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Anti-Quicken
This common third-level wizard spell
halves the attack and movement capabilities
of all creatures affected.
It counters -- and is countered by
-- quicken.
Apprentice's Basic Casting
This ubiquitous first-level wizard spell
(which is hereafter referred to simply
as ABC)
is almost always the first spell learned
by apprentice wizards.
ABC allows the caster to produce
a virtually unlimited number and range
of magical "special effects,"
usually for accomplishing various
"household" tasks.
Basic Enchantment
This sixth-level wizard spell is used
to enchant items.
Call Elemental I
This common fifth-level wizard spell
lets the caster conjure an elemental
having 8 hit dice.
Cancel Magic
This ubiquitous third-level wizard spell
and third-level priest spell
cancels all magical spells and effects
within the area affected.
Critter Conjuring I-VII
This popular series of wizard spells
allows the caster to summon
one or more randomly-determined monsters
to do his bidding.
Curse Removal
This fourth-level wizard
(and third-level (?) priest) spell
allows the caster to remove a curse.
Elvenglow
This first-level druidic spell
illuminates the target creature
with a pale aura as bright as
the light of the full moon,
making it easier for archers
to fire at the creature.
Evermore
This eighth-level wizard spell lets the
wizard make some other spell permanent.
False Aura
This uncommon first-level wizard spell
allows an illusionist to imbue
a non-magical item with a magical aura.
This aura can trick someone
with mystic senses into thinking
that the item is itself magical.
Fixit
This first-level wizard spell
allows the caster to mend minor damage
suffered by non-magical items.
Handshock
This common first-level wizard spell
lets the caster give an electric shock
to the next creature the caster touches.
I've modified this priest spell
for my campaign.
Basically, I lowered it one level.
Heal Disease
This fourth-level priest spell
can heal any non-magical disease.
I've modified this priest spell
for my campaign.
Basically, I lowered it one level.
Hovering Diskette
This common first-level wizard spell
creates a ten-foot diamter floating disc
that can be used to carry stuff.
Invisible Servitor
This common first-level wizard spell
creates an invisible servant that can
fetch and carry for the mage.
Magelock
This common second-level spell allows
the wizard to magically lock a door, chest,
or other item.
This spell has a reverse which allows
the wizard to open a locked door, chest,
or other item.
Major Wish
This very rare ninth-level wizard spell
is the ultimate spell,
capable of granting virtually anything
the caster wants.
Minor Resurrection
This powerful fifth-level priest spell
allows the caster to resurrect
a recently slain character
from a distance.
The reverse of this spell,
minor slaying,
allows the caster to
instantly kill a character
from a distance.
Missiles of the Magi
This ubiquitous first-level wizard spell
creates up to five missiles
of an arcane nature
that unerringly strike their target.
These missiles are negated by a
shielding spell.
The missiles formed by this spell
have escaped formal classification.
They are neither fire
nor lighting (electricity),
nor are they of any other form of energy
that occurs in Nature.
Nega-Magic Sphere
This uncommon sixth-level wizard spell
creates a spherical zone about the caster
wherein no magic of any kind can function.
Phantasmal Images
This common first-level wizard spell
produces a simple visual (sight-only)
illusion.
Phantasmal
Sounds
This common first-level wizard spell
produces a simple audible (sound-only)
illusion.
Prismatic Orb
This popular (yet expensive)
first-level wizard spell
produces an orb of magical energy.
The exact effects of the orb
depend on the specific color chosen
for the orb by the caster.
Quicken
This common third-level wizard spell
doubles the attack and movement capabilities
of all creatures affected.
It counters -- and is countered by
-- anti-quicken.
Reanimation
This uncommon fifth-level wizard spell
and third-level priest spell lets the caster
animate a number of dead creatures.
Sense Magic
This ubiquitous first-level wizard spell
and first-level priest spell
allows the caster to see the auras of all
magics within the area affected.
Shielding
This common first-level wizard spell
produces a transparent shield in front
of the caster that protects him from
various weapons, both melee and ranged,
and from missiles
of the magi.
Spectral Slayer
This uncommon fourth-level wizard spell
turns the victim's own nightmares against
himself, creating an imaginary monster
(that only the victim can see) that can kill
the victim with just a touch.
Steed
This popular first-level wizard spell
allows the wizard to summon one or more
animals for use as beast(s) of burden.
Transform Another
This common fourth-level wizard spell
lets the caster transform some creature
(other than himself) into another form.
Transform Self
This common fourth-level wizard spell
lets the caster transform himself
into another form.
Transform Water to Dust
This uncommon sixth-level wizard spell
lets the caster transform a quantity of
water into dust (or vice versa).
Wizard's Tongue
This common second-level wizard spell
lets the caster record a brief message
onto an item.
When the triggering conditions are met,
this spell creates a magical pair
of lips on the item, and the lips speak
the caster's recorded message aloud.
This spell is frequently used to guard
a wizard's treasure hoard.