Phantasmal Flavors
and Fragrances
(Illusion/Phantasm)
Level: 1
Range: 60 yards + 10 yards/level
Components: V, S, M
Duration: 3 rounds/level
Casting Time: 1
Area of Effect: 400 square feet
+ 100 square feet/level
Saving Throw: None
With this spell, the wizard creates
an illusion of smell and/or taste
within the area of effect.
The specific illusion is limited only by the
imagination of the caster.
This spell cannot remove all smells or tastes
within the area of effect;
it can merely change them into something else.
The wizard must maintain concentration during
the spell's duration.
Any lapse of concentration (such as casting
another spell or suffering damage in combat)
will prematurely terminate this spell.
The material components for this spell are
a drop of perfume and a drop of horse sweat.
Phantasmal Touch
Level: 1
With this spell, the wizard creates
an illusion of touch (tactile and/or thermal)
within the area of effect.
The specific illusion is limited only by the
imagination of the caster.
The wizard must maintain concentration during
the spell's duration.
Any lapse of concentration (such as casting
another spell or suffering damage in combat)
will prematurely terminate this spell.
The material components for this spell are
a pinch of sand or grit
and a small patch of silk fabric.
Detect Inaudibility
Level: 2
The wizard casting this spell can clearly
hear any inaudible being, regardless
of whether such inaudibility was granted
by magic or by special ability.
This spell does not reveal the method
of concealment.
It does not reveal illusions,
nor can it breach magical fields of silence.
The material component for this spell is
a miniature metal funnel or horn.
Flavorlessness
Level: 2
This spell makes the recipient undetectable
to smell and taste.
For example, while under the effects of this
spell, the recipient cannot be tracked by dogs.
If the recipient has a gas attack as a
natural ability, the attack itself might not
be noticed (the victims of the attack
won't smell anything) but its effecs will
still occur.
This spell will remain in effect
until cancelled or magically broken,
until either the caster or the recipient breaks
this spell, until 24 hours elapse,
or until the recipient attacks any creature,
whichever occurs first.
Anyone with a chance to sense invisible
creatures has a chance to sense the recipient
of this spell.
The material components for this spell
are a pinch of allspice and a drop of perfume.
Inaudibility
Level: 2
This spell causes the creature touched to be
totally silent, undetectable by even the most
sensitive of ears.
When combined with invisibility, this proves
to be very useful.
However, any noise deliberately made by the
recipient can be heard normally.
This spell will remain in effect
until cancelled or magically broken,
until either the caster or the recipient breaks
this spell, until 24 hours elapse,
or until the recipient attacks any creature,
whichever occurs first.
Anyone with a chance to sense invisible
creatures has a chance to sense the recipient
of this spell.
The material components for this spell
are a bit of fur from a cat's paw
and a wing feather from an owl.
Insensitivity to Flavors
and Fragrances
Level: 2
This spell causes the victim to lose all
sense of smell and taste.
If the victim is attacked by a monster's
gas ability, he might not notice the attack
itself (he won't smell anything) but he will
still be affected by the attack.
Various curing and healing magics won't
remove this spell.
The only way to remove this spell is to
have the original caster remove it or to
have another caster successfully use
cancel
magic (or
cancel
illusion).
Intangibility
Level: 2
This spell makes the recipient undetectable
to touch.
This doesn't mean people can walk through
the recipient;
it means they will notice bumping into the
recipient of this spell only if the bump was
hard enough to move them in an unexpected
manner (i.e., they fell, stumbled, or
bounced off).
If the recipient tries to pick someone's
pocket, the victim has only half (round down)
the usual chance to detect this attempt.
This spell will remain in effect
until cancelled or magically broken,
until either the caster or the recipient breaks
this spell, until 24 hours elapse,
or until the recipient attacks any creature,
whichever occurs first.
Anyone with a chance to sense invisible
creatures has a chance to sense the recipient
of this spell.
The material component for this spell
is a drop of fine oil or mineral water.
Mute
Level: 2
This spell causes the victim to be unable
to speak.
The victim cannot cast any verbal spells,
nor can he use any items having verbal
command words.
Various curing and healing magics won't
remove this spell.
The only way to remove this spell is to
have the original caster remove it or to
have another caster successfully use
cancel
magic (or
cancel
illusion).
Numbness
Level: 2
This spell negates the victim's sense of
touch.
The creature must make a Strength chheck
each round to hold onto whatever he's grasping
in his hands (he must fail this check twice
if he's holding something in both hands).
Furthermore, the victim won't necessarily
notice when he gets hit in combat.
If not already doing so, the gamemaster
shold begin tracking the victim's hot points
while the victim is afflicted with this spell.
Various curing and healing magics won't
remove this spell.
The only way to remove this spell is to
have the original caster remove it or to
have another caster successfully use
cancel
magic (or
cancel
illusion).
The material component for this spell is
a feather drenched in a soporific (such as
alcohol).
Vertigo
Level: 2
This spell negates the victim's sense of
balance.
Once each round, the victim should make
a Dexterity check to stay on his feet and
avoid falling down (with a
-4 penalty
if in combat).
Also, any non-combat actions involving
balance (such as walking across a narrow
ledge or doing acrobatics) will likewise
have a
-4
(-20%)
penalty.
Various curing and healing magics won't
remove this spell.
The only way to remove this spell is to
have the original caster remove it or to
have another caster successfully use
cancel
magic (or
cancel
illusion).
The material component for this spell
is a small metal sphere (a ball bearing).
Clairsentience of Flavors
and Fragrances
Level: 3
This spell allows the caster to concentrate
on some specific location and sense in his mind
any odors and/or flavors within 60 feet of
the target location.
The distance to the location is not a factor.
However, the location must be a place known
to the caster, or else it must be a precisely
specified location.
Only those smells and flavors the caster would
ordinarily be able to sense (assuming he was in
a position to sniff or taste the area or item
in question) can be sensed by this spell.
Magical protections or lead sheeting will block
this spell, though the caster will know that
something has blocked the spell.
Furthermore, this spell cannot cross into
another plane of existence.
This spell creates an invisible sensor that
can be cancelled.
The material component for this spell is
a pinch of powdered pineal gland.
Clairtangence
Level: 3
This spell allows the caster to concentrate
on some specific location and "feel"
with his mind anything within 60 feet of
the target location.
The distance to the location is not a factor.
However, the location must be a place known
to the caster, or else it must be a precisely
specified location
(e.g., "Inside the leftmost cashbox
under the bar at the Drunken Dragon tavern
at the docks of the city of Riversmouth").
Only those things the caster would ordinarily
be able to sense can be sensed by this spell
(e.g., "About 50 coins,
three smooth rocks or gems, a live snake,
and under a false bottom,
another dozen or so smooth rocks or gems and
some papers").
Magical protections or lead sheeting will block
this spell, though the caster will know that
something has blocked the spell.
Furthermore, this spell cannot cross into
another plane of existence.
This spell creates an invisible sensor that
can be cancelled.
The material component for this spell is
a pinch of powdered pineal gland.
Inaudibility
10' Radius
Level: 3
This spell confers the power of
inaudibility
upon all creatures within ten feet
of the recipient at the time
of the casting.
The center of the area of effect is mobile
and moves with the recipient.
Any affected creature moving out of the
area of effect loses its inaudibility,
but creatures moving into the area of
effect after the spell has been cast
do not become inaudible.
Affected creatures (other than the
recipient) who attack negate the
inaudibility for themselves only.
If the spell recipient attacks,
then this spell is negated for all
creatures affected by this spell.
The material components for this spell
are a bit of fur from a cat's paw
and a wing feather from an owl.
Ultravision
Level: 3
By means of this spell, the caster enables
the recipient to see in normal darkness.
Note that this visual ability is not the
same as that granted by infrared
vision.
Ultravision can be though of as "star
sight" (sensitivity to ultraviolet
light) and infrared vision can be
thought of as "heat sight"
(sensitivity to infrared light).
Strong sources of light (fires, torches,
lanterns, etc.) tend to blind this vision,
so ultravision does not work well in the
presence of such light sources.
The material component for this spell is
either an eye from a cat or an owl or a
pinch of powdered moonstone.
Improved Inaudibility
Level: 4
This spell is similar to the
inaudibility
spell, but the recipient is able to
attack and remain inauduble.
Senselessness
Level: 5
This spell causes the victim to lose
all sensory abilities -- he will be blind, deaf,
unable to smell or taste, and will have
no sense of touch.
The victim will suffer all of the side
effects from all of the applicable spells
(insensitivity to
flavors and fragrances,
numbness,
etc.).
The victim will have a 50% chance
of failure if attempting to cast any
verbal spell or to use any item with a
verbal command word while afflicted
with this spell.
Various curing and healing magics won't
remove this spell.
The only way to remove this spell is to
have the original caster remove it or to
have another caster successfully use
cancel
magic (or
cancel
illusion).
Complete Indetectability
Level: 6
This spell grants the recipient total
"invisibility" to all senses
--
sight, hearing, smell/taste, and touch.
Creatures having a high number of hit dice
who can try to sense invisible creatures
have a -4
(-20%)
penalty when trying to sense the recipient
of this spell.
This spell will remain in effect
until cancelled or magically broken,
until either the caster or the recipient breaks
this spell, until 24 hours elapse,
or until the recipient attacks any creature,
whichever occurs first.
The material component for this spell
is several pinches of diamond dust
(at least 600 g.p. value worth).
Total Clairsentience
Level: 6
This spell allows the caster to concentrate
on some specific location and receive sensory
impressions of everything within 60 feet of
the target location.
The distance to the location is not a factor.
However, the location must be a place known
to the caster, or else it must be a precisely
specified location.
The sensory impressions received will be all
those normal to the caster's species
(i.e., sight, sound, smell/taste,
and touch;
includes infravision for most demihumans),
regardless of the caster's true sensory ability
(i.e., a blind human wizard can
"see" by using this spell).
Magical protections or lead sheeting will block
this spell, though the caster will know that
something has blocked the spell.
Furthermore, this spell cannot cross into
another plane of existence.
This spell creates an invisible sensor that
can be cancelled.
The material component for this spell is
the entire pineal gland from a sentient
creature.
(Illusion/Phantasm)
Range: 60 yards + 10 yards/level
Components: V, S, M
Duration: 3 rounds/level
Casting Time: 1
Area of Effect: 400 square feet
+ 100 square feet/level
Saving Throw: None
(Second
Level Spells)
(Divination)
Range: 10 yards/level
Components: V, S, M
Duration: 5 rounds/level
Casting Time: 2
Area of Effect: Normal range of hearing
Saving Throw: None
(Illusion/Phantasm)
Range: Touch
Components: V, S, M
Duration: Special
Casting Time: 2
Area of Effect: Creature touched
Saving Throw: None
(Illusion/Phantasm)
Range: Touch
Components: V, S, M
Duration: Special
Casting Time: 2
Area of Effect: Creature touched
Saving Throw: None
(Illsuion/Phantasm)
Range: 60 yards
Components: V, S
Duration: Special
Casting Time: 2
Area of Effect: One creature
Saving Throw: Neg.
(Illsuion/Phantasm)
Range: Touch
Components: V, S
Duration: Special
Casting Time: 2
Area of Effect: Creature touched
Saving Throw: None
(Illusion/Phantasm)
Range: 60 yards
Components: V, S
Duration: Special
Casting Time: 2
Area of Effect: One creature
Saving Throw: Neg.
(Illusion/Phantasm)
Range: 60 yards
Components: V, S, M
Duration: Special
Casting Time: 2
Area of Effect: One creature
Saving Throw: Neg.
(Illusion/Phantasm)
Range: 60 yards
Components: V, S, M
Duration: Special
Casting Time: 2
Area of Effect: One creature
Saving Throw: Neg.
(Third
Level Spells)
(Divination)
Range: Special
Components: V, S, M
Duration: One round/level
Casting Time: 3
Area of Effect: Special
Saving Throw: None
(Divination)
Range: Special
Components: V, S, M
Duration: One round/level
Casting Time: 3
Area of Effect: Special
Saving Throw: None
(Illusion/Phantasm)
Range: Touch
Components: V, S, M
Duration: Special
Casting Time: 3
Area of Effect: 10-foot radius
around creature touched
Saving Throw: None
(Alteration)
Range: Touch
Components: V, S
Duration: 2 hours + 1 hour/level
Casting Time: One round
Area of Effect: Creature touched
Saving Throw: None
(Fourth
Level Spells)
(Illusion/Phantasm)
Range: Touch
Components: V, S
Duration: 4 rounds + 1 round/level
Casting Time: 4
Area of Effect: Creature touched
Saving Throw: None
(Fifth
Level Spells)
(Illusion/Phantasm)
Range: 60 yards
Components: V, S
Duration: Special
Casting Time: 5
Area of Effect: One creature
Saving Throw: Neg.
(Sixth
Level Spells)
(Illusion/Phantasm)
Range: Touch
Components: V, S, M
Duration: Special
Casting Time: 6
Area of Effect: Creature touched
Saving Throw: None
(Divination)
Range: Special
Components: V, S, M
Duration: One turn + one round/level
Casting Time: 6
Area of Effect: Special
Saving Throw: None
(Seventh
Level Spells)
(Eighth
Level Spells)
(Ninth
Level Spells)