An adventure scenario for use with GDW's Brilliant Lances boxed game of starship combat.
Written by Franklin W. Cain. Copyright © 1997. All Rights Reserved.
Traveller is Copyright ©1977-1998
by Far Future Enterprises
(aka Marc W. Miller).
All Rights Reserved.
The Reformation Coalition is sending
a rescue mission to Keipes
to free the Dawn League prisoners.
Because the data priests are xenophobic,
the RC has every reason to believe that
the one or two ships at Keipes
will be from Keipes' own space forces.
Thus, they hope to jump in "guns blazing,"
knock out the sensors for the meson gun
"deep site,"
drop the troops on top of the prison camp,
free their people, pick up everyone,
and jump out,
all before Keipes has a chance
of calling in any reinforcements.
Unfortunately, between the time
the RCS Thunderchild
departs the RCN HQ at Aurora
and the time the Thunderchild
jumps into Keipes' system,
the data priests of Keipes undergo
a change of leadership.
The new leader has already made
secret arrangements
to auction the prisoners off
to whomever was interested.
Arturo I, Emperer of Kide,
was one such interested party.
So were a couple of traders from
the Merchants' Guild of Diaspora.
So now we have three semi-hostile forces
warily watching each other,
wondering if the other two
will gang up on them,
or if they can gang up
with one to take advantage of the third.
Naturally, this is the moment
the Thunderchild breaks out
of jumpspace
and proceeds with its attack. . .
In 1199, the Dawn League sent
the DLS Eos (a Bastien-Class Liner)
to Keipes (0132/Aubaine/Old Expanses,
B677884-6)
to explore the possibility
of trade and diplomatic contact.
The crew of the Eos were taken prisoner,
and the ship was seized.
In 1200, the DLS Trigger attempted
to free the imprisoned crew
of the DLS Eos.
Unknown to them,
Keipes had a functional meson gun
in a "deep site" emplacement.
The rescue mission was a failure.
Now, it's 1/VI/1202.
The Reformation Coalition Navy has
a 50-ton Meson Screen Module
for their Modular Clipper Ship.
They know where the
prisoners are being held.
It's time to bring their people home. . .
Brother Jarrod of the Order
of Revealed Knowledge,
Caretaker of the Most Holy Retreat
of Solitude and Meditation,
was an up-and-coming member of the order
of "data priests"
that truly rules the planet Keipes.
In the fullness of time,
he could have expected to succeed
Most Reverend Brother Willem as the head
of the Order.
Unfortunately for Brother Willem,
Brother Jarrod didn't know the value
of the virtue Patience.
Now, Most Reverend Brother Jarrod,
with his head bowed with grief over the
"peaceful passing in his sleep"
of his predecessor,
has opened contact
with useful offworlders.
In exchange for the sullen
and uncooperative prisoners,
he wants these other offworlders to teach
his data priests
how to travel to the stars. . .
"The Emperer of Kide sends greetings
to Our Esteemed Cousin,
The Most Reverend Holy Brother
of the Order of Revealed Knowledge.
It is Our most fervent wish that
this missive finds you
in excellent health and of good cheer.
We have entrusted this messenger,
Our most faithful vassal,
to entreat you for the favor of the starship
you liberated from the Star Vikings.
He speaks with Our voice
in these negotiations.
We are prepared to be most generous
in wealth of arms and munitions.
Ask, and it shall be yours. . ."
Thunderchild will take on full load
of fuel and prepare for jump to Keipes
(0132 / Aubaine / Old Expanses)
for rescue mission.
Extreme precision should be used
for calculating the jump vector into Keipes
to optimize the attack.
Due to expected/usual patrol routines
of local defense craft,
refueling once in-system is
not advisable.
(Thus, the need for tanker support
one parsec away.)
Jumping one parsec in and one parsec out
will leave the Thunderchild
with a reasonably high amount
of maneuvering fuel.
The optimal path of approach is
a direct line
to Tresek (Keipes's moon) and Keipes itself,
keeping Tresek between Thunderchild
and Keipes until the last possible minute.
This will hide Thunderchild
from ground-based sensors on Keipes.
This will also make Thunderchild blind
to any activity on Keipes.
This handicap is compensated for
by the use of a listening post (see below).
Currently in-system at Keipes is
RMS Knife's Edge (a
Ronin-class
Scout/Escort),
landed at Tresek, serving as a listening post.
Thunderchild will establish a tight-beam
comm-link with Knife's Edge
as soon as feasible upon arriving in-system.
Included with this mission order is
the following detailed information.
Good luck.
Table
of Contents:
Synopsis:
Return to the table of contents.
Background:
Return to the table of contents.
Keipes' System Data:
System Details and UWP Data for 1201 | ||||||
Orbit /
Sub-Orbit# |
Name | UWP | Bases | Trade Codes | Remarks | |
Primary | Sokess | F6 V | ||||
0 | YS00000-0 | Ba Va | ||||
1 | Y300000-0 | Ba Va | ||||
2 | Y300000-0 | Ba Va | ||||
6 | YS00000-0 | Ba Va | ||||
11 | YS00000-0 | Ba Va | ||||
3 | Lyrra | Y420000-0 | Ba De Ir | Pop:0 | ||
8 | Y100000-0 | Ba Va | ||||
4 * | Keipes | B677884-6 | Pop:4 | |||
60 | Tresek | Y200000-0 | Ba Va Ir | Pop:0 | ||
5 | Apenes | Y521000-0 | Ba Ic | |||
6 | Stones of Sokess | Y000000-0 | As Ba | |||
7 | Volan | SGG (UWP size 65) | Patrol | |||
2 | Volan's Pearls | YR00000-0 | Rg | |||
6 | YS00000-0 | Ba Va | ||||
9 | YS00000-0 | Ba Va | ||||
40 | Y200000-0 | Ba Va | ||||
55 | YS00000-0 | Ba Va | ||||
225 | Klarek | Y100000-0 | Ba Va Ir | Pop:0 | ||
8 | Rasu | Y8A4000-0 | Ba Fl Ir | Pop:0, Patrol | ||
7 | Y300000-0 | Ba Va |
UWP Data for 1120 | |||||
Name | UWP | Bases | Trade Codes | Remarks | |
Lyrra | H42011F-A | De Lo Ni Po | Pop:8 | ||
Keipes | A6778BC-B | N | Pop:3 | ||
Tresek | G20046D-B | N | Ni Va | Pop:7 | |
Klarek | H10036E-B | N | De Lo Ni Va | Pop:3 | |
Rasu | H8A423B-B | Fl Lo Ni Re | Pop:5 |
Trade Codes
Ir: Imperial ruins.
Re: Research lab.
Rg: Ring system.
Remarks
Pop:#: "#" is the
Population Multiplier
(usually part of TPPG).
Patrol: Usually patrolled by one
of Keipes' SDBs.
3 × System Defense Boat (SDB)
1 × Liner
(the former DLS Eos)
1 × Free Trader
Maps:
|
Arrange at least eight maps
from Brilliant Lances
and Battle Rider
as shown to the left.
Note that hexes 0111 and 1811 of map A will be covered, respectively, by hexes 0101 and 1801 of map B, hexes 0111 and 1811 of map B will be covered, respectively, by hexes 0101 and 1801 of map C, and so on. If not enough maps are available, maps A and Z can be used for maps D and W once the RC Clipper has entered maps B or Y. Likewise, if needed, maps B and Y can be used for maps E and V as long as there are no ships or missiles on maps B or Y. This can be continued as needed.
| ||||||||||
* These maps may or may not be used. |
Placement:
Place a planet counter on hex 1808 of map D to represent the planet Keipes.
Place a planet (moon) counter on hex 1808 of map C to represent the moon Tresek.
The RCS Thunderchild is targeted to emerge from jumpspace onto hex 1804 on map A. Due to the vagaries of jumpspace navigation, a slight offset error could occur. Roll on Table 1 below to determine the Thunderchild's actual point of emergence from jumpspace.
Table 1: Roll 1d20. | |
01 - 05 | On target! Place Thunderchild onto hex 1804 of map A. |
06 - 15 | Off by one hex. Use Table 2 below. |
16 - 20 | Off by two hexes. Use Table 3 below. |
Table 2: Roll 1d20. | |
01 - 04 | Place Thunderchild onto hex 1704 of map A |
05 - 08 | Place Thunderchild onto hex 1703 of map A |
09 - 12 | Place Thunderchild onto hex 1803 of map A |
13 - 16 | Place Thunderchild onto hex 0103 of map Z |
17 - 20 | Place Thunderchild onto hex 0104 of map Z |
Table 3: Roll 1d20. Place the Thunderchild onto the indicated hex. | ||||
01, 02 | Hex 1605 of map A | 11, 12 | Hex 0102 of map Z | |
03, 04 | Hex 1604 of map A | 13, 14 | Hex 0203 of map Z | |
05, 06 | Hex 1603 of map A | 15, 16 | Hex 0204 of map Z | |
07, 08 | Hex 1702 of map A | 17, 18 | Hex 0205 of map Z | |
09, 10 | Hex 1802 of map A | 19, 20 | Roll again on this table. |
Maps:
|
Arrange at least four maps
from Brilliant Lances
and Battle Rider
as shown above.
Note that hexes 0111 and 1811 of map A will be covered, respectively, by hexes 0101 and 1801 of map B, hexes 0111 and 1811 of map B will be covered, respectively, by hexes 0101 and 1801 of map C, and so on. If not enough maps are available, map A can be used for map D once the RC Clipper has entered map B. Likewise, if needed, map B can be used for map E as long as there are no ships or missiles on map B. This can be continued as needed.
| |||||
* This map may or may not be used. |
Placement:
Place a planet counter on hex 1008 of map D to represent the planet Keipes.
Place a planet (moon) counter on hex 1008 of map C to represent the moon Tresek.
The RCS Thunderchild is targeted to emerge from jumpspace onto hex 1004 on map A. Due to the vagaries of jumpspace navigation, a slight offset error could occur. Roll on Table 1 below to determine the Thunderchild's actual point of emergence from jumpspace.
Table 1: Roll 1d20. | |
01 - 05 | On target! Place Thunderchild onto hex 1004 of map A. |
06 - 15 | Off by one hex. Use Table 2 below. |
16 - 20 | Off by two hexes. Use Table 3 below. |
Table 2: Roll 1d20. | |
01 - 04 | Place Thunderchild onto hex 0904 of map A |
05 - 08 | Place Thunderchild onto hex 0903 of map A |
09 - 12 | Place Thunderchild onto hex 1003 of map A |
13 - 16 | Place Thunderchild onto hex 1103 of map A |
17 - 20 | Place Thunderchild onto hex 1104 of map A |
Table 3: Roll 1d20. Place the Thunderchild onto the indicated hex. | ||||
01, 02 | Hex 0805 of map A | 11, 12 | Hex 1102 of map A | |
03, 04 | Hex 0804 of map A | 13, 14 | Hex 1203 of map A | |
05, 06 | Hex 0803 of map A | 15, 16 | Hex 1204 of map A | |
07, 08 | Hex 0902 of map A | 17, 18 | Hex 1205 of map A | |
09, 10 | Hex 1002 of map A | 19, 20 | Roll again on this table. |
Placement:
The planet Keipes is located at hex 4658.
The moon Tresek is located at hex 4648.
The RCS Thunderchild is targeted to emerge from jumpspace onto hex 4624. Due to the vagaries of jumpspace navigation, a slight offset error could occur. Roll on Table 1 below to determine the Thunderchild's actual point of emergence from jumpspace.
Table 1: Roll 1d20. | |
01 - 05 | On target! Place Thunderchild onto hex 4624. |
06 - 15 | Off by one hex. Use Table 2 below. |
16 - 20 | Off by two hexes. Use Table 3 below. |
Table 2: Roll 1d20. | |
01 - 04 | Place Thunderchild onto hex 4524 |
05 - 08 | Place Thunderchild onto hex 4523 |
09 - 12 | Place Thunderchild onto hex 4623 |
13 - 16 | Place Thunderchild onto hex 4723 |
17 - 20 | Place Thunderchild onto hex 4724 |
Table 3: Roll 1d20. Place the Thunderchild onto the indicated hex. | ||||
01, 02 | Hex 4425 | 11, 12 | Hex 4722 | |
03, 04 | Hex 4424 | 13, 14 | Hex 4823 | |
05, 06 | Hex 4423 | 15, 16 | Hex 4824 | |
07, 08 | Hex 4522 | 17, 18 | Hex 4825 | |
09, 10 | Hex 4622 | 19, 20 | Roll again on this table. |
For those who care, here's the math:
|
I detailed the assets by skill (instead of by crew level) to better reflect the roleplaying aspect of the game. In TNE, it is much harder for a character in the Wilds to get skills from the Space Tech, Space Vessel, and Tactics skill clusters than from the Technician cluster (let alone, Leadership skill).
I used the "unskilled attempt
penalty" rule from TNE
to handle those skills that are not available
to the character(s) belonging
to the players' teams.
Brilliant Lances (BL) -- The
starship combat boxed set.
Challenge magazine,
issue # 74 -- Where GDW published
the 50-ton Meson Screen Module
and other supplemental modules
for the RC Modular Clipper Ship.
Traveller: The New Era
(TNE) -- The core rules for this version
of Traveller.
Path of Tears (PoT) -- Info on Keipes
and the failed contact mission.
Reformation Coalition Equipment Guide
(RCEG) -- Detailed info on the RC Modular
Clipper Ship and its modules.
References: