Rescue Ru(i)n

Copyright © 1997 by Franklin W. Cain. All Rights Reserved.


Optimized Plan of Attack for RC Clipper Ship (by Turn Number)
  1. (Clipper's Actions):
    Arrive in system, hidden from Keipes' planetary sensors by Tresek's sensor shadow.
    Velocity = 10. Distance from Keipes = 34 - 10 = 24.
    Establish tight-beam communications with Scout/Escort on Tresek.

  2. (Clipper's Actions):
    Launch (first) salvo of missiles!
    Spend 2 G-turns to decelerate. Velocity = 10 - 2 = 8. Distance = 24 - 8 = 16.

    (Salvo's Actions):
    Spend 2 G-turns to accelerate. Velocity = 10 + 2 = 12. Distance = 24 - 12 = 12.

  3. (Clipper's Actions):
    Spend 2 G-turns to decelerate. Velocity = 8 - 2 = 6. Distance = 16 - 6 = 10.
    (Note: At end of movement, Clipper is no longer concealed by Tresek's sensor shadow!)
    Establish sensor/weapons lock on targets!

    (Salvo's Actions):
    Velocity = 12. Distance = 12 - 12 = 0.
    Detonate! Attack sensor sites for Keipes' meson gun.

  4. (Clipper's Actions):
    Launch (second) salvo of missiles! (All missile turrets are now empty.)
    Spend 2 G-turns to decelerate. Velocity = 6 - 2 = 4. Distance = 10 - 4 = 6.

    (Salvo's Actions):
    Spend 4 G-turns to accelerate. Velocity = 6 + 4 = 10. Distance = 10 - 10 = 0.
    Detonate! Attack sensor sites for Keipes' meson gun (or, attack other targets of opportunity).

  5. (Clipper's Actions):
    Velocity = 4. Distance = 6 - 4 = 2.
    If necessary, may use spinal mount on any remaining targets of opportunity.

  6. (Clipper's Actions):
    Spend 2 G-turns to decelerate. Velocity = 4 - 2 = 2. Distance = 2 - 2 = 0.

  7. (Clipper's Actions):
    Spend 2 G-turns to decelerate to "Velocity: 0" and enter orbit about Keipes.

  8. (Clipper's Actions):
    Launch the drop troops! (Send 66 Marines. 66 troops + 18 POWs = 84 passengers [max. for 3 landers]. Keep remaining 48 Marines as a reserve force.)
    Conduct close orbital support.

    (Drop Troops' Actions):
    Spend one turn "landing" on Keipes.

  9. (Clipper's Actions):
    Conduct close orbital support.

    (Drop Troops' Actions):
    Assault the prison.

  10. (Clipper's Actions):
    Launch landers (plus ship's boat and cutter, if needed).
    Conduct close orbital support.

    (Drop Troops' Actions):
    Assault the prison.

    (Small Craft Actions):
    Spend one turn landing on Keipes.

  11. (Clipper's Actions):
    Conduct close orbital support.

    (Small Craft Actions):
    Drop Troops and Prisoners "dock" with the Small Craft.
    Small Craft spend one turn leaving Keipes.

  12. (Clipper's Actions):
    Small Craft dock with Clipper.
    Spend 2 G-turns to accelerate. Velocity = 2. Distance = 2.

  13. (Clipper's Actions):
    Spend 2 G-turns to accelerate. Velocity = 2 + 2 = 4. Distance = 2 + 4 = 6.

  14. (Clipper's Actions):
    Spend 2 G-turns to accelerate. Velocity = 4 + 2 = 6. Distance = 6 + 6 = 12.
    (Note: At end of movement, Clipper is once again hidden from Keipes' ground-based sensors by Tresek's sensor shadow.)

  15. (Clipper's Actions):
    Spend 2 G-turns to accelerate. Velocity = 6 + 2 = 8. Distance = 12 + 8 = 20.

  16. (Clipper's Actions):
    Velocity = 8. Distance = 20 + 8 = 28.

  17. (Clipper's Actions):
    Velocity = 8. Distance = 28 + 8 = 36.
    Plot jump vector. Engage jump drive.

Total G-Turns Expended: 18
Total Time In-System: 8 hours, 30 minutes (17 turns)


Return to the
RCES Player/Team Briefing.

Return to the table of contents.