HERO System (5th ed.)
Martial Arts: List of All "Standard" HTH/Melee Maneuvers
All original work herein is copyright © by Franklin W. Cain. All rights reserved. (Last updated: 31 December 2006)
Skills ( List ) . . . Agility | Intellect | Interaction . . . Background ( List ) . . . Languages . . . Transport Familiarity | Weapon Familiarity . . . Martial Arts
Name Cost Phs. OCV DCV Damage/Effect Basic Strike 3 ½ +1 ±0 STR +2d6 Strike Charge 4 ½ ±0 -2 STR +2d6 +v/5 Strike; FMove Choke Hold 4 ½ -2 ±0 NND 2d6; Grab One Limb Counterstrike 4 ½ +2 +2 STR +2d6 Strike; Must Follow Block Crush 4 ½ ±0 ±0 STR +4d6 Crush/Squeeze; Must Follow Grab Defensive Block 5 ½ +1 +3 Block, Abort Defensive Strike 5 ½ +1 +3 STR Strike Defensive Throw 3 ½ +1 +1 Block (cannot Abort); Target Falls Disarming Throw 5 ½ ±0 ±0 Grab Weapon; +5 STR for Grab/Snatch; Target Falls Fast Strike 4 ½ +2 ±0 STR +2d6 Strike Flying Dodge 5 ½ (n/a) +4 Dodge All Attacks, Abort; FMove Flying Grab 5 ½ -2 -1 Grab Two Limbs; +10 STR for Grab/Hold; FMove Flying Tackle 3 ½ ±0 -1 STR +v/5 Strike; You Fall; Target Falls; FMove Grappling Block 5 ½ +1 +1 Block (cannot Abort); Grab One Limb Grappling Throw 3 ½ ±0 +2 STR +2d6 Strike; Target Falls; Must Follow Grab Hoist-n-Heave * 3 ½ ±0 ±0 STR Strike; Target Falls; +10 STR for Throw Joint Break 5 ½ -1 -2 HKA ½d6 (2 DC); Disable; Grab One Limb Joint Lock/Throw 4 ½ +1 ±0 NND 1d6; Grab One Limb; Target Falls Killing Strike 4 ½ -2 ±0 HKA ½d6 (2 DC) Killing Throw 5 ½ -2 ±0 HKA ½d6 (2 DC); Target Falls Legsweep 3 ½ +2 -1 STR +1d6 Strike; Target Falls Martial Block 4 ½ +2 +2 Block, Abort Martial Disarm 4 ½ -1 +1 Disarm; +10 STR for Disarm Martial Dodge 4 ½ (n/a) +5 Dodge All Attacks, Abort Martial Escape 4 (var.) ±0 ±0 +15 STR for Escape Martial Flash (by Sense Group) 4 ½ -1 -1 Flash 4d6 (choose Sense Group) Martial Grab 3 ½ -1 -1 Grab Two Limbs; +10 STR for Grab/Hold Martial Strike 4 ½ ±0 +2 STR +2d6 Strike Martial Throw 3 ½ ±0 +1 STR +v/5 Strike; Target Falls Nerve Strike 4 ½ -1 +1 NND 2d6 Offensive Strike 5 ½ -2 +1 STR +4d6 Strike Passing Disarm 5 ½ -1 -1 Disarm; +10 STR for Disarm; FMove Passing Strike 5 ½ +1 ±0 STR +v/5 Strike; FMove Passing Throw 5 ½ ±0 ±0 STR +v/5 Strike; FMove; Target Falls Reversal 4 (var.) -1 -2 +15 STR for Escape; Grab Two Limbs Root 4 ½ ±0 ±0 Block, Abort; +15 STR vs. Shove Rush/Trample * 5 ½ ±0 -2 STR +2d6 +v/3 Strike; FMove; Take ½ Dmg. Sacrifice Disarm 4 ½ +2 -2 Disarm; +10 STR for Disarm Sacrifice Lunge 4 ½ +2 -2 STR +v/5 Strike; FMove Sacrifice Strike 5 ½ +1 -2 STR +4d6 Strike Sacrifice Throw 3 ½ +2 +1 STR Strike; You Fall; Target Falls Shove 4 ½ ±0 ±0 +15 STR for Shove Snatch-n-Run * 5 ½ -1 -2 Grab Weapon; +10 STR for Grab/Snatch; FMove Takeaway 5 ½ ±0 ±0 Grab Weapon; +10 STR for Grab/Snatch Takedown 3 ½ +1 +1 STR Strike; Target Falls Unstoppable Advance * 5 ½ +2 ±0 Block, Abort; FMove Weapon Bind 4 ½ +1 ±0 Bind Weapon; +10 STR for Bind * -- This is unique to my campaign (i.e.: this is not book-standard).
https://fcain.tripod.com/h5skills/martial_arts_melee.html
All original work herein is copyright © by Franklin W. Cain. All rights reserved. (Last updated: 31 December 2006)