HERO System (5th ed.)
Franklin's House Rules for Transport Familiarities
All original work herein is copyright © by Franklin W. Cain. All rights reserved. (Last updated: 16 October 2006)
Skills ( List ) . . . Agility | Intellect | Interaction . . . Background ( List ) . . . Languages . . . Transport Familiarity | Weapon Familiarity . . . Martial Arts
General Info Transport Familiarity is now a specialized form of Professional Skill. As such, Transport Familiarities now benefit from the Jack of All Trades skill enhancer.
The minimum cost for a category of transports is still one point (1 pt.), giving a skill roll of "8-" (or"11-" if you also have Jack of All Trades).The minimum cost for a common group of transports is still two points (2 pts.), but this gives a (collective) skill roll of "11-" (or better, for Jack of All Trades).You still cannot buy an uncommon group of transports. You still have to buy the individual transport categories, one by one. If you spend more than the minimum cost for a category (or if you buy a category included in a common group you've already bought), you can use this category's Transport Familiarity as a Complementary Skill in the appropriate circumstances. Categories (and Groups) Animals and Early Seacraft These Transport Familiarites (animals and pre-industrial seacraft) are appropriate to fantasy settings.
Common Beasts of Burden
Horse/Equine Teamster/Charioteering Ox/Bovine Dog/Canine Uncommon Beasts of Burden
Camel Elephant [Flying Mount] Early Seacraft
Rowboat Sailboat Heavy Sailing Vessel Land and Sea These Transport Familiarities (surface vehicles and motorized seacraft) are appropriate to modern (and post-modern) settings.
Common Surface Vehicles
Car Bus/Heavy Truck Tracked Motorboat Off-Road Hovercraft Uncommon Ground Vehicles
Motorcycle Train Walker Common Motorized Seacraft
Motorboat High-Performance Motorship Heavy Motorship Hovercraft Uncommon Motorized Seacraft
Oversized Motorship Submarine Aerospace These Transport Familiarities (aircraft and spacecraft) are appropriate to modern and/or sci-fi settings.
Common Air Vehicles
Glider/Light Plane High-Performance Plane Helicopter Heavy Plane Antigrav Uncommon Air Vehicles
Jetpack/Flying Battlesuit Airship [1] Balloon Flying Carpet Common Space Vehicles
High-Performance Plane Antigrav Smallcraft Lander Uncommon Space Vehicles
Jetpack/Flying Battlesuit High-Performance Spacecraft Heavy Lander Common Aerospace Vehicles [2]
Glider/Light Plane High-Performance Plane Helicopter Heavy Plane Antigrav Smallcraft Lander Uncommon Aerospace Vehicles
Jetpack/Flying Battlesuit Airship [1] Balloon High-Performance Spacecraft Heavy Lander Notes:
The specific category Airship is ordinarily uncommon. However, in a few genres (such as "steampunk"), it will actually be common. The group Common Aerospace Vehicles is available only in a superhero or futuristic genre.
https://fcain.tripod.com/h5skills/transport.html
All original work herein is copyright © by Franklin W. Cain. All rights reserved. (Last updated: 16 October 2006)