Sensory Magics
©1992 Franklin W. Cain
(In alphabetical order):
(First Level Spells)

Phantasmal Flavors and Fragrances
(Illusion/Phantasm)

Level: 1
Range: 60 yards + 10 yards/level
Components: V, S, M
Duration: 3 rounds/level
Casting Time: 1
Area of Effect: 400 square feet + 100 square feet/level
Saving Throw: None

With this spell, the wizard creates an illusion of smell and/or taste within the area of effect. The specific illusion is limited only by the imagination of the caster. This spell cannot remove all smells or tastes within the area of effect; it can merely change them into something else. The wizard must maintain concentration during the spell's duration. Any lapse of concentration (such as casting another spell or suffering damage in combat) will prematurely terminate this spell. The material components for this spell are a drop of perfume and a drop of horse sweat.

Phantasmal Touch
(Illusion/Phantasm)

Level: 1
Range: 60 yards + 10 yards/level
Components: V, S, M
Duration: 3 rounds/level
Casting Time: 1
Area of Effect: 400 square feet + 100 square feet/level
Saving Throw: None

With this spell, the wizard creates an illusion of touch (tactile and/or thermal) within the area of effect. The specific illusion is limited only by the imagination of the caster. The wizard must maintain concentration during the spell's duration. Any lapse of concentration (such as casting another spell or suffering damage in combat) will prematurely terminate this spell. The material components for this spell are a pinch of sand or grit and a small patch of silk fabric.


(Second Level Spells)

Detect Inaudibility
(Divination)

Level: 2
Range: 10 yards/level
Components: V, S, M
Duration: 5 rounds/level
Casting Time: 2
Area of Effect: Normal range of hearing
Saving Throw: None

The wizard casting this spell can clearly hear any inaudible being, regardless of whether such inaudibility was granted by magic or by special ability. This spell does not reveal the method of concealment. It does not reveal illusions, nor can it breach magical fields of silence. The material component for this spell is a miniature metal funnel or horn.

Flavorlessness
(Illusion/Phantasm)

Level: 2
Range: Touch
Components: V, S, M
Duration: Special
Casting Time: 2
Area of Effect: Creature touched
Saving Throw: None

This spell makes the recipient undetectable to smell and taste. For example, while under the effects of this spell, the recipient cannot be tracked by dogs. If the recipient has a gas attack as a natural ability, the attack itself might not be noticed (the victims of the attack won't smell anything) but its effecs will still occur. This spell will remain in effect until cancelled or magically broken, until either the caster or the recipient breaks this spell, until 24 hours elapse, or until the recipient attacks any creature, whichever occurs first. Anyone with a chance to sense invisible creatures has a chance to sense the recipient of this spell. The material components for this spell are a pinch of allspice and a drop of perfume.

Inaudibility
(Illusion/Phantasm)

Level: 2
Range: Touch
Components: V, S, M
Duration: Special
Casting Time: 2
Area of Effect: Creature touched
Saving Throw: None

This spell causes the creature touched to be totally silent, undetectable by even the most sensitive of ears. When combined with invisibility, this proves to be very useful. However, any noise deliberately made by the recipient can be heard normally.

This spell will remain in effect until cancelled or magically broken, until either the caster or the recipient breaks this spell, until 24 hours elapse, or until the recipient attacks any creature, whichever occurs first. Anyone with a chance to sense invisible creatures has a chance to sense the recipient of this spell. The material components for this spell are a bit of fur from a cat's paw and a wing feather from an owl.

Insensitivity to Flavors and Fragrances
(Illsuion/Phantasm)

Level: 2
Range: 60 yards
Components: V, S
Duration: Special
Casting Time: 2
Area of Effect: One creature
Saving Throw: Neg.

This spell causes the victim to lose all sense of smell and taste. If the victim is attacked by a monster's gas ability, he might not notice the attack itself (he won't smell anything) but he will still be affected by the attack. Various curing and healing magics won't remove this spell. The only way to remove this spell is to have the original caster remove it or to have another caster successfully use cancel magic (or cancel illusion).

Intangibility
(Illsuion/Phantasm)

Level: 2
Range: Touch
Components: V, S
Duration: Special
Casting Time: 2
Area of Effect: Creature touched
Saving Throw: None

This spell makes the recipient undetectable to touch. This doesn't mean people can walk through the recipient; it means they will notice bumping into the recipient of this spell only if the bump was hard enough to move them in an unexpected manner (i.e., they fell, stumbled, or bounced off). If the recipient tries to pick someone's pocket, the victim has only half (round down) the usual chance to detect this attempt.

This spell will remain in effect until cancelled or magically broken, until either the caster or the recipient breaks this spell, until 24 hours elapse, or until the recipient attacks any creature, whichever occurs first. Anyone with a chance to sense invisible creatures has a chance to sense the recipient of this spell. The material component for this spell is a drop of fine oil or mineral water.

Mute
(Illusion/Phantasm)

Level: 2
Range: 60 yards
Components: V, S
Duration: Special
Casting Time: 2
Area of Effect: One creature
Saving Throw: Neg.

This spell causes the victim to be unable to speak. The victim cannot cast any verbal spells, nor can he use any items having verbal command words. Various curing and healing magics won't remove this spell. The only way to remove this spell is to have the original caster remove it or to have another caster successfully use cancel magic (or cancel illusion).

Numbness
(Illusion/Phantasm)

Level: 2
Range: 60 yards
Components: V, S, M
Duration: Special
Casting Time: 2
Area of Effect: One creature
Saving Throw: Neg.

This spell negates the victim's sense of touch. The creature must make a Strength chheck each round to hold onto whatever he's grasping in his hands (he must fail this check twice if he's holding something in both hands). Furthermore, the victim won't necessarily notice when he gets hit in combat. If not already doing so, the gamemaster shold begin tracking the victim's hot points while the victim is afflicted with this spell.

Various curing and healing magics won't remove this spell. The only way to remove this spell is to have the original caster remove it or to have another caster successfully use cancel magic (or cancel illusion). The material component for this spell is a feather drenched in a soporific (such as alcohol).

Vertigo
(Illusion/Phantasm)

Level: 2
Range: 60 yards
Components: V, S, M
Duration: Special
Casting Time: 2
Area of Effect: One creature
Saving Throw: Neg.

This spell negates the victim's sense of balance. Once each round, the victim should make a Dexterity check to stay on his feet and avoid falling down (with a -4 penalty if in combat). Also, any non-combat actions involving balance (such as walking across a narrow ledge or doing acrobatics) will likewise have a -4 (-20%) penalty.

Various curing and healing magics won't remove this spell. The only way to remove this spell is to have the original caster remove it or to have another caster successfully use cancel magic (or cancel illusion). The material component for this spell is a small metal sphere (a ball bearing).


(Third Level Spells)

Clairsentience of Flavors and Fragrances
(Divination)

Level: 3
Range: Special
Components: V, S, M
Duration: One round/level
Casting Time: 3
Area of Effect: Special
Saving Throw: None

This spell allows the caster to concentrate on some specific location and sense in his mind any odors and/or flavors within 60 feet of the target location. The distance to the location is not a factor. However, the location must be a place known to the caster, or else it must be a precisely specified location. Only those smells and flavors the caster would ordinarily be able to sense (assuming he was in a position to sniff or taste the area or item in question) can be sensed by this spell.

Magical protections or lead sheeting will block this spell, though the caster will know that something has blocked the spell. Furthermore, this spell cannot cross into another plane of existence. This spell creates an invisible sensor that can be cancelled. The material component for this spell is a pinch of powdered pineal gland.

Clairtangence
(Divination)

Level: 3
Range: Special
Components: V, S, M
Duration: One round/level
Casting Time: 3
Area of Effect: Special
Saving Throw: None

This spell allows the caster to concentrate on some specific location and "feel" with his mind anything within 60 feet of the target location. The distance to the location is not a factor. However, the location must be a place known to the caster, or else it must be a precisely specified location (e.g., "Inside the leftmost cashbox under the bar at the Drunken Dragon tavern at the docks of the city of Riversmouth"). Only those things the caster would ordinarily be able to sense can be sensed by this spell (e.g., "About 50 coins, three smooth rocks or gems, a live snake, and under a false bottom, another dozen or so smooth rocks or gems and some papers").

Magical protections or lead sheeting will block this spell, though the caster will know that something has blocked the spell. Furthermore, this spell cannot cross into another plane of existence. This spell creates an invisible sensor that can be cancelled. The material component for this spell is a pinch of powdered pineal gland.

Inaudibility 10' Radius
(Illusion/Phantasm)

Level: 3
Range: Touch
Components: V, S, M
Duration: Special
Casting Time: 3
Area of Effect: 10-foot radius around creature touched
Saving Throw: None

This spell confers the power of inaudibility upon all creatures within ten feet of the recipient at the time of the casting. The center of the area of effect is mobile and moves with the recipient. Any affected creature moving out of the area of effect loses its inaudibility, but creatures moving into the area of effect after the spell has been cast do not become inaudible. Affected creatures (other than the recipient) who attack negate the inaudibility for themselves only. If the spell recipient attacks, then this spell is negated for all creatures affected by this spell. The material components for this spell are a bit of fur from a cat's paw and a wing feather from an owl.

Ultravision
(Alteration)

Level: 3
Range: Touch
Components: V, S
Duration: 2 hours + 1 hour/level
Casting Time: One round
Area of Effect: Creature touched
Saving Throw: None

By means of this spell, the caster enables the recipient to see in normal darkness. Note that this visual ability is not the same as that granted by infrared vision. Ultravision can be though of as "star sight" (sensitivity to ultraviolet light) and infrared vision can be thought of as "heat sight" (sensitivity to infrared light). Strong sources of light (fires, torches, lanterns, etc.) tend to blind this vision, so ultravision does not work well in the presence of such light sources. The material component for this spell is either an eye from a cat or an owl or a pinch of powdered moonstone.


(Fourth Level Spells)

Improved Inaudibility
(Illusion/Phantasm)

Level: 4
Range: Touch
Components: V, S
Duration: 4 rounds + 1 round/level
Casting Time: 4
Area of Effect: Creature touched
Saving Throw: None

This spell is similar to the inaudibility spell, but the recipient is able to attack and remain inauduble.


(Fifth Level Spells)

Senselessness
(Illusion/Phantasm)

Level: 5
Range: 60 yards
Components: V, S
Duration: Special
Casting Time: 5
Area of Effect: One creature
Saving Throw: Neg.

This spell causes the victim to lose all sensory abilities -- he will be blind, deaf, unable to smell or taste, and will have no sense of touch. The victim will suffer all of the side effects from all of the applicable spells (insensitivity to flavors and fragrances, numbness, etc.). The victim will have a 50% chance of failure if attempting to cast any verbal spell or to use any item with a verbal command word while afflicted with this spell. Various curing and healing magics won't remove this spell. The only way to remove this spell is to have the original caster remove it or to have another caster successfully use cancel magic (or cancel illusion).


(Sixth Level Spells)

Complete Indetectability
(Illusion/Phantasm)

Level: 6
Range: Touch
Components: V, S, M
Duration: Special
Casting Time: 6
Area of Effect: Creature touched
Saving Throw: None

This spell grants the recipient total "invisibility" to all senses -- sight, hearing, smell/taste, and touch. Creatures having a high number of hit dice who can try to sense invisible creatures have a -4 (-20%) penalty when trying to sense the recipient of this spell. This spell will remain in effect until cancelled or magically broken, until either the caster or the recipient breaks this spell, until 24 hours elapse, or until the recipient attacks any creature, whichever occurs first. The material component for this spell is several pinches of diamond dust (at least 600 g.p. value worth).

Total Clairsentience
(Divination)

Level: 6
Range: Special
Components: V, S, M
Duration: One turn + one round/level
Casting Time: 6
Area of Effect: Special
Saving Throw: None

This spell allows the caster to concentrate on some specific location and receive sensory impressions of everything within 60 feet of the target location. The distance to the location is not a factor. However, the location must be a place known to the caster, or else it must be a precisely specified location. The sensory impressions received will be all those normal to the caster's species (i.e., sight, sound, smell/taste, and touch; includes infravision for most demihumans), regardless of the caster's true sensory ability (i.e., a blind human wizard can "see" by using this spell).

Magical protections or lead sheeting will block this spell, though the caster will know that something has blocked the spell. Furthermore, this spell cannot cross into another plane of existence. This spell creates an invisible sensor that can be cancelled. The material component for this spell is the entire pineal gland from a sentient creature.


(Seventh Level Spells)
(Eighth Level Spells)

(Ninth Level Spells)