Dwarven Clanlord
3RRR
Summon Dwarf, 1/2
All dwarves in play gain +1/+1.
2RR: Bring a Dwarven Clan token into play.
Treat this token as a 1/1 red creature.
When the banners are unfurled and
the drums start playing, all answer the Call
of the Clan. -- ancient dwarven saying
Dwarven Pathfinder
2RR
Summon Dwarf, 1/1
All dwarves in play gain mountainwalk.
None can find their way underground
as well as a Pathfinder.
Dwarven Warmaster
4RR
Summon Dwarf, 2/2
When Dwarven Warmaster is brought into play,
choose one of the following abilities:
Bands with other dwarves (treat as banding,
but usable only with other dwarves);
First strike; or Trample.
All dwarves in play gain this chosen ability
as long as Dwarven Warmaster remains in play.
Gryphon
2WG
Summon Gryphon, 3/2
Flying, first strike.
Part lion, part eagle, the gryphons
of Dominia are renowned for their nobility
and their ferocity.
(Note: I included
this card in the expansion I sent
to WOTC.)
Mana Tax
3UUB
Enchantment
Pay two life points per opponent to bring
this card into play.
During your upkeep, pay one life point per
opponent or bury Mana Tax.
0: Take one point of mana from opponent's
mana pool.
Treat this as an interrupt.
You may choose the color of the mana taken,
if applicable.
Pay one life point.
Decoy
R
Enchant Creature
When attacking with target creature,
place both this card and the creature card
face down after shuffling them out of your
opponent's sight.
Your opponent must treat both cards as
separate creatures for the purpose of
assigning blockers.
After blockers have been assigned, turn over
both cards; the creatures blocking the Decoy
card cannot be reassigned.
Animate Land
GG
Enchant Land
Target land is now a 1/1 artifact creature
as well as a land card.
It can be tapped either as a creature
or as a land.
Astral Plane
Land
Tap: Draw a card from your library and
add it to your hand.
Draw another card from your library and
remove it from the game.
Treat this as an interrupt.
Celestial Realm
Land
Tap: Add W to your mana pool.
Treat this as an interrupt.
Tap: Give one creature in play +0/+2
for the rest of the turn.
Dreamland
Land
Tap: Add U to your mana pool.
Treat this as an interrupt.
Tap: Give one creature in play flying
for the rest of the turn.
Ethereal Plane
Land
Tap: Add X colorless mana to your mana pool.
X is the number of Ethereal Planes in play.
Treat this as an interrupt.
(Note: I included
this card in the expansion I sent
to WOTC.)
Life Realm
Land
Tap: Add G to your mana pool.
Treat this as an interrupt.
Tap: Regenerate one creature in play.
Nether Realm
Land
Tap: Add B to your mana pool.
Treat this as an interrupt.
Tap: Give one creature in play +2/+0
for the rest of the turn.
Primal Chaos
Land
Tap: Add R to your mana pool.
Treat this as an interrupt.
Tap: Give one creature in play first strike
for the rest of the turn.