16 --
Radio:   16 --
Mental:   (n/a)
Mystic:   (n/a)
Phases: 2, 4, 6, 8, 10, 12

*   Only in Hero-ID
 
 

Cost      Skill      Roll
75 (Aptitude Skills)
64 (Background Skills)
3 Power: Battlesuit Stunts (INT)
3 Jack of All Trades
6 Linguist and Traveler
6 Scholar and Scientist
157 Subtotal for All Skills
               
Cost      Aptitude Skill      Roll
3 Bureaucratics (PRE)
3 Combat Driving (DEX)
3 Combat Piloting (DEX)
3 Computer Programming (INT)
3 Concealment (INT)
3 Conversation (PRE)
1 Cryptography 8--
3 Deduction (INT)
3 Electronics (INT)
1 Gambling 8--
3 High Society (PRE)
13 Inventor (INT) +5
3 Mechanics (INT)
1 Navigation 8--
1 Oratory 8--
3 Paramedic/First Aid (INT)
3 Persuasion (PRE)
1 Security Systems 8--
3 Seduction (PRE)
3 Shadowing (INT)
1 Showmanship 8--
3 Stealth (DEX)
3 Systems Operation (INT)
1 Tactics 8--
1 Teamwork 8--
3 Trading (PRE)
3 Weaponsmith (INT)
75      Subtotal for Aptitude Skills

Cost      Background Skill      Roll
1 KS: Business Admin./Management 11--
1 KS: Current Events 11--
1 KS: Global Politics 11--
1 KS: Jazz 11--
1 KS: Known Supers and Their Powers 11--
1 KS: Library/Internet Research 11--
1 KS: Patent/IP Law 11--
1 KS: Sci-Fi Trivia 11--
1 AK: World Geography 11--
1 CK: Los Angeles 11--
1 CK: New York City 11--
1 CK: Monaco 11--
1 CK: Venice 11--
1 CK: Zurich 11--
1 AK: Celebrity Sub-Culture 11--
1 AK: Gov't Contractor Sub-Culture 11--
2 PS: Ballroom Dancing (DEX)
1 PS: Lab Procedures 11--
1 PS: Leadership 11--
1 PS: Nuclear Engineer/Technician 11--
2 PS: Piano (DEX)
1 PS: Vac Suit 11--
2 TF: Common Aerospace Vehicles (INT)
2 TF: Common Surface Vehicles (INT)
1 TF: Jetpack/Flying Battlesuit 11--
1 TF: Walker/Battlesuit 11--
2 WF: Common Heavy Weapons (INT)
2 WF: Common Small Arms (INT)
25 (Sciences)
0 Lng: English (native) 17--
1 Lng: German, related to English 14--
2 Lng: French, dist. rel. to English 14--
0 Lng: Catalan, related to French 11--
0 Lng: Portuguese, related to French 11--
0 Lng: Spanish, related to French 11--
1 Lng: Italian, dist. rel. to French 11--
1 Lng: Japanese 11--
64 Subtotal for Background Skills
               
Cost      Science      Roll
1 Sci: Aeronautical Engineering 11--
2 Sci: Artificial Intelligence (INT)
1 Sci: Astronautical Engineering 11--
1 Sci: Chemical Engineering 11--
1 Sci: Cybernetics 11--
2 Sci: Electrical Engineering (INT)
1 Sci: Ergonomics/Human Eng. 11--
1 Sci: Force Field Physics 11--
1 Sci: Gravitics 11--
1 Sci: Industrial Engineering 11--
1 Sci: Life Support Systems 11--
1 Sci: Mathematics 11--
2 Sci: Mechanical Engineering (INT)
1 Sci: Nanotechnology/Molecular Eng. 11--
1 Sci: Nuclear Physics/Engineering 11--
1 Sci: Optical Physics 11--
1 Sci: Photonics 11--
1 Sci: Physics 11--
1 Sci: Psychotronics/Psionic Eng. 11--
1 Sci: Robotics 11--
1 Sci: Theoretical Physics 11--
1 Sci: Xenotechnology 11--
25 Subtotal for All Sciences

Cost      Perquisite
-- Base: Mansions Around the World (xx-pt.)  (not yet)
68 Computer/AI: Jeeves (341-pt.)
20 Additional Instances of Jeeves: Double Quantity ×4 (16 Computers total)
-- Vehicle: xx (xx-pt.)  (not yet)
12 Group Contact: Grimm Industries (11--; skills; resources; ×3)
10 Various Contacts Within Group: U.S. Dept. of Defense (11--; resources; contacts; access; ×2)
1 Fringe Benefit: Int'l Driver's License
1 Fringe Benefit: Passport
15 Money: Filthy Rich
4 Rep.: Arthur Grimm, "Genius Billionaire Playboy Philanthropist" (+2d6/+2; med. grp.: everyone in Campaign City, or anyone reading celebrity journals; 11--)
4 Rep.: Established superhero with a corporate sponsor (+2d6/+2; med. grp.: everyone in Campaign City, or anyone following news on supers; 11--)
145 Subtotal for All Perquisites

Cost      Power      END
15 (Powers in Mundane-ID)
6 Augmented Strength: 0 END (+½) for STR 15, Only in Hero-ID (--¼) 0
3 Augmented Toughness: PD +4, Only in Hero-ID (--¼) --
4 Augmented Toughness: ED +5, Only in Hero-ID (--¼) --
8 Psionic Shielding: MD +10, Only in Hero-ID (--¼) --
14 Augmented Stamina: REC +9, Only in Hero-ID (--¼) --
10 Augmented Stamina: STUN +13, Only in Hero-ID (--¼) --
164 (Enhanced Senses)
12 Augmented Defenses: Flash Defense (5 DEF each for Sight, Hearing, and Radio sense groups), Only in Hero-ID (--¼) --
12 Augmented Defenses: Lack of Weakness (5 DEF each for Normal, Resistant, and Exotic defenses), Only in Hero-ID (--¼) --
8 Augmented Defenses: Power Defense (10 DEF), Only in Hero-ID (--¼) --
18 Power Armor/Battlesuit: Elemental Command (22-pt. reserve), Only in Hero-ID (--¼) --
18 (a.) Augmented Strength: STR +30 (PD +6; REC +6; STUN +15), 0 END (+½) 0
22 (b.) Augmented Robustness: CON +25 (ED +5; REC +5; END +50; STUN +12) 0
18 (c.) Armor (12 PD; 12 ED), Hardened Defenses (+¼) --
22 (d.) Flight 25", ×2 noncombat, [SF/X: Gravito-Magnetic Repulsion] 5
18 (e.) Life Support (everything except "No Aging") --
50 Auxiliary Systems: Multipower (62-pt. reserve), Only in Hero-ID (--¼) --
1 [u:20] Auxiliary Strength Augmentation: STR +20, ×2 END (--½), No Figured CHARs (--½) 4
1 [m:40] Emergency Strength Augmentation: STR +40, ×10 END (--4), No Figured CHARs (--½), Linked: "Auxiliary Strength Augmentation" (linked powers in same Power Framework; --0) 40
10 [m:60] Energy Blast 12d6, [SF/X: Blaster] 6
4 [u:62] Energy Blast 5d6, AVLD (Sight Flash Defense; +1½), No KB (--¼), [SF/X: Light] 6
5 [u:60] Energy Blast 8d6, Penetrating (+½), [SF/X: Electricity] 6
10 [m:60] Flash 6d6 vs. Sight, Area Effect (3" Radius; +1), [SF/X: Light] 6
6 [m:40] Flight +20" (up to 45" move total) 4 (9)
3 [u:40] Flight +5" (30" move total); plus Increased Scale (x32 scale; 1" equals 64 meters; +¼) and ½ END (+¼) for Flight 30"
(active=10+15+15)
3
4 [u:55] Flight +5" (30" move total); plus Increased Scale x2 (x1,000 scale; 1" equals 2 km; +½) and ½ END (+¼) for Flight 30"
(active=10+30+15)
3
10 [m:62] Force Shield: Force Field (usually +25 PD, +25 ED), Variable Result (+¼) 6
10 [m:62] Force Shield: Force Wall (usually 10 PD, 10 ED, and 1" long by 1" high), Variable Result (+¼) 6
4 [u:60] Laser: RKA 2d6, Armor-Piercing (+½), No Range Modifier (+½), Beam Effect (--¼), No Knockback (--¼) 6
3 [u:45] Micro-Missiles: RKA 1d6, Autofire (10-shot; +1), 0 END (autofire; +1), 0
2 [u:16] Micro-Missiles: +8 OCV w/ "Micro-Missiles" RKA, (no Limitations allowed on 2-pt. skill levels; --0), 0
455 Subtotal for All Powers

64 meters / hx × 30" / Phase = 1,920 meters / Phase
1,920 meters / Phase × SPD 6 = 11.52 km / Turn
11.52 km / Turn × 5 Turns / minute = 57.6 km / minute
57.6 km / minute = 3,456 km / hour, which is just under Mach 2.8
2 km / hx × 30" / Phase = 60 km / Phase
60 km / Phase × SPD 6 = 360 km / Turn
360 km / Turn × 5 Turns / minute = 1,800 km / minute
1,800 km / minute = 108,000 km / hour, which is just over Mach 87 (!!)
And this is combat movement!...

Cost      (Powers in Mundane-ID)      END
4 Speed-Reading: Analyze and Rapid (×10 speed) for Normal Sight, Lim.: Only for reading (--1) --
0 Leaping +0" (3" move total in Secret-ID; 9" move total in Hero-ID), ×2 Noncombat 1
5 Implanted Comm-Link: Mind Link (one mind: Jeeves "Prime"; "Psychic Bond"; defined as part of Radio Sense Group), has Mind Link (--1) --
6 Running +3" (9" move total), ×2 Noncombat 2
0 Swimming +0" (2" move total), ×2 Noncombat 1
15 Subtotal for Powers in Mundane-ID

Cost      (Enhanced Senses)      END
20 Distributed Sensors: Increased Arc of Perception (360-degree) for All Sense Groups, Only in Hero-ID (--¼) --
0 (Discriminatory, Ranged, Sense, and Targeting for All Sight) --
5 Night Vision: +4 PER for All Sight, Only to counter penalty for darkness (--½), Only in Hero-ID (--¼) --
12 Zoom-In: Telescopic ×6 (+12 PER vs. Range) for All Sight, Decreased Arc Arc of Perception (60-degree; --¼), Only in Hero-ID (--¼) --
8 Multi-Spectrum (IR/UV) Vision: Detect Entire Spectrum of Light (large class; Sight Group; passive), Only in Hero-ID (--¼) --
11 Laser Spectrometer: Detect Chemical/Molecular Composition (one thing; Sight Group; active), Analyze, Microscopic ×2 (×100 magnification), Only in Hero-ID (--¼) --
0 (Discriminatory, Ranged, and Sense for All Hearing) --
8 Parabolic Microphone: Telescopic ×4 (+8 PER vs. Range) for All Hearing, Decreased Arc Arc of Perception (60-degree; --¼), Only in Hero-ID (--¼) --
2 Ultrasonic Hearing: Detect Ultra-Low and Ultra-High Frequency Sounds (one thing; Hearing Group; passive), Only in Hero-ID (--¼) --
4 Ultrasound Imaging: Detect Physical Items (narrow class; Hearing Group; active), Indirect (stopped by sound-absorbing materials; +¼), Decreased Arc Arc of Perception (60-degree; --¼), Only in Hero-ID (--¼) --
94 (Radio Senses)
164 Subtotal for All Enhanced Senses

Cost      (Radio Senses)      END
0 (Ranged and Sense for All Radio Senses) --
16 Discriminatory and Analyze for All Radio Senses, Only in Hero-ID (--¼) --
8 Data Management Assistance: Rapid ×2 (×100 speed) for All Radio Senses, Only in Hero-ID (--¼) --
16 Direction Finding: Targeting for All Radio Senses, Only in Hero-ID (--¼) --
12 Telescopic ×5 (+10 PER vs. Range) for All Radio Senses, Only in Hero-ID (--¼) --
6 High-Range Radio: Detect Broadcast Spectrum Transmissions (narrow class; Radio Group; passive/active), Transmit, Only in Hero-ID (--¼) --
4 Radar: Detect Physical Items (narrow class; Radio Group; active), Only in Hero-ID (--¼) --
6 Real-Time Data Download/Upload: Detect Online Information (narrow class; Radio Group; passive/active), Transmit, Only in Hero-ID (--¼) --
7 Not Your Typical Geiger Counter: Detect Atomic/Nuclear Activity (one thing; Radio Group; passive), Microscopic ×2 (×100 magnification), Only in Hero-ID (--¼) --
2 Detect Force Fields/Beams (one thing; Radio Group; passive), Only in Hero-ID (--¼) --
2 Detect Gravitic Disturbances/Anomalies (one thing; Radio Group; passive), Only in Hero-ID (--¼) --
8 Lifeform Scanner: Detect Lifeforms (large class; Radio Group; passive), Only in Hero-ID (--¼) --
2 Psionic Scanner: Detect Mental Powers (aka "Mental Awareness"; one thing; Radio Group; passive), Only in Hero-ID (--¼) --
5 X-Ray Imaging: Detect Physical Items (narrow class; Radio Group; active), Indirect (stopped by radio-absorbing materials or by force fields; +¼), Only in Hero-ID (--¼) --
94 Subtotal for Radio Senses

Cost      Disadvantage
15 Hunted: High-tech supervillain of GM's choosing (as pow.; 11--)
15 Hunted: Another high-tech supervillain of GM's choosing (as pow.; 11--)
20 Hunted: Villainous super-agency of GM's choosing (as pow.; NCI; 11--)
15 Watched: U.S. Gov't./DOD (more pow.; NCI; 11--; watched)
10 Watched: Rival corporations (as pow.; NCI; 11--; watched)
20 Psych. Lim.: Code of the Hero; Protective of innocents (VC; strong)
15 Psych. Lim.: Compulsive personality; Workaholic; Party animal (com.; strong)
10 Psych. Lim.: Fascinated with high technology; Scientific curiousity (com.; mod.)
10 Soc. Lim.: Fame/Notoriety; (a) Arthur Grimm, "Genius Billionaire Playboy Philanthropist"; (b) Famous superhero w/ corporate sponsor; (c) Grimm Industries specializes in cutting-edge technologies, especially for aircraft and weapons systems (11--; minor)
15 Soc. Lim.: Secret Identity, Arthur Grimm (11--; major)
145 Subtotal for All Disadvantages

Cost      Subtotal
202 Characteristics
157 Skills
145 Perquisites
452 Powers
956 Character Total
               
Cost      Subtotal
200 Character Base
145 Disadvantages
611 Experience Spent
956 Character Total


Jeeves (Computer/AI)

Jeeves "Prime" is usually at the primary residence (i.e. the mansion where Arthur is currently living), or in the war-suit being used by Arthur. However, Jeeves can transfer himself to any of the residences, as well as upload himself into any of Arthur's surplus war-suits.

Cost      CHAR    Value(s)                
48 DEX 26         
23 INT 33 (68)
26 EGO 23   
14 SPD 6   
111 Subtotal for CHARs
       
OCV:   9
DCV:   9

OMCV:   (n/a)
DMCV:   8

       
CHAR Rolls
DEX:   14 --      
INT:   16 --    
EGO:   14 --    
       
PER Rolls
(Base):   16 --  
Sight:   16 --
Hearing:   16 --
Smell/Taste:   16 --
Touch:   16 --
Radio:   16 --
Mental:   (n/a)
Mystic:   (n/a)
Phases: 2, 4, 6, 8, 10, 12

 

Cost      Skill
42 (Aptitude Skills)
66 (Background Skills)
108 Subtotal for All Skills

Cost      Aptitude Skill      Roll
3 Combat Driving (DEX)
3 Combat Piloting (DEX)
3 Computer Programming (INT)
3 Concealment (INT)
3 Cryptography (INT)
3 Deduction (INT)
3 Electronics (INT)
3 Mechanics (INT)
3 Navigation (INT)
3 Paramedic/First Aid (INT)
3 Security Systems (INT)
3 Systems Operation (INT)
3 Tactics (INT)
3 Weaponsmith (INT)
42      Subtotal for Aptitude Skills

               
Cost      Background Skill      Roll
3 KS: Arthur Grimm's Preferences,
Habits, and Idiosyncrasies
(INT)
3 KS: General Knowledge (INT)
3 KS: Library/Internet Research (INT)
3 KS: Recent Events (INT)
3 CK: (Campaign City) (INT)
3 AK: World Geography (INT)
3 PS: Lab Procedures (INT)
2 TF: Common Surface Vehicles 11--
2 TF: Common Aerospace Vehicles 11--
1 TF: Walker/Battlesuit 8--
1 TF: Jetpack/Flying Battlesuit 8--
1 TF: High-Performance Spacecraft 8--
2 WF: Common Small Arms 11--
2 WF: Common Heavy Weapons 11--
3 Sci: General Science (INT)
3 Sci: Mathematics (INT)
5 Lng: English, "alien"/unrelated 14--
2 Lng: German, related to English 14--
3 Lng: French, dist. rel. to English 14--
2 Lng: Spanish, related to French 14--
3 Lng: Italian, dist. rel. to French 14--
3 Lng: Hindustani, barely rel. to English 13--
3 Lng: Russian, barely rel. to English 13--
5 Lng: Japanese, unrelated 14--
5 Lng: Mandarin, unrelated 14--
3 Lng: Cantonese, dist. rel. to Mandarin 14--
66      Subtotal for Background Skills

Cost      Programs
1 Program: Access Online Information (Download/Review)
1 Program: Access Online Information (Modify/Upload)
1 Program: Combat Engagement (Defensive/Evasive)
1 Program: Combat Engagement (Offensive)
1 Program: Damage Control/Assessment
1 Program: Encrypt/Decrypt Message/File
1 Program: Evaluate/Handle Current Situation; Report Anamolous Situation
1 Program: Medical Diagnosis/Triage
1 Program: Move Battlesuit/Vehicle from "A" to "B"
1 Program: Operate Sensors; Locate/Identify/Track Targets
1 Program: Summon/Awaken Alternates of Self; Delegate Task(s)
1 Program: Translate Conversation/Message
12 Subtotal for Programs

Cost      Power      END
17      Enhanced Memory/Processing: INT +35, Lim.: Only for increasing "Max. Number of Active Programs" (--1)      --
15      Psionic Shielding: Mental Defense +15 (Total: 20 MD)      --
60      Tapping Everyone's Eyes and Ears: Clairsentience with Sight, Hearing, and Radio (mobile perception point; multiple perception points ×3 [8 loci total], extra range ×4 [×16 range total]), 0 END (+½), Only via senses of others (--½), OIF: Sensors of opportunity (smart phones, traffic cameras, etc.; --½)      0
26 Real-Time Data Download/Upload: Detect Online Information (narrow class; Radio Group; passive/active), Discriminatory and Analyze, Rapid ×3 (×1,000 speed), Transmit --
17 Mind Link (class of mind: Alternates of self; up to sixteen minds at once; "Psychic Bond"; defined as part of Radio Sense Group), each has Mind Link (--1) --
5 Dedicated Comm-Link: Mind Link (one mind: Arthur Grimm; "Psychic Bond"; defined as part of Radio Sense Group), has Mind Link (--1) --
140 Subtotal for Powers

Cost      Disadvantage
20 Psych. Lim.: Protective of innocents (VC; strong)
0 Psych. Lim.: Jeeves "Prime" and Alternates all obey Arthur Grimm; Jeeves Alternates also obey Jeeves "Prime" in addition (com.; total)
(Lim. helpful to Owner is worth no points)
0 Psych. Lim.: Loyal to Arthur Grimm (com.; strong)
(Lim. helpful to Owner is worth no points)
10 Psych. Lim.: Curious; Inquisitive (com.; mod.)
30 Subtotal for Disadvantages

Cost      Subtotal
111 Characteristics
108 Skills
12 Programs
140 Powers
371 Total
               
Cost      Subtotal
341 Actual Points Investment
30 Disadvantages
371 Total
       


Mansion (Base)

Arthur's official residence is his mansion at Malibu Point. However, he has mansions all over the world.

The Disguise Skill hides that the mansion has a reinforced underground fortress, and also hides the access points to the underground portion.

Cost      CHAR      Value      Notes
20 Size 16    Volume:    8,000 hx.
6 BODY 8    L. × W.:    40" × 20" (800 hx.)
18 DEF 8    DCV:    --10
-- SPD (3 Phases:    4, 8, 12
44 Subtotal for All CHARs
 
Cost      Attribute      Value                
5 Location Suburb
16 Location Underground (partially;
up to 4,000 hx. --¼)
2 Grounds 3,200 hx. (64" × 50")
0 Conceal. (n/a)
9 Disguise 14--
15 Sec. Sys. 17--
47 Subtotal for All Attributes
       
Cost      Lab (Skill)      Roll
5 Entertainment Lounge (KS: Popular Movies and TV Shows) 14--
5 Entertainment Lounge (KS: Popular Songs and Albums) 14--
2 Entertainment Lounge (KS: Jazz) 11--
2 Entertainment Lounge and Ballroom (PS: Dancing) 11--
2 Entertainment Lounge Has a Grand Piano (PS: Piano) 11--
2 Entertainment Lounge Has a Wet Bar (PS: Bartender) 11--
2 Entertainment Lounge Has a Wet Bar (PS: Carousing) 11--
2 Entertainment Lounge's News Feed (KS: Current Events) 11--
2 Entertainment Lounge's News Feed (KS: Global Politics) 11--
2 Entertainment Lounge's News Feed (KS: World Economics) 11--
2 Kitchen and Dining Area (PS: Cooking) 11--
5 Library (KS: General Knowledge) 14--
5 Library (KS: Popular Books) 14--
2 Library (KS: Sci-Fi Trivia) 11--
3 Underground Armoury and Firing Range (Weaponsmith) 11--
2 Underground Armoury and Firing Range (WF: Common Heavy Weapons) 11--
2 Underground Armoury and Firing Range (WF: Common Small Arms) 11--
3 Underground Workshop (Electronics) 11--
3 Underground Workshop (Inventor) 11--
3 Underground Workshop (Mechanics) 11--
2 Underground Workshop (PS: Nuclear Engineer/Technician) 11--
2 Underground Workshop (Sci: Electrical Engineering) 11--
2 Underground Workshop (Sci: Mechanical Engineering) 11--
2 Underground Workshop (Sci: Nuclear Physics/Engineering) 11--
2 Underground Workshop (Sci: Robotics) 11--
2 Underground Workshop and Garage (TF: Common Surface Vehicles) 11--
2 Underground Workshop and Garage (TF: Walker/Battlesuit) 11--
2 Underground Workshop and Hangar (TF: Common Aerospace Vehicles) 11--
2 Underground Workshop and Hangar (TF: Jetpack/Flying Battlesuit) 11--
74 Subtotal for Labs (Skills)

Cost      Power      END
19 Extra DEF +8 (16 DEF total), Partial Coverage: Only for Underground (--¼) --
29 (Advantages for DEF 16): Airtight (aka "Affects Desolid"; +½), Hardened Defenses (+¼), Partial Coverage: Only for Underground (--¼) --
10 Entertainment Lounge Can Be Customized/Reconfigured: Skill Levels +6 w/ "Entertainment Lounge", OAF (Immobile; --2) --
10 Workshop/Armoury Can Be Customized/Reconfigured: Skill Levels +6 w/ "Underground Workshop/Armoury", OAF (Immobile; --2) --
xx xx --
xx Fusion Reactor: END Battery (xx END, xx REC), OIF (Immobile; --1½) --
xx xx --
48 Emergency Shielding: Force Field (usually +20 PD, +20 ED), Increased Coverage: Grounds (+½), Affects Desolid (+½), Affects Teleport (+¼), Hardened Defenses ×2 (+½), Variable Result (+¼), OIF (Immobile; --1½) 12
xx xx --
10 Complete Climate Control: Life Support (Self-contained breathing; All safe environments; Immunity to all diseases), Costs END (--½), OIF (Immobile; --1½) 3
xx xx --
xx Subtotal for Powers


https://fcain.tripod.com/hero5/npc/vanguard.html
(Character name and concept © by Franklin W. Cain. All rights reserved.)