Personal Magics of
Boris "the Thunderer"
(Boris Grimwarden)
©1992 Franklin W. Cain
(In alphabetical order):
(First Level Spells)

Chainshock
(Evocation)

Level: 1
Range: 30 yards + 10 yards/level
Components: V, S, M
Duration: Instantaneous
Casting Time: 1
Area of Effect: 10' radius
Saving Throw: ½

This spell creates an electrical spark that ricochets from creature to creature within the area of effect in a randomly determined manner. Centering this spell's area of effect upon a specific creature does not guarantee that the specified creature will be struck. Each time the spark hits a creature, it deals 1d4+1 hit points of magical lightning damage to the creature struck. The total number of times the spark will strike is one, plus one more for every three levels of the caster, to a maximum of seven times (at 18th-level and above). A creature could be hit more than once from a single casting of this spell; in such a case, the creature rolls separate saving throws against each strike.

The material component for this spell is a pinch of powdered amber. This spell was created by Boris "the Thunderer" (Boris Grimwarden).


(Second Level Spells)

Continuous Handshock
(Alteration)

Level: 2
Range: Touch
Components: V, S
Duration: 2 round + 1 round/level
Casting Time: 2
Area of Effect: Creature(s) touched
Saving Throw: None

While this spell is in effect, the caster can deliver a touch attack similar to handshock once per round. This attack is always discharged at the first legal opportunity within each round, regardless of the caster's wishes (the wizard will be unable to bind a fallen comrade's wounds, for example, without causing further harm). The attack does 1d6 points of magical lightning damage. After discharging an attack, this spell takes the remainder of the round to recharge (i.e., the spell can do no more than one attack per round). This spell was created by Boris "the Thunderer" (Boris Grimwarden).

Will-o'-Wasps
(Evocation)

Level: 2
Range: 60 yards + 10 yards/level
Components: V, S, M
Duration: 2 rounds/level
Casting Time: 2
Area of Effect: One or more creatures in a ten-foot cube
Saving Throw: Special

This spell (which is also known as Grimwarden's wasps) creates a number of "wasps" (which look like glowing blue-white pinpoints) equal to 1d4, plus one for every three levels of the caster, to a maximum of six "wasps" total (regardless of the caster's level). The wizard may launch all of the wasps at once, or he may launch one wasp per round (until he runs out of wasps), but this decision must be made at the time of the casting. Any wasps unfired when the spell's duration expires are lost. When a wasp is launched, its designated target must be within the spell's range. If firing all wasps at once, not all wasps need be assigned against the same target creature, but all such targets must be within the area of effect. Once targeted onto a specific creature, the wasp cannot change targets.

Each round, each wasp "stings" its target for one point of magical lightning damage (save to negate). If a creature is being attacked by more than one wasp, the creature must roll these saving throws separately. A wasp is cancelled if it takes more than one point of magical damage per level of the wizard who cast this spell. The material component for this spell is a stinger from a wasp, hornet, or bumblebee. The creation of this spell is credited to Boris "the Thunderer" (Boris Grimwarden).


(Third Level Spells)

Bladecage
(Alteration)

Level: 3
Range: 30 yards + 10 yards/level
Components: V, S, M
Duration: One round/level
Casting Time: 3
Area of Effect: One creature
Saving Throw: Neg.

When the wizard casts this spell, and if the target creature fails its saving throw, an immobile barrier composed of thousands of razor-sharp knives surrounds the victim. The victim cannot make even the slightest movement (other than normal breathing) without being cut for 3d4 points of damage. The victim can try to break free of the bladecage on the second and subsequent rounds of captivity, resulting in a new saving throw. However, each such escape attempt causes 3d4 points of damage, plus two points of damage per level of the caster, up to a maximum of 3d4+20 points of damage (at 10th-level and above), whether or not the escape attempt is successful.

The bladecage can affect creatures immune to non-magical weapons. Creatures requiring +2 weapons to be hit can be affected by this spell if the caster is 10th level or above. Creatures requiring +3 weapons can be affected if the caster is 15th-level or above. Creatures requiring +4 weapons can be affected if the caster is 20th-level or above. Creatures requiring +5 weapons can be affected if the caster is 25th-level or above. The bladecage does not prevent teleportation or plane shifting. The bladecage is unaffected by normal attacks, but it is cancelled if it takes more than one point of magical damage per level of the caster of the bladecage.

The material component for this spell is a miniature silver dagger of exquisite workmanship (500 g.p. value min.), which is not consumed in the casting of this spell. This spell was created by Boris "the Thunderer" (Boris Grimwarden).


(Fourth Level Spells)

Stormstrike
(Alteration)

Level: 4
Range: 50 yards + 5 yards/level
Components: V, S, M
Duration: Instantaneous
Casting Time: 4
Area of Effect: Five-foot/level radius sphere
Saving Throw: ½

This spell creates a sphere of crackling blue energy, having a radius of five feet per level of the wizard; thus, if cast by a 12th-level mage, this spell creates a sphere with a 120-foot diameter. Every creature within this sphere takes 4d4 points, plus one point per level of the caster, of magical lightning damage.

The material component for this spell is a thin-beaten sheet of copper foil (5 g.p. value min.) which the wizard crumples as the wizard casts the spell. This spell was created by Boris "the Thunderer" (Boris Grimwarden).

Thunder Shield
(Evocation)

Level: 4
Range: 0
Components: V, S, M
Duration: One round/level
Casting Time: 4
Area of Effect: Caster only
Saving Throw: Special

While under the effects of this spell, the caster radiates a crackling blue nimbus having the same properties as elvenglow (making it easier for him to be attacked while in darkness). With a successful attack roll with his bare hand or a conductive weapon, the wizard inflicts 2d4 points of magical lightning damage; the creature being hit doesn't get a saving throw to avoid or halve this damage. If a creature hits the wizard with a natural weapon or bare hand or with a conductive weapon, the creature suffers this same damage (as if the wizard had hit the creature); however, in this case, the creature is entitled to a saving throw to halve the damage.

This spell also reduces the amount of electrical or lightning damage sustained by the wizard by 50%. This reduction applies whether the cause was natural or magical. If the wizard is otherwise entitled to a saving throw to halve the amount of damage, he will suffer no damage whatsoever if he succeeds with his saving throw.

The material component for this spell is a short rod of wood wrapped with fine-drawn copper wire. This spell was created by Boris "the Thunderer" (Boris Grimwarden).

Thunderball
(Evocation)

Level: 4
Range: 40 yards + 10 yards/level
Components: V, S
Duration: Instantaneous
Casting Time: 4
Area of Effect: 20' radius sphere
Saving Throw: Special

Upon casting this spell, the wizard throws a ball of energy at the target. The ball explodes in a burst of light and sound that may blind, deafen, and/or stun one or more creatures within the area of effect. Each creature within the area of effect rolls three separate saving throws. Failing the first save means the creature is blind for one round. Failing the second save means the creature is deaf for one round. Failing the third save means the creature has been knocked off its feet (the GM should modify this third saving throw based on the creature's number of legs and feet, its natural agility, its position and/or stance at that moment, etc.).

If the creature fails one or more of these saving throws, regardless of which specific saves it fails, the creature suffers additional effects. If the creature fails one saving throw, it is dazed and will be unable to attack or move for one round. If the creature fails two saving throws, it is stunned and is helpless for one round. If the creature fails all three saving throws, it is unconscious for 1d4 rounds. This spell was created by Boris "the Thunderer" (Boris Grimwarden).


(Fifth Level Spells)
(Sixth Level Spells)

(Seventh Level Spells)

(Eighth Level Spells)

(Ninth Level Spells)