A Bride for Merlin
Powers
This document summarizes the Powers available, and covers the special rules for the special abilities of Demon / Supernatural Creature characters, for the Amber DRPG campaign A Bride for Merlin, run in Atlanta, GA, by Franklin W. Cain.
Summary of PowersHere is a summary of the Powers available, along with the associated pre-requisistes.
A more comprehensive description of the Powers, along with descriptions of alternate Powers, is in a separate document.
In general, I will be basing the abilities granted by the Powers more on Zelazny's work than on Wujcik's. Basically, any ability demonstrated by several characters in canon will be granted to those having just the "basic" level of the Power in question, while those abilities demonstrated by only one or two characters (such as Caine's spying with the Trumps, Fiona's shadow-walking shortcuts, and Mask's [Julia's] Trump "gate") will be reserved for the Advanced versions of these Powers.
Note that, in my campaign, the ability to empower a Construct is also reserved for the Advanced form of a Power.
Pattern:
- Pattern Imprint [50]
(Amber PSY & END; Amber heritage; cannot be Demon)- Advanced Pattern Imprint [75]
("Ranked" PSY & END; Amber heritage; cannot be Demon)- Latent Pattern Imprint [10]
(Amber PSY & END; Amber heritage; cannot be Demon)Logrus:
- Logrus Mastery [45]
(Chaos PSY & END; Shape Shift; Chaos heritage or Demon)- Advanced Logrus Mastery [70]
(Amber PSY & END; Shape Shift; Chaos heritage)- Latent Logrus Mastery [10]
(Chaos PSY & END; Latent Shape Shift; Chaos heritage or Demon)Trump:
- Trump Artistry [40]
(n/a)- Advanced Trump Artistry [60]
(Chaos PSY)Shape Shift:
- Shape Shift [35]
(Chaos PSY, STR, & END)- Advanced Shape Shift [65]
(Amber PSY & END; Chaos STR)- Latent Shape Shift [10]
(Chaos PSY, STR, & END)Magic:
Special Abilities
- Power Words [10 to 25]
(n/a)- Sorcery [15]
(Chaos END)- Advanced Sorcery [25]
(Chaos PSY & END)- Conjuration [20]
(Chaos END)- Advanced Conjuration [35]
(Chaos PSY & END)Demons (and other Supernatural Beings) almost always have some form of natural armor and/or weaponry, and often have wings (or some other form of non-human locomotion). Also, various supernatural beings have various extra abilities.
To reflect these abilities, these characters will be permitted to acquire these abilities for their usual ("basic") form by buying the associated Quality (from the rules governing Creatures and Items) with the additional option "Inherent Ability" [15 extra points].
Note that this option must be purchased separately for each Quality desired. Furthermore, this option is available for Qualities only, not for (Creature / Item) Powers. (Obviously, this option is a progression from the options "Transfer Ability" [5 extra points] and "Implant Ability" [10 extra points].)
Here are just a few examples:
Note that if a Demon character does not have the appropriate Quality, then that Demon does not have any ability or protection related to that Quality above and beyond what is "normal" for mainline humans. (In other words, easily ripped flesh and blunted teeth; any wings permitted will be virtually non-functional.) Of course, Shape Shifting can be used to get around this, permitting these abilities while in an alternate form, but the Demon character's base form will still suffer.
- Tough Demon-Hide:
This is the Armor Quality "Resistant to Normal Weapons" [1], plus the "Inherent Ability" option [15], for a total cost of 16 points.- Poisonous Claws and Fangs:
This is the Weaponry Quality "Deadly Damage" [4], plus the "Inherent Ability" option [15], for a total cost of 19 points.- Wings:
This is the Mobility Quality "Double Speed" [2], plus the "Inherent Ability" option [15], for a total cost of 17 points.- Dragon Breath:
This is the Weaponry Quality "Destructive Damage" [8], plus the "Inherent Ability" option [15], for a total cost of 23 points. Note that the Demon character must have Advanced Conjuration as well, in order to have this (or any other) eight-point Quality.