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Dellin's
Lesser Shadowbolt
(Phantasm)
Level: 1
Range: 10 yards + 10 yards/level
Components: V, S
Duration: Instantaneous
Casting Time: 1
Area of Effect: Special
Saving Throw: Neg.
This spell creates and fires a missile
that unerringly strikes its target.
The shadowbolt does 1d4 points
of magical damage
plus one point per level,
up to 1d4+10 points of damage
(at 10th level and above).
At the time of casting,
the wizard specifies the apparent
type of damage to be caused
by the missile, choosing from
fire, ice/frost, lightning, acid,
or "generic"
(treat as
missiles
of the magi).
If the target creature is
resistant or immune
to the apparent damage type
(e.g., if using a "fire"-type
shadowbolt against a creature
with resistance to fire),
then the creature automatically makes
its saving throw against this spell
and suffers no effect from it.
Dellin's
Musical Serenade
Level: 2
For every level of the wizard,
this spell will produce the sounds
of one musical instrument
or the voice of one singer.
The quality of the performance
is based on the musical abilities
of the caster.
A wizard without any such skills
can use this spell only
to duplicate a performance
he has heard
(assume the caster's "skill"
is the average of
his Intelligence and Wisdom scores,
if necessary).
The caster doesn't need to concentrate
to maintain this spell.
However, if he wants to change
the performance being produced
by this spell,
he must spend a complete round concentrating
to make such a change.
The material component for this spell
is a wand or other pointer,
which is not consumed in the casting
of this spell.
Dellin's
Malodorous Revenge
Level: 2
The target creature of this spell
(the "victim")
begins exuding a powerful odor of
an indescribably horrific and
offensive nature.
Despite its overwhelming power
at close range,
the odor is no more noticable
at a distance than any other odor.
While afflicted with this spell,
the victim cannot receive a
"friendly" (or better)
result from a reaction check
with any creature having
a functional sense of smell.
The odor cannot be covered up by
any amount of perfume,
nor can it be removed by
any amount of cleansing agents.
The only way to remove this odor
is to remove the spell,
which can be done
by having the original caster
remove the spell
or by having another caster
successfully use
cancel
magic (or
cancel
illusion).
The material component for this spell
is an unbroken rotten egg which has
the name of the intended victim
inscribed on its shell.
Dellin's
Deceiving Dweomer
Level: 3
This variation of
false
aura
allows the caster to choose
the apparent school of magic
radiated by the dweomer,
as well as the apparent strength
of the aura
(from "faint"
to "very strong").
Anyone casting a divination spell
against the dweomer has
a chance of reading the false aura
as "reality"
(incidentally not noticing
any other aura the item might have).
This chance is equal to 100%
minus 5% per level greater than
the caster of the dweomer.
Dellin's
Greater Shadowbolt
Level: 3
This improvement of
Dellin's
lesser shadowbolt
fires either one missile
at one creature
or multiple missiles
at one or more creatures
within a ten-foot cube.
If firing one missile,
the missile doing 1d6 points
of magical damage
for every two levels of the caster,
up to a maximum of 5d6
(at 10th level and above).
If firing multiple missiles,
the spell creates one missile
for every two levels of the caster
(with each missile doing 1d6 points
of magical damage),
up to a maximum of five such missiles
(at 10th level and above).
At the time of casting,
the wizard specifies the apparent
type of damage to be caused
by the missile(s), choosing from
fire, ice/frost, lightning, acid,
or "generic"
(treat as
missiles
of the magi).
If the target creature is
resistant or immune
to the apparent damage type
(e.g., if using a "fire"-type
shadowbolt at a creature
with resistance to fire),
then the creature automatically makes
its saving throw against this spell
and suffers no effect from it.
Dellin's
Orchestral Performance
Level: 4
This improvement of
Dellin's
musical serenade
produces the sounds of several
instruments and/or singers.
The total number
of instruments and singers
simulated by this spell
is the square of the caster's level.
For example,
a 12th level illusionist casting this spell
could produce the sounds of up to 144
instruments and singers.
The quality of the performance
is based on the musical abilities
of the caster.
A wizard without any such skills
can use this spell only
to duplicate a performance
he has heard
(assume the caster's "skill"
is the average of
his Intelligence and Wisdom scores,
if necessary).
The caster doesn't need to concentrate
to maintain this spell.
However, if he wants to change
the performance being produced
by this spell,
he must spend a complete round concentrating
to make such a change.
The material component for this spell
is a wand or other pointer,
which is not consumed in the casting
of this spell.
Dellin's
Repetitive Soliloquy
Level: 4
This variation of
wizard's
tongue differs from that spell
only as detailed herein.
The soliloquy can be triggered
one time per level of the caster.
Thus, if cast by a ninth-level mage,
the soliloquy would last
until triggered nine times.
The soliloquy can be placed upon
a sentient being.
The target creature is entitled to
a saving throw to negate this spell.
Whenever the soliloquy activates
(assuming the creature failed its save),
it appears as if the creature itself
is speaking!
(Second
Level Spells)
(Illusion)
Range: 0
Components: V, S, M
Duration: One turn/level
Casting Time: 2
Area of Effect: Special
Saving Throw: None
(Illusion/Phantasm)
Range: 60 yards
Components: V, S, M
Duration: Permanent
Casting Time: 2
Area of Effect: One creature
Saving Throw: Neg.
(Third
Level Spells)
(Illusion/Phantasm)
Range: Touch
Components: V, S
Duration: Permanent
Casting Time: One round
Area of Effect: Special
Saving Throw: None
(Phantasm)
Range: 30 yards + 10 yards/level
Components: V, S
Duration: Instantaneous
Casting Time: 3
Area of Effect: Special
Saving Throw: Neg.
(Fourth
Level Spells)
(Illusion)
Range: 0
Components: V, S, M
Duration: One turn/level
Casting Time: 4
Area of Effect: Special
Saving Throw: None
(Alteration)
Range: 10 yards + 10 yards/level
Components: V, S
Duration: Instantaneous
Casting Time: 1
Area of Effect: Special
Saving Throw: Neg.
(Fifth
Level Spells)
(Sixth
Level Spells)
(Seventh
Level Spells)
(Eighth
Level Spells)
(Ninth
Level Spells)