"Good Ol’ Boy" Rule:
This applies only to characters with SOC 8+.
Enlisted Promotions:
This rule applies only to those careers
having an extended
rank structure for enlisted (i.e.,
ranks up to E9+;
usually, military careers).
An enlisted character in such a career receives
an additional promotion (i.e.,
two promotions total)
if his promotion roll succeeds
by four or more points.
This extra promotion gives an extra skill level
(this plus the other extra skill roll
from the first promotion
gives the character a total of two extra skill levels
due to promotions this term).
Senior Promotions:
If the character is Rank-6 or higher
(whether E6, O6, or R6),
apply a penalty of
DM -2 to
the promotions roll.
High Skill Levels:
During career resolution,
once a skill is level-4 or above,
any further levels added to that skill
are halved.
At the end of career resolution,
any remaining fractions are lost.
Increases to Social Standing:
During career resolution,
once a character's SOC is 11+,
any further increases
(due to commissioned promotion,
for example)
are not automatic.
Instead, the player must roll 3D6
and get a result greater than
or equal to
the (pending) new value for
his character's SOC.
Otherwise, the increase is lost.
Minimun Tech Level for Ship DMs:
The character’s Homeworld must have
a Tech Level of Early Stellar+
for the character to receive ship DMs.
Otherwise,
award the character Cr 10,000
per DM instead.