Pjak's
Monstrous Minion I
(Conjuration/Summoning)
Level: 3
Range: 30 yards
Components: V, S, M
Duration: 2 rounds + 1 round/level
Casting Time: 3
Area of Effect: Special
Saving Throw: None
By means on this variation of critter conjuring I, the caster summons a single 1st-level monster to do his bidding. The caster of this spell has some say over just what kind of monster answers his summons. The gamemaster rolls a number of different monsters on the "Critter Conjuring I" table appropriate to the local terrain or setting (rerolling any duplicates), and the caster chooses one of these creatures as the type of monster actually summoned. The caster is entitled to two such rolls, plus one extra roll for every three levels. (Naturally, if the caster is entitled to as many die rolls as there are entries in the table, the caster may choose whichever monster he wants without the GM having to roll any dice.)
Other than as detailed above,
this spell otherwise functions exactly like
critter
conjuring I.
Pjak's
Horde of Monsters I
Level: 4
By means on this variation of the
critter
conjuring series of spells,
the caster summons a large number of
1st-level monsters.
Roll the type of monster summoned on the
"Critter Conjuring I" table
appropriate for the terrain or setting.
The number of monsters summoned is 1d4,
plus one additional monster per level
of the caster.
If the type of monster rolled on the
"Critter Conjuring I" table
is particularly weak (i.e., it is listed
as "3d4 appear"), then the
caster gets an additional 1d4 of these
creatures.
Other than as detailed above,
this spell otherwise functions exactly
like the
critter
conjuring spells.
Pjak's
Monstrous Minion II
Level: 4
By means on this variation of
critter
conjuring II, the caster summons
a single 2nd-level monster
to do his bidding.
The caster of this spell has some say
over just what kind of monster
answers his summons.
The gamemaster rolls a number of different
monsters on the "Critter Conjuring
II" table appropriate to the local
terrain or setting
(rerolling any duplicates),
and the caster chooses one of
these creatures as the type of monster
actually summoned.
The caster is entitled to two such rolls,
plus one extra roll for every three levels.
(Naturally, if the caster is entitled to
as many die rolls as there are entries in
the table, the caster may choose whichever
monster he wants without the GM having
to roll any dice.)
Other than as detailed above,
this spell otherwise functions exactly like
critter
conjuring II.
Pjak's
Horde of Monsters II
Level: 5
By means on this variation of the
critter
conjuring series of spells,
the caster summons a large number of
1st-level monsters.
Roll the type of monster summoned on the
"Critter Conjuring I" table
appropriate for the terrain or setting.
The number of monsters summoned is 2d4,
plus one additional monster per level
of the caster.
If the type of monster rolled on the
"Critter Conjuring I" table
is particularly weak (i.e., it is listed
as "3d4 appear"), then the
caster gets 2d6 as the base number of
monsters (instead of 2d4).
Other than as detailed above,
this spell otherwise functions exactly
like the
critter
conjuring spells.
Pjak's
Monstrous Minion III
Level: 5
By means on this variation of
critter
conjuring III, the caster summons
a single 3rd-level monster
to do his bidding.
The caster of this spell has some say
over just what kind of monster
answers his summons.
The gamemaster rolls a number of different
monsters on the "Critter Conjuring
III" table appropriate to the local
terrain or setting
(rerolling any duplicates),
and the caster chooses one of
these creatures as the type of monster
actually summoned.
The caster is entitled to two such rolls,
plus one extra roll for every three levels.
(Naturally, if the caster is entitled to
as many die rolls as there are entries in
the table, the caster may choose whichever
monster he wants without the GM having
to roll any dice.)
Other than as detailed above,
this spell otherwise functions exactly like
critter
conjuring III.
Pjak's
Horde of Monsters III
Level: 6
By means on this variation of the
critter
conjuring series of spells,
the caster summons a large number of
1st-level monsters.
Roll the type of monster summoned on the
"Critter Conjuring I" table
appropriate for the terrain or setting.
The number of monsters summoned is 2d6,
plus one additional monster per level
of the caster.
If the type of monster rolled on the
"Critter Conjuring I" table
is particularly weak (i.e., it is listed
as "3d4 appear"), then the
caster gets an additional 1d6 of these
creatures.
Other than as detailed above,
this spell otherwise functions exactly
like the
critter
conjuring spells.
Pjak's
Monstrous Minion IV
Level: 6
By means on this variation of
critter
conjuring IV, the caster summons
a single 4th-level monster
to do his bidding.
The caster of this spell has some say
over just what kind of monster
answers his summons.
The gamemaster rolls a number of different
monsters on the "Critter Conjuring
IV" table appropriate to the local
terrain or setting
(rerolling any duplicates),
and the caster chooses one of
these creatures as the type of monster
actually summoned.
The caster is entitled to two such rolls,
plus one extra roll for every three levels.
(Naturally, if the caster is entitled to
as many die rolls as there are entries in
the table, the caster may choose whichever
monster he wants without the GM having
to roll any dice.)
Other than as detailed above,
this spell otherwise functions exactly like
critter
conjuring IV.
Pjak's
Horde of Monsters IV
Level: 7
By means on this variation of the
critter
conjuring series of spells,
the caster summons a large number of
1st-level monsters.
Roll the type of monster summoned on the
"Critter Conjuring I" table
appropriate for the terrain or setting.
The number of monsters summoned is 3d6,
plus one additional monster per level
of the caster.
If the type of monster rolled on the
"Critter Conjuring I" table
is particularly weak (i.e., it is listed
as "3d4 appear"), then the
caster gets 3d10 as the base number of
monsters (instead of 3d6).
Other than as detailed above,
this spell otherwise functions exactly
like the
critter
conjuring spells.
Pjak's
Monstrous Minion V
Level: 7
By means on this variation of
critter
conjuring V, the caster summons
a single 5th-level monster
to do his bidding.
The caster of this spell has some say
over just what kind of monster
answers his summons.
The gamemaster rolls a number of different
monsters on the "Critter Conjuring
V" table appropriate to the local
terrain or setting
(rerolling any duplicates),
and the caster chooses one of
these creatures as the type of monster
actually summoned.
The caster is entitled to two such rolls,
plus one extra roll for every three levels.
(Naturally, if the caster is entitled to
as many die rolls as there are entries in
the table, the caster may choose whichever
monster he wants without the GM having
to roll any dice.)
Other than as detailed above,
this spell otherwise functions exactly like
critter
conjuring V.
(Fourth
Level Spells)
(Conjuration/Summoning)
Range: 40 yards
Components: V, S, M
Duration: 3 rounds + 1 round/level
Casting Time: 4
Area of Effect: Special
Saving Throw: None
(Conjuration/Summoning)
Range: 40 yards
Components: V, S, M
Duration: 3 rounds + 1 round/level
Casting Time: 4
Area of Effect: Special
Saving Throw: None
(Fifth
Level Spells)
(Conjuration/Summoning)
Range: 50 yards
Components: V, S, M
Duration: 4 rounds + 1 round/level
Casting Time: 5
Area of Effect: Special
Saving Throw: None
(Conjuration/Summoning)
Range: 50 yards
Components: V, S, M
Duration: 4 rounds + 1 round/level
Casting Time: 5
Area of Effect: Special
Saving Throw: None
(Sixth
Level Spells)
(Conjuration/Summoning)
Range: 60 yards
Components: V, S, M
Duration: 5 rounds + 1 round/level
Casting Time: 6
Area of Effect: Special
Saving Throw: None
(Conjuration/Summoning)
Range: 60 yards
Components: V, S, M
Duration: 5 rounds + 1 round/level
Casting Time: 6
Area of Effect: Special
Saving Throw: None
(Seventh
Level Spells)
(Conjuration/Summoning)
Range: 70 yards
Components: V, S, M
Duration: 6 rounds + 1 round/level
Casting Time: 7
Area of Effect: Special
Saving Throw: None
(Conjuration/Summoning)
Range: 70 yards
Components: V, S, M
Duration: 6 rounds + 1 round/level
Casting Time: 7
Area of Effect: Special
Saving Throw: None
(Eighth
Level Spells)
(Ninth
Level Spells)