Hollander's
Temporary Transformation
(Alteration)
Level: 3
Range: 5 yards/level
Components: V, S, M
Duration: 1d6 rounds/level
Casting Time: 3
Area of Effect: One creature
Saving Throw: Special
This variation of
transform
another entitles the target creature
to two separate saving throws vs.
"shape-change".
If the creature makes the first saving throw,
then this spell fails entirely.
If the creature fails the first saving throw
but makes the second saving throw,
then the duration of this spell is halved.
In any event,
the caster of this spell does not know
the exact duration of the transformation.
In all other respects,
this spell functions the same as
transform
another.
Hollander's
Multitudinous Frogs
Level: 8
This spell lets the caster transform a group
of ordinary animals into an equal number
of ordinary frogs.
All of the animals in the group to be affected
must be of the same type.
The animal type must be non-magical
(i.e.,
it must be a "mundane"
creature type).
Furthermore, the animals must have
an Intelligence rating no higher than
"Semi."
The reverse of this spell allows the caster
to transform a number of frogs into an equal
number of non-magical animals of any one type.
In this case, the "frogs" can be of
a monstrous kind of frog or toad,
provided that all such frogs to be transformed
are of the same kind
and they have an Intelligence rating
no higher than "Semi."
The type of animals created by the reverse
of this spell must meet the same criteria
as established for the un-reversed form
of this spell.
The number of animals the wizard can affect
with a single casting of this spell
is based on the hit dice of the animal type
or the hit dice of the "frog" type,
whichever is greater.
(Fourth
Level Spells)
(Fifth
Level Spells)
(Sixth
Level Spells)
(Seventh
Level Spells)
(Eighth
Level Spells)
(Alteration)
Reversible
Range: 5 yards/level
Components: V, S
Duration: Permanent
Casting Time: 8
Area of Effect: Special
Saving Throw: Neg.
If the hit dice has a bonus of +3 or more,
then treat the hit dice as being
one higher than it is.
One saving throw is rolled for the
entire group of creatures.
Assuming the group fails its collective
saving throw,
the creatures will automatically survive
the transformation and will adopt all aspects
of their new form.
One round after the transformation,
the spell's residual aura fades
and the transformation cannot be
cancelled.
Furthermore, if any of the animals die
after this aura fades,
they will not revert to their original form.
Hit Dice
Number Affected
Up to ½
4 creatures per level
1-1
or 1 2 creatures per level
2 or 3
1 creature per level
4 or more
1 creature every 2 levels
(Ninth
Level Spells)